Mr.Goblin's Textures and Icons Workshop

Mr.Goblin

Art & Graphics Design Moderator
Level 55
Joined
May 26, 2008
Messages
4,450
149568-albums8908-picture108780.png
MR.GOBLIN'S TEXTURES AND ICONS WORKSHOP
===

Well, it's been a while you lovely faces, haven't it? Missed you guys a lot! :D

After facing a few requests from several hivers, I've decided to create this thread to show ''behind the scene'' content of upcoming textures and Icons! I've also created a second thread for concept-art and illustrations. Come and click here! = http://www.hiveworkshop.com/threads/mr-goblins-2d-workshop.286427/

I've started working on a new personal map project which requires quite a lot of custom textures... These textures, once completed, will be released on the hive and hopefully will sprout a new wave of modders!YAY!

:goblin_good_job:

''What's to come Mr.Goblin?'' you might ask you lovely warcraft modders.
-a Map with all the custom textures to allow terrainers and modders to start their new projects without having to go through the frustration of importing the textures all by themselves.
-Pack of textures with all these custom textures.
-Possibly the map I've made that involves these textures = (only if I don't get too lazy or busy in the coming months)


:goblin_good_job:

Textures to come=
-Custom tilesets.
-Custom Props textures.
-Custom building textures.
-Custom Environnement textures.
-Custom Unit textures.


:goblin_jawdrop:


149568-albums8908-picture109017.png

149568-albums8908-picture109016.png

149568-albums8908-picture109015.png

skins_5528_screenshot.jpg
skins_5526_screenshot.jpg
skins_5524_screenshot.jpg

skins_5529_screenshot.jpg

skins_5531_screenshot.jpg

skins_5532_screenshot.jpg


Welcome aboard!
 
Last edited:

Mr.Goblin

Art & Graphics Design Moderator
Level 55
Joined
May 26, 2008
Messages
4,450
Looks great Mr. Goblin, the brown cliff is cool too. Could you make a tile variation of that?

It has already been made, but doing Tileset texture is a heck of a challenge. Just by looking at the screenshot I have provided, you can spot a lot of places the squares doesn't mashup well... and this is the reason why I haven't uploaded it to the hive yet.

For now I'd rather focuss on props and doodads, and buildings for now... it's more fun! :D

:goblin_good_job:

Edit = http://www.hiveworkshop.com/forums/skins-552/icecrownwalls-blp-279388/ new released texture :)
skins_5528_screenshot.jpg
 
Last edited:

Ardenian

A

Ardenian

You know, you don't have to limit your awesome creations to warcraft 3 models.
You can also create any texture and get into collaboration with a modeller.

What brushes do you majorly use ?
 

Mr.Goblin

Art & Graphics Design Moderator
Level 55
Joined
May 26, 2008
Messages
4,450
This is amazing. Keep it up!

Thanks mate! I appreciate :)

You know, you don't have to limit your awesome creations to warcraft 3 models.
You can also create any texture and get into collaboration with a modeller.

What brushes do you majorly use ?

Meeh, warcraft3 models are fun for now :)

I use the basic brush and I play around with opacity, size and hardness :goblin_good_job:

Pss : NEW TEXTURE! YESS!
skins_5529_screenshot.jpg

http://www.hiveworkshop.com/forums/skins-552/lordsnatural-blp-279391/
 
Level 10
Joined
Aug 24, 2012
Messages
430
It looks nice :D

But I am kinda worried about filesize - will they be significantly higher? I do appreciate that custom textures are usually high in KBs and the quality increase warrants it, I was just curios about that aspect.
 

Mr.Goblin

Art & Graphics Design Moderator
Level 55
Joined
May 26, 2008
Messages
4,450
It looks nice :D

But I am kinda worried about filesize - will they be significantly higher? I do appreciate that custom textures are usually high in KBs and the quality increase warrants it, I was just curios about that aspect.

