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Mr.Goblin's Textures and Icons Workshop

Discussion in 'Texturing & Surfacing' started by Mr.Goblin, May 21, 2016.

  1. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    [​IMG]
    MR.GOBLIN'S TEXTURES AND ICONS WORKSHOP
    ===

    Well, it's been a while you lovely faces, haven't it? Missed you guys a lot! :D

    After facing a few requests from several hivers, I've decided to create this thread to show ''behind the scene'' content of upcoming textures and Icons! I've also created a second thread for concept-art and illustrations. Come and click here! = http://www.hiveworkshop.com/threads/mr-goblins-2d-workshop.286427/

    I've started working on a new personal map project which requires quite a lot of custom textures... These textures, once completed, will be released on the hive and hopefully will sprout a new wave of modders!YAY!

    :goblin_good_job:

    ''What's to come Mr.Goblin?'' you might ask you lovely warcraft modders.
    -a Map with all the custom textures to allow terrainers and modders to start their new projects without having to go through the frustration of importing the textures all by themselves.
    -Pack of textures with all these custom textures.
    -Possibly the map I've made that involves these textures = (only if I don't get too lazy or busy in the coming months)


    :goblin_good_job:

    Textures to come=
    -Custom tilesets.
    -Custom Props textures.
    -Custom building textures.
    -Custom Environnement textures.
    -Custom Unit textures.


    :goblin_jawdrop:

    Screenshots

    [​IMG]
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    [​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    Welcome aboard!
     
    Last edited: Jul 9, 2016
  2. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    First WIP = Cliff textures and new Ferns/bushes textures incoming :goblin_good_job:
     

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  3. jonbon29

    jonbon29

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    Looks great Mr. Goblin, the brown cliff is cool too. Could you make a tile variation of that?
     
  4. Mr.Goblin

    Mr.Goblin

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    It has already been made, but doing Tileset texture is a heck of a challenge. Just by looking at the screenshot I have provided, you can spot a lot of places the squares doesn't mashup well... and this is the reason why I haven't uploaded it to the hive yet.

    For now I'd rather focuss on props and doodads, and buildings for now... it's more fun! :D

    :goblin_good_job:

    Edit = http://www.hiveworkshop.com/forums/skins-552/icecrownwalls-blp-279388/ new released texture :)
    [​IMG]
     
    Last edited: May 21, 2016
  5. Rex.

    Rex.

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    This is amazing. Keep it up!
     
  6. You know, you don't have to limit your awesome creations to warcraft 3 models.
    You can also create any texture and get into collaboration with a modeller.

    What brushes do you majorly use ?
     
  7. Mr.Goblin

    Mr.Goblin

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    Thanks mate! I appreciate :)

    Meeh, warcraft3 models are fun for now :)

    I use the basic brush and I play around with opacity, size and hardness :goblin_good_job:

    Pss : NEW TEXTURE! YESS!
    [​IMG]
    http://www.hiveworkshop.com/forums/skins-552/lordsnatural-blp-279391/
     
  8. Ah I see, thank you! :)

    Looks decent!
     
  9. teozamait

    teozamait

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    It looks nice :D

    But I am kinda worried about filesize - will they be significantly higher? I do appreciate that custom textures are usually high in KBs and the quality increase warrants it, I was just curios about that aspect.
     
  10. Mr.Goblin

    Mr.Goblin

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    Good question, I'll know when I'm done with it. But yes it might be a little heavy. But so is any maps with multiple custom models, custom skin textures etc. I wouldn't worry to much.

    Oh hey guys! You person that gave me rep from this thread but still haven't posted any comments, yeah you ;)

    Here's a WIP of an incoming texture... and a massive hint of = what's to come

    :goblin_jawdrop: = your face right now... I know.

    :goblin_boom:= myself right now... :D

    ============

    Edit = New texture in the way as well :D doing Unit textures is tedious
    wiptextures.jpg
     

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    Last edited by a moderator: Jul 25, 2016
  11. You can always use the BLP Lab to heavily decrease the file-size with hardly quality drabacks, if you need to.

    I myself was able to decrease the size of a custom texture from 141 KB to 11 KB
    without a visible change in-game, to give an extreme example.

    I don't know whether there are changes, but here is the official Hive thread:
    http://www.hiveworkshop.com/forums/texturing-surfacing-274/wc3-unit-wrap-compilation-project-274449/
     
  12. jonbon29

    jonbon29

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    That river rushes change is cool, if you could do the same with the shrub then that will be super cool :)
     
  13. ~Nightmare

    ~Nightmare

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    I really love your style, only identical to you. I would love to see that murloc, I can't wait! Keep up the good work and keep pimping more skins.
     
  14. Mr.Goblin

    Mr.Goblin

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    MRggllllagaglll <3

    Oh GEEZ, thanks guys :O that will come in handy! Oh my!... this changes SO MANY THINGS.

    Thanks mate! :D and (no, you're awesome! ;) )

    All in due time! :D it's definitly on the to do list! Strangely though, since how wierdly warped and tiled the texture is on the model I need to follow Blizzard's contact points on the texture to make it work well... so extra challenge. So yeah, eventually.... like later... after many headhacks probably. :)

    Awh thanks mate! and well, I try hard to stay true to myself? :D haha! Not... I'm still exploring the style I want to go with a little. Once all the textures I want to do are done, I'll definitly revisit a few of them to make some minor tweaking here and there probably... :)

    =====

    Taking a small break from texturing to focuss on my concept-art entry... come and have a look guys! Some hot action is going on in that thread! So many cool ideas from hivers as well! D:
    https://www.hiveworkshop.com/posts/2826358/
     
  15. Dr Super Good

    Dr Super Good

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    I am really concerned if there is a colour managed workflow in place for this content. In order for textures to appear realistic they would have to be converted from sRGB into linear RGB for the BLP files and then the game gamma corrected from linear RGB to ~2.2 to match the display gamma.

    The palm tree texture does look good I admit.

    This sounds a bit fishy. Might want to explain how you reduced it. Were you saving it as the same content type? Or did you just up the JPEG compression?
     
  16. I reduced the size from 1024x1024 to 128x128 and the quality to 10%.

    I don't think textures have to be realistic and I don't think that's what Mr.Goblin aims for.
     
  17. Dr Super Good

    Dr Super Good

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    That would make a huge visual impact, unless the texture was for something extremely small. Also I do not think 1024*1024 BLPs work.
     
  18. Emm-A-

    Emm-A-

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    awesome style, Mr. Goblin! I like this tropical touch and that you are removing all these weapons from the doodad piles. Makes them much more useful in my opinion as you can add weapons later, but the piles become more functional!

    I am looking forward to follow wip :)
     
  19. Mr.Goblin

    Mr.Goblin

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    :goblin_yeah:

    incoming texture and reworked overall presentation... as always = thank you all and stay in touch! there's more to come!:goblin_yeah:
     

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