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texture

  1. Darkcranio

    Custom textures not working in reforged client?[help]

    So I'm using Retera model studio Warcraft III\retail\units\nightelf\malfurion I want to modify Malfurion portrait. Now the game reads the new .mdx file under the name "malfurion_portrait.mdx", that's fine and dandy. If i open the .mdx with Retera I can modify the path of the texture to the...
  2. azi

    Need help about import Warcraft HD model in to blender

    Hi, recently I want to import Warcraft HD models into blender to make some 3D animate. I exported a Jaina model by casc viewer and got mdx file and dds files. Then I used mdl-exporter to import mdx file to blender. After the model loaded in blender, I soon found that the UV texture didn't import...
  3. jj84

    [SD/Texturing] Beta troll burrow skin

    hi guys. Actually i worked on troll burrow but i realized that it has different icon, can anyone make a skin like it's icon? I uploaded a model, so please edit the skin for the model.
  4. FlameofChange

    Warcraft 3 SD+ resource pack

    Greetings fellow hivers. I don't know if this stuff already exist somewhere, but here we go. I wanted to share with you a kind of ressource pack for Warcraft 3 containing the following : ☼ Re-classic by @johnwar ☼ Fixed versions by @Ujimasa Hojo ☼ Some non-TC models replaced by TC edits made by...
  5. ks.zealot

    What is replaceableId in MDX models?

    Hello everyone. Currently I work on some pet project based on Warcraft 3, and I need help with the MDX format. I could not figure out, what is replaceable id used for? This thread just gives common information, and this page gives me a hint that this is enum, but I still have no idea how to...
  6. StormyG7

    How to find and change texture paths for .mdl?

    I never messed with models, only simple texture edits or icon edits. I have a bunch of .mdl files and texture files in .dds, .plt, and .tga from another game. The problem is I don't know why the textures won't appear on the model. Is there a program or tool I can use to change texture paths on...
  7. Shido

    [POLL] Which bundle shall I make for May

    In the past, I make probably some of the most impossible skin for certain models. By the time I make this post, I have made like: 4 Creep-type units. 1 Neutral-type units and 1 Neutral-type Hero. 1 Human-type Campaign Hero. 1 Orc-type Hero and 1 Orc-type unit. (yes, peon variations count as...
  8. Weird Dreadlord texture

    Weird Dreadlord texture

    As a follow up to the previous media piece, here's the texture (slightly rescaled and recolored to fit in with more with the default skin) put on a model. It's a real quick edit, I was just curious as to how it all would look like
  9. "BE_Armor" texture from BE menu screen

    "BE_Armor" texture from BE menu screen

    Obviously notice the weird Dreadlord face - it's neither from the regular nor campaign Dreadlord model
  10. Guess Dave's working on

    Guess Dave's working on

  11. Thiiago

    [SD/Texturing] [ texture ] Just an colone texture for Human Peasant texture model

    I'm working on a futuristic and space project, Sci-Fi... I just need an skin for Human Peasant unit, based in this image: Note¹: Dont need matter with head, with the "body" Note²: if it's a lot of work, you don't have to!! But if the "green" parts of the outfit could be TeamColor, that would...
  12. conq01

    Texture problem on replaced units

    Hello, i try to replace orc units with hd reforged models from this site and the only way i found to get this to work is with quenching mod. maybe there is a easier way, i don't know. So i replaced grunt and the blademaster hero but the textures do not work. Someone have a clue? models used...
  13. Joseph6428

    Team color for reforged texture

    I'm looking at adding team color to a texture I'm working and am a complete noob at this process, if anyone could provide some guidance it would be greatly appreciated. --- MERGED WITH --- I am working on a reforged texture and have been trying to add team color to the model/texture but keep...
  14. mmljm123

    [HD/Texturing] Arthas' eyes

    Hi friends, We have the model of Arthas with Frostmourne. But I don't like his eyes personally. I remember that in Reforged beta, his eyes were similar to Arthas with hammer. So could you please change his eyes to normal human eyes like beta version? Please help me. Thank you!!
  15. PiesOfNorth

    [SD/Misc] StarCraft Asset Improvements

    I've been working on a Zerg Campaign for War3. It uses many assets from Project Revolution, some which I modified to add things like sounds, attachment points, or collision boxes. That's about the extent of what I feel confident doing with the assets though, as I'm not much of an artist...
  16. Shar Dundred

    [SD/Modeling] (or texturing) Revenant Models/Skins for specific icons

    The user @Ceterai has created some outstanding Revenant icons - you can find them here. I would be very interested in someone creating proper models/textures for them - my interest is of course mainly for my Legends of Arkain project but at the same time I am convinced that there are also...
  17. thePeacey

    [Solved] No textures on my model!

    please help me! his right leg & left arm seems invisible in warcraft & world editor & reteras model studio & other warcraft modeling tools! seems when i export my model as an MDL file, it gets many problems. how may i fix this problem? please help me!
  18. tytarjunior20

    [General] Unit as a Destructible missing texture

    Hey all. Forgive me if this is a simple question. I'm randomly generating destructables as in game resources across my entire map. Unfortunately, building a trigger for drops only accounts for the first 64 destructables in the map. I tried several recommendations referring to each...
  19. SadMachine

    [Import] How to change the Full Path of an Imported Asset?

