long time lurker, first time poster. so, after much trouble i was able to convert a model to a working .mdx/.mdl file but the texture no longer fit on the model and after an hour trying to texture map it, it came out bad. some parts were good, others not. i feel like it'd be impossible to get it perfect using the MdlVis program. im savvy with computers and software but i only made 3d models in autodesk and that was years ago. appreciate the help, this is my favorite game of all time and would like to make my own original model and texture at some point. anyway, i hear there's a way to get the mapping through "unwrapping" the original model and applying it to the converted one but I don't know how to go about it. most of the posts on this stuff are from over 10 years ago, have any ease-of-use advancements been made since? oh and when trying to apply the texture with WC3ModelEditor, it doesnt work and then the file corrupts and cant be opened.
It seems like something gets lost during the conversion process and the texture no longer works right.
Is there possibly a way to automatically attach a texture to this converted model?
The model is of Mario, I've attached a picture of what it looks like in the model editor and why. the only way i can get my badly mapped texture to work on worldedit is by changing the .blp to that exact filename and path as seen in the pic.
Is there an easy way to convert a model to wc3, texture and all?
It seems like something gets lost during the conversion process and the texture no longer works right.
Is there possibly a way to automatically attach a texture to this converted model?
The model is of Mario, I've attached a picture of what it looks like in the model editor and why. the only way i can get my badly mapped texture to work on worldedit is by changing the .blp to that exact filename and path as seen in the pic.
Is there an easy way to convert a model to wc3, texture and all?
Last edited: