Hi! I'm making a RPG map and i drew an overviewmap, that i want to be showed like in another rpg game (for example pressing "M" and the overview-map shows)
Well, i thougt it would be possible by using a custom texture for the fadefilter. Right now i can't find a way to get the map-texture work.
Its BLP, i use alpha-channels with RGB and so on... everything you need to get a texture working. (I already made working skins..)
Do you know what max size a BPL-texture can have?
I tried 1600x1200, 1280x960, 800x600 and 512x384
Then I extracted the Fadefilter-textures with mpq-master, but they are in a 64x64 pixels resolution and white. (althoug I extracted "Dream-Filtermask", its just white and 3kb sized)
I really need help with this!
(by the way: If i convert my texture from tga to blp, the blp is 0kp..
dunno why)
Well, i thougt it would be possible by using a custom texture for the fadefilter. Right now i can't find a way to get the map-texture work.
Its BLP, i use alpha-channels with RGB and so on... everything you need to get a texture working. (I already made working skins..)
Do you know what max size a BPL-texture can have?
I tried 1600x1200, 1280x960, 800x600 and 512x384
Then I extracted the Fadefilter-textures with mpq-master, but they are in a 64x64 pixels resolution and white. (althoug I extracted "Dream-Filtermask", its just white and 3kb sized)
I really need help with this!
(by the way: If i convert my texture from tga to blp, the blp is 0kp..
dunno why)