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(SOLVED) Texture glitch based on camera distance. Why?

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deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
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18,706
Hey, so I've got 3 textures converted to .blp with BLP Lab matching the original texture sizes from the model: 128x512, 128x512 and 256x512.
They glitch if the camera is too far from them both in the editor and in the game for some reason.
text01.png
text02.png

EDIT: discovered something in BLP Lab
text04.png
text03.png
EDIT2: tried saving with a different mipmap count 16, 6 but the same happens. 1 makes the image show the same size in BLP Lab but as black in the game depending on camera distance.
 
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deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
If it is texture related glitch, it is likely easy to fix. Open image in image editor, save as tga, open and save as blp.
I'm using paint.net and converting them from .png to .blp.
Alright, converted them to .tga with paint.net and then to .blp with BLP Lab and the same glitch appears.

Importing them as .tga after setting their path so in Retera's Model Studio seemed to have stopped the glitch.

Any idea why this is happening?
 
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