💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!
Hi, recently I want to import Warcraft HD models into blender to make some 3D animate. I exported a Jaina model by casc viewer and got mdx file and dds files. Then I used mdl-exporter to import mdx file to blender. After the model loaded in blender, I soon found that the UV texture didn't import...
hi guys.
Actually i worked on troll burrow but i realized that it has different icon, can anyone make a skin like it's icon?
I uploaded a model, so please edit the skin for the model.
Greetings fellow hivers. I don't know if this stuff already exist somewhere, but here we go.
I wanted to share with you a kind of ressource pack for Warcraft 3 containing the following :
☼ Re-classic by @johnwar
☼ Fixed versions by @Ujimasa Hojo
☼ Some non-TC models replaced by TC edits made by...
Hello everyone.
Currently I work on some pet project based on Warcraft 3, and I need help with the MDX format. I could not figure out, what is replaceable id used for?
This thread just gives common information, and this page gives me a hint that this is enum, but I still have no idea how to...
I never messed with models, only simple texture edits or icon edits. I have a bunch of .mdl files and texture files in .dds, .plt, and .tga from another game. The problem is I don't know why the textures won't appear on the model. Is there a program or tool I can use to change texture paths on...
In the past, I make probably some of the most impossible skin for certain models.
By the time I make this post, I have made like:
4 Creep-type units.
1 Neutral-type units and 1 Neutral-type Hero.
1 Human-type Campaign Hero.
1 Orc-type Hero and 1 Orc-type unit. (yes, peon variations count as...
As a follow up to the previous media piece, here's the texture (slightly rescaled and recolored to fit in with more with the default skin) put on a model. It's a real quick edit, I was just curious as to how it all would look like
I'm working on a futuristic and space project, Sci-Fi... I just need an skin for Human Peasant unit, based in this image:
Note¹: Dont need matter with head, with the "body"
Note²: if it's a lot of work, you don't have to!! But if the "green" parts of the outfit could be TeamColor, that would...
Hello, i try to replace orc units with hd reforged models from this site and the only way i found to get this to work is with quenching mod. maybe there is a easier way, i don't know.
So i replaced grunt and the blademaster hero but the textures do not work. Someone have a clue?
models used...
I'm looking at adding team color to a texture I'm working and am a complete noob at this process, if anyone could provide some guidance it would be greatly appreciated.
--- MERGED WITH ---
I am working on a reforged texture and have been trying to add team color to the model/texture but keep...
Hi friends,
We have the model of Arthas with Frostmourne. But I don't like his eyes personally. I remember that in Reforged beta, his eyes were similar to Arthas with hammer.
So could you please change his eyes to normal human eyes like beta version?
Please help me. Thank you!!
I've been working on a Zerg Campaign for War3. It uses many assets from Project Revolution, some which I modified to add things like sounds, attachment points, or collision boxes. That's about the extent of what I feel confident doing with the assets though, as I'm not much of an artist...
The user @Ceterai has created some outstanding Revenant icons - you can find them here.
I would be very interested in someone creating proper models/textures for them - my interest is
of course mainly for my Legends of Arkain project but at the same time I am convinced that
there are also...
please help me!
his right leg & left arm seems invisible in warcraft & world editor & reteras model studio & other warcraft modeling tools!
seems when i export my model as an MDL file, it gets many problems.
how may i fix this problem? please help me!
Hey all.
Forgive me if this is a simple question.
I'm randomly generating destructables as in game resources across my entire map. Unfortunately, building a trigger for drops only accounts for the first 64 destructables in the map.
I tried several recommendations referring to each...
How do I change the Full Path of a custom asset (model and skin texture) in World Editor? I remember when doing this, you have to right-click and click the ‘Modify File Properties…’ button. But in my case when I do, it just highlights the File Name and is awaiting to be renamed; the pop-up no...
Greetings!
As you know we made quite a few custom models, textures and icons for the project. This thread will serve as a collection of them.
First of all to not spam the resource sections on Hive, and to have a better overview for you all, plus the ability to post feedback.
Note: Not all...
I am not a savvy coder, I am not all into making maps, or doing huge projects, I just enjoy making fun ideas, as I am a Roleplayer, bash me if you will, but I enjoy importing unique ideas into the Editor and making a 'faction' that I play around with, and share the map to my friends just for...
Greetings here! What would be best method to fix the UV map of the model (exactly for the horse geoset here in that model on the screenshot). I want not to loose animation and attachements to it's bones and verticex. Thanks for suggestion in advance!
WARCRAFT3 REFORGE'S TEXTURES - REFORGED
Like many of you, I'm not ...quite... pleased by the graphics of Reforge. It's a damn shame because most models are actually ABSOLUTLY gorgeous upclose, it's just their weird Shader and their color palette choices that made most model look souless and...
Just want to ask if someone can do me a simple reskin.
In Icecrown terrain I need the Natural Cliff to have the texture of Remains Scorched.
Along with the "Snow" Tile. So the result would be a wall of bodies and a floor of bodies.
So, I am trying to create this
out of this
While the cluster one looks good in Magos' and Retera's, ingame and in the editor it's like in the attached video or even worse.
Hello everyone,
i hope someone can help me. Im using newest Warcraft 3 Reforged.
I created two custom models with Reteras Model Editor (used existing WC models and edited them).
In the Model Studio the models look just fine.
I Imported the model and corresponding Textures (also edited) into...
...yes, I noticed some models have different sound effects, such as the spirit bomb using a different sound effect when the bomb hits an enemy. How can I do that? Also, Devalut told me that even if I changed all textures for FarseerMissile_Fel, the death pulse is still blue. Where is that...
Greetings!
I am lurking around and has been a big, unregistered fan of the forums for years. Today I decided to finally join because I just can't find a clear enough solution for my problem. I am trying to get into modding without any deep understanding or knowledge of the required softwares. I...
Hey, so I've got 3 textures converted to .blp with BLP Lab matching the original texture sizes from the model: 128x512, 128x512 and 256x512.
They glitch if the camera is too far from them both in the editor and in the game for some reason.
EDIT: discovered something in BLP Lab
EDIT2: tried...
Hi, I have one problem.
In World Editor I have certain parts of land covered with plague texture, but when I play the map, there is no plague, just the regular texture of land, grass and so on.
My question is why?
How can I make it permanent that it will not disappear when I am playing the...
Hey together,
I am using newest Warcraft Refoged Version and ReterasModelStudioV0.04.2020.03.03.
I opened the Model of the SeaElemental and edited the Texture to Red. It works so far but I have the Problem:
The SeaElemental has an attachment (fountain like) at his chest and I want to remove...
long time lurker, first time poster. so, after much trouble i was able to convert a model to a working .mdx/.mdl file but the texture no longer fit on the model and after an hour trying to texture map it, it came out bad. some parts were good, others not. i feel like it'd be impossible to get it...
I wanted to know if there is a way to have access to the "exclusive" classic models, textures (and their soundset if new) released with Reforged, specifically the female Death Knight and Demon Hunter.
I don't own Reforged, but I would like to get my hands on the new stuff with the classic...
Henlo everyone!
How you would approach making models from existing WoW ones, for the new WC3 Reforged?
1. What would you use to export (WoW Model Viewer perhaps)?
2. Which programs would you edit them with?
3. Can animations be simply taken from WoW ones, or is there a lot of additional work...
How do you animate a texture like blinking eyes on a model?
Specifically, I have a model that I convert in Blender from an SMD to a MDL. I add the regular animations and textures and tags. It looks okay. But how do I animate something consistently looping like flickering fire or blinking eyes...
Please let me know if this is the wrong forum.
I've found a whole lot of icons here:
Warcraft III Icons
and here:
Category:Warcraft III Icons
But I can't seem to find for example Phase Boots, Berserker's Call, Blade Mail and Battle Fury.
This leads me to believe that these icons (and...
Where can I find it in casc view? I've found only 'Arthas' and 'Arthas1' files in 'textures' folder. The first one is Arthas with hammer, the second one is probably skin for 'Arthas with guitar' doodad.
Table of Contents
AI:
Melee AI - Orc
Map:
Using Custom Models
Model:
Minor Edits
Creating Custom Model - Texture Rewrapping
Creating Custom Model - Texture Swapping
Tool:
Magos Model Editor
Author's Notes and Trivia:
You can download stuff useful to the Magos Model Editor and...
Hello guys,
Can someone help me to wrap the texture of these two models using the skin I attached below so that it would fit properly with the model? Basically what I want to do is change the color of the saber to orange/yellow-gold.
I tried to do it the easy way by simply importing the new...
Hey, so Strydhaizer did this wonderful tileset pack with Brood War textures. However, issues have got in the way with cliffs on some tilesets.
If anyone could make proper cliffs or doodad cliffs with the following, it would be very much appreciated.
Hello, I'm working on a map and to fit the theme of it I need a recolor of the sunken temple "Large Bricks" tile and the same recolor for the corresponding clif texture called "Ruind Walls".
As of the new update of Wc3 I dont have the MPQ files anymore, so if any1 still have access to those...
Would anyone please make the Melee Tentacle import properly like any other in the editor?
Maw of Oblivion
Or, if too complicated, then skin the normal game tentacle with the texture of the one in the link (Melee Tentacle)?
Thanks.
Hi there,
I was making a new Middle Eastern/Saracen faction for my map when I realised there aren't that many Arabic units on the site.
I tried to alleviate this problem by changing the textures of some of the models I have but I lack any knowledge on that.
If somebody could help me by...
Hi, I'm currently working on a future-themed project, but I do not know anything about texture editing (actually, I'm awful at designer), okay. On my map you have 5 types of "settlers" or you can call them Units as well.
- Medic: for aid wounded members
- Biologist: for aid with colone food...
With 1.29, the team colors changed paths it seems, so this Kel'Thuzad model now has violet shoulders and tabard instead of black, like in the preview image (far right), because the creator was using the team colors for textures. I need someone to change this back for me. Just for Kel'Thuzad, not...
Hello fellow Hiveminds,
I am looking for some helping hands in my project, working title "The far depths"
The game is primarily a dungeon crawler and will feature several Game modes to play in.
I am going for a Survival-Horror look and feel, which is going to hammer home the fear and dread that...
Hello everyone. I have been using the WE of Warcraft III for years to make typical maps with the RTS game mode, customizing the models, effects, skins and stats of the characters and abilities but I have never deepened my knowledge about detonators in general or similar things and for this...
Hello! I'm trying to make a top floor for my library in this campaign I'm working on, and I can't find a suitable model to fit the job. Below I have uploaded screenshots of the library I've been working on, and I'd like to put the top floor right above the bookshelves. I'm requesting for a thin...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.