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while I do note that we should not be using the Classic HD settings yet, I will add that when you do, the Muclocs are using TFT model files instead of the ROC settings.
while I do note that we should not be using the Classic HD settings yet, I will add that when you do, the Muclocs are using TFT model files instead of the ROC settings.
The only way the campaign can support SD / SD+ is if every single cutscene is remade to accommodate the lack of cinematic animations which means fully remaking the scenes. In game there will be issues where some models don't load correctly. The Reforged maps were locked to HD for a reason.
The only way the campaign can support SD / SD+ is if every single cutscene is remade to accommodate the lack of cinematic animations which means fully remaking the scenes. In game there will be issues where some models don't load correctly. The Reforged maps were locked to HD for a reason.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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