deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,046
Hey, so I've got 3 textures converted to .blp with BLP Lab matching the original texture sizes from the model: 128x512, 128x512 and 256x512.
They glitch if the camera is too far from them both in the editor and in the game for some reason.
EDIT: discovered something in BLP Lab
EDIT2: tried saving with a different mipmap count 16, 6 but the same happens. 1 makes the image show the same size in BLP Lab but as black in the game depending on camera distance.
They glitch if the camera is too far from them both in the editor and in the game for some reason.
EDIT: discovered something in BLP Lab
Last edited: