- Joined
- Mar 16, 2008
- Messages
- 941
Your entire warcraft gets updated, but as soon as you enter another server it will downgrade to the old version, so you can test it and play warcraft with the same installation.
Update - 8/5
The Warcraft III patch has been released but in order to resolve some persistent issues work is not yet moving to the Diablo II patch. Again this involves some very high priority issues that need to be resolved before work can continue on D2 1.13
We'll keep you updated as work progresses.
function H2I takes handle h returns integer
return h
return 0
endfunction
function H2I takes handle h returns integer
return GetHandleId(h)
endfunction
function H2I takes handle h returns integer // function is supposed to return integer
return h // it returns handle type variable
return 0 // since return ends the function this line is never executed,
// which is kinda silly, since it is the only return that editor checks to be correct type.
endfunction
What does the return bug do anyway?
Luckly I dont have to worry about the new patch effects on my maps, I dont use the stupid JASS.
you know, that every gui trigger gets converted into jass when saving your map?![]()
But in this conversion, World Editor dont tries to fuck the triggers as somebody using JASS triggers does.
"Hey, what this command does?
Oh, coll!
Zomg! My custom JASS script crashed the game, better if I report to Blizz.."
- First, ensure you have JassNewGenPack5d.
- Next, open <your JNGP folder>\jasshelper\
- Next, replace the common.j file and Blizzard.j file with the ones included in this post.
If you get a bunch of "unregistered native function" errors, make sure to select "Disable WE Syntax Checking" in the Grimoire menu.
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For people who can't successfully use the test map feature in JassNewGenPack, uncheck "Enable Reinventing the Craft" in the Reinventing the Craft menu.
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For those of you who are complaining that your map does not run after a successful compile, this is because it did not actually succeed in compiling; rather, pJass is still compatible with the return bug and thus will not report it as an error.
To fix this, try getting the raw JASS behind your vJASS code (if applicable) and then compiling it in a test map in the vanilla World Editor.
(was it integer? still don't know it)
Just follow purplepoot's instructions in the first post.
I'm pretty sure more than half of b.net has no idea what GUI is, let alone what it might even stand for. I mean, look at some of the public maps: the other day I was playing map that had 'repsawn' spelled as 'rispwon' - you can't expect a person like that to understand how to trigger. I remember what it was like to be 12, I probably couldn't have understood it then either.
Lulz. "Repspawn". It's "respawn"!'repsawn' spelled as 'rispwon'
I'm pretty sure more than half of b.net has no idea what GUI is, let alone what it might even stand for. I mean, look at some of the public maps: the other day I was playing map that had 'repsawn' spelled as 'rispwon' - you can't expect a person like that to understand how to trigger. I remember what it was like to be 12, I probably couldn't have understood it then either.