Hello everyone.
Currently I work on some pet project based on Warcraft 3, and I need help with the MDX format. I could not figure out, what is replaceable id used for?
This thread just gives common information, and this page gives me a hint that this is enum, but I still have no idea how to apply this to model.
For example, I parse LordaeronTree0.mdx, and now I get 31 (0x0F in hex) value for replaceableId in a single texture block.
I suppose that this is variations ID, but folder ReplaceableTexture in war3.mpq contains only 8 variations (LordaeronSummerTree, LordaeronFallTree, etc)
Currently I work on some pet project based on Warcraft 3, and I need help with the MDX format. I could not figure out, what is replaceable id used for?
This thread just gives common information, and this page gives me a hint that this is enum, but I still have no idea how to apply this to model.
For example, I parse LordaeronTree0.mdx, and now I get 31 (0x0F in hex) value for replaceableId in a single texture block.
I suppose that this is variations ID, but folder ReplaceableTexture in war3.mpq contains only 8 variations (LordaeronSummerTree, LordaeronFallTree, etc)