    How do I change the Full Path of a custom asset (model and skin texture) in World Editor? I remember when doing this, you have to right-click and click the ‘Modify File Properties…’ button. But in my case when I do, it just highlights the File Name and is awaiting to be renamed; the pop-up no...
  20. Barorque

    CSW - Resources

    Greetings! As you know we made quite a few custom models, textures and icons for the project. This thread will serve as a collection of them. First of all to not spam the resource sections on Hive, and to have a better overview for you all, plus the ability to post feedback. Note: Not all...
  21. Piemaster16

    Models Missing Textures (HELP!)

    I am not a savvy coder, I am not all into making maps, or doing huge projects, I just enjoy making fun ideas, as I am a Roleplayer, bash me if you will, but I enjoy importing unique ideas into the Editor and making a 'faction' that I play around with, and share the map to my friends just for...
  22. prizraknadache

    Hello! Best way to fix UV map on the model?

    Greetings here! What would be best method to fix the UV map of the model (exactly for the horse geoset here in that model on the screenshot). I want not to loose animation and attachements to it's bones and verticex. Thanks for suggestion in advance!
  23. Mr.Goblin

    Warcraft3 Reforge Reforged - Retextures by Mr.Goblin

    WARCRAFT3 REFORGE'S TEXTURES - REFORGED Like many of you, I'm not ...quite... pleased by the graphics of Reforge. It's a damn shame because most models are actually ABSOLUTLY gorgeous upclose, it's just their weird Shader and their color palette choices that made most model look souless and...
  24. DarknessFalls003

    CUSTOM CLIFF TEXTURE

    Just want to ask if someone can do me a simple reskin. In Icecrown terrain I need the Natural Cliff to have the texture of Remains Scorched. Along with the "Snow" Tile. So the result would be a wall of bodies and a floor of bodies.
  25. deepstrasz

    (SOLVED) Flickering model textures glitch

    So, I am trying to create this out of this While the cluster one looks good in Magos' and Retera's, ingame and in the editor it's like in the attached video or even worse.
  26. Oriri Ire

    Strange model texture behaviour (depending on zoom)

    Hello everyone, i hope someone can help me. Im using newest Warcraft 3 Reforged. I created two custom models with Reteras Model Editor (used existing WC models and edited them). In the Model Studio the models look just fine. I Imported the model and corresponding Textures (also edited) into...
  27. Rykon-V73

    Help with sound effects and also...

    ...yes, I noticed some models have different sound effects, such as the spirit bomb using a different sound effect when the bomb hits an enemy. How can I do that? Also, Devalut told me that even if I changed all textures for FarseerMissile_Fel, the death pulse is still blue. Where is that...
  28. NChief

    Custom textures, what did I overlook?

    Greetings! I am lurking around and has been a big, unregistered fan of the forums for years. Today I decided to finally join because I just can't find a clear enough solution for my problem. I am trying to get into modding without any deep understanding or knowledge of the required softwares. I...
  29. deepstrasz

    (SOLVED) Texture glitch based on camera distance. Why?

    Hey, so I've got 3 textures converted to .blp with BLP Lab matching the original texture sizes from the model: 128x512, 128x512 and 256x512. They glitch if the camera is too far from them both in the editor and in the game for some reason. EDIT: discovered something in BLP Lab EDIT2: tried...
  30. RadimX

    Plague Texture

    Hi, I have one problem. In World Editor I have certain parts of land covered with plague texture, but when I play the map, there is no plague, just the regular texture of land, grass and so on. My question is why? How can I make it permanent that it will not disappear when I am playing the...
  31. Oriri Ire

    Reteras Model Studio and Attachments/VFX

    Hey together, I am using newest Warcraft Refoged Version and ReterasModelStudioV0.04.2020.03.03. I opened the Model of the SeaElemental and edited the Texture to Red. It works so far but I have the Problem: The SeaElemental has an attachment (fountain like) at his chest and I want to remove...
  32. Goombah

    Texture Mapping endeavors not panning out, easier way? Please help.

    long time lurker, first time poster. so, after much trouble i was able to convert a model to a working .mdx/.mdl file but the texture no longer fit on the model and after an hour trying to texture map it, it came out bad. some parts were good, others not. i feel like it'd be impossible to get it...
  33. Kentaru_Z

    Reforged "Exclusive" Classic Models.

    I wanted to know if there is a way to have access to the "exclusive" classic models, textures (and their soundset if new) released with Reforged, specifically the female Death Knight and Demon Hunter. I don't own Reforged, but I would like to get my hands on the new stuff with the classic...
  34. Barorque

    Beginner for WC3 Reforged

    Henlo everyone! How you would approach making models from existing WoW ones, for the new WC3 Reforged? 1. What would you use to export (WoW Model Viewer perhaps)? 2. Which programs would you edit them with? 3. Can animations be simply taken from WoW ones, or is there a lot of additional work...
  35. _lycan

    A couple (4) Pathing textures needed

    EDIT: Found a thread on how to it myself and did it, thought it was more work than it actually was, any mod can close this
  36. TastyBamboo

    Animating a Texture (like blinking eyes)

    How do you animate a texture like blinking eyes on a model? Specifically, I have a model that I convert in Blender from an SMD to a MDL. I add the regular animations and textures and tags. It looks okay. But how do I animate something consistently looping like flickering fire or blinking eyes...
  37. Vulqan

    Where to find Dota icons?

    Please let me know if this is the wrong forum. I've found a whole lot of icons here: Warcraft III Icons and here: Category:Warcraft III Icons But I can't seem to find for example Phase Boots, Berserker's Call, Blade Mail and Battle Fury. This leads me to believe that these icons (and...
  38. BrothForMyPeople

    Arthas with Sword texture skin

    Where can I find it in casc view? I've found only 'Arthas' and 'Arthas1' files in 'textures' folder. The first one is Arthas with hammer, the second one is probably skin for 'Arthas with guitar' doodad.
  39. Ujimasa Hojo

    Ujimasa Hojo's Tutorials

    Table of Contents AI: Melee AI - Orc Map: Using Custom Models Model: Minor Edits Creating Custom Model - Texture Rewrapping Creating Custom Model - Texture Swapping Tool: Magos Model Editor Author's Notes and Trivia: You can download stuff useful to the Magos Model Editor and...
  40. Warseeker

    Help with texture wrapping

    Hello guys, Can someone help me to wrap the texture of these two models using the skin I attached below so that it would fit properly with the model? Basically what I want to do is change the color of the saber to orange/yellow-gold. I tried to do it the easy way by simply importing the new...
  41. Yours Truly

    [Solved] How do you edit a texture's filename in Magos?

    The filename of every texture seems to be locked and can't be edited under any circumstances. How can you make it so that it can be changed?
  42. deepstrasz

    StarCraft Brood War cliffs

    Hey, so Strydhaizer did this wonderful tileset pack with Brood War textures. However, issues have got in the way with cliffs on some tilesets. If anyone could make proper cliffs or doodad cliffs with the following, it would be very much appreciated.
  43. Sheephunter

    TEXTURE RECOLOR REQUEST: Sunken temple Tile/Cliff (Simple)

    Hello, I'm working on a map and to fit the theme of it I need a recolor of the sunken temple "Large Bricks" tile and the same recolor for the corresponding clif texture called "Ruind Walls". As of the new update of Wc3 I dont have the MPQ files anymore, so if any1 still have access to those...
  44. deepstrasz

    (SOLVED) Model texture repathing please

    Would anyone please make the Melee Tentacle import properly like any other in the editor? Maw of Oblivion Or, if too complicated, then skin the normal game tentacle with the texture of the one in the link (Melee Tentacle)? Thanks.
  45. McPhisto2051

    Changing a models texture

    Foreword The following video is primarily for those running older versions of Warcraft 3 as this is built in functionality as of Reforged.
  46. SNIper of DARKness

    Changing villager texture Help

    Hi there, I was making a new Middle Eastern/Saracen faction for my map when I realised there aren't that many Arabic units on the site. I tried to alleviate this problem by changing the textures of some of the models I have but I lack any knowledge on that. If somebody could help me by...
  47. Thiiago

    [Texture editor] An futuristic colone project.

    Hi, I'm currently working on a future-themed project, but I do not know anything about texture editing (actually, I'm awful at designer), okay. On my map you have 5 types of "settlers" or you can call them Units as well. - Medic: for aid wounded members - Biologist: for aid with colone food...
  48. D

    Replacing a model texture

    With 1.29, the team colors changed paths it seems, so this Kel'Thuzad model now has violet shoulders and tabard instead of black, like in the preview image (far right), because the creator was using the team colors for textures. I need someone to change this back for me. Just for Kel'Thuzad, not...
  49. Xardian

    Dark Fantasy MP Rogue-Lite recruitment

    Hello fellow Hiveminds, I am looking for some helping hands in my project, working title "The far depths" The game is primarily a dungeon crawler and will feature several Game modes to play in. I am going for a Survival-Horror look and feel, which is going to hammer home the fear and dread that...
  50. Dalis Bouvier

    [General] Hi, I'm new and I want to learn.

    Hello everyone. I have been using the WE of Warcraft III for years to make typical maps with the RTS game mode, customizing the models, effects, skins and stats of the characters and abilities but I have never deepened my knowledge about detonators in general or similar things and for this...
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