Good question, I'll know when I'm done with it. But yes it might be a little heavy. But so is any maps with multiple custom models, custom skin textures etc. I wouldn't worry to much.

Oh hey guys! You person that gave me rep from this thread but still haven't posted any comments, yeah you ;)

Here's a WIP of an incoming texture... and a massive hint of = what's to come

:goblin_jawdrop: = your face right now... I know.

:goblin_boom:= myself right now... :D

============

Edit = New texture in the way as well :D doing Unit textures is tedious
wiptextures.jpg
 

Attachments

  • Murloc.png
    Murloc.png
    259 KB · Views: 515
  • incomingtextures.jpg
    incomingtextures.jpg
    1.7 MB · Views: 582
Last edited by a moderator:

Ardenian

A

Ardenian

But I am kinda worried about filesize - will they be significantly higher? I do appreciate that custom textures are usually high in KBs and the quality increase warrants it, I was just curios about that aspect.
You can always use the BLP Lab to heavily decrease the file-size with hardly quality drabacks, if you need to.

I myself was able to decrease the size of a custom texture from 141 KB to 11 KB
without a visible change in-game, to give an extreme example.

incase if you don't know or forgot about this, this will help you in unit texturing :3
http://www.wc3c.net/showthread.php?t=105365

I don't know whether there are changes, but here is the official Hive thread:
http://www.hiveworkshop.com/forums/texturing-surfacing-274/wc3-unit-wrap-compilation-project-274449/
 
Level 13
Joined
Aug 19, 2014
Messages
1,117
That river rushes change is cool, if you could do the same with the shrub then that will be super cool :)
 

Mr.Goblin

Art & Graphics Design Moderator
Level 55
Joined
May 26, 2008
Messages
4,450
Oh a murloc in progress i like

MRggllllagaglll <3

incase if you don't know or forgot about this, this will help you in unit texturing :3
http://www.wc3c.net/showthread.php?t=105365

I don't know whether there are changes, but here is the official Hive thread:
http://www.hiveworkshop.com/forums/texturing-surfacing-274/wc3-unit-wrap-compilation-project-274449/

Oh GEEZ, thanks guys :O that will come in handy! Oh my!... this changes SO MANY THINGS.


Thanks mate! :D and (no, you're awesome! ;) )

That river rushes change is cool, if you could do the same with the shrub then that will be super cool :)

All in due time! :D it's definitly on the to do list! Strangely though, since how wierdly warped and tiled the texture is on the model I need to follow Blizzard's contact points on the texture to make it work well... so extra challenge. So yeah, eventually.... like later... after many headhacks probably. :)

I really love your style, only identical to you. I would love to see that murloc, I can't wait! Keep up the good work and keep pimping more skins.

Awh thanks mate! and well, I try hard to stay true to myself? :D haha! Not... I'm still exploring the style I want to go with a little. Once all the textures I want to do are done, I'll definitly revisit a few of them to make some minor tweaking here and there probably... :)

=====

Taking a small break from texturing to focuss on my concept-art entry... come and have a look guys! Some hot action is going on in that thread! So many cool ideas from hivers as well! D:
http://www.hiveworkshop.com/forums/arena-226/concept-art-contest-8-giants-278231/index11.html#post2826358
 

Dr Super Good

Spell Reviewer
Level 60
Joined
Jan 18, 2005
Messages
26,837
I am really concerned if there is a colour managed workflow in place for this content. In order for textures to appear realistic they would have to be converted from sRGB into linear RGB for the BLP files and then the game gamma corrected from linear RGB to ~2.2 to match the display gamma.

The palm tree texture does look good I admit.

You can always use the BLP Lab to heavily decrease the file-size with hardly quality drabacks, if you need to.

I myself was able to decrease the size of a custom texture from 141 KB to 11 KB
without a visible change in-game, to give an extreme example.
This sounds a bit fishy. Might want to explain how you reduced it. Were you saving it as the same content type? Or did you just up the JPEG compression?
 

Ardenian

A

Ardenian

This sounds a bit fishy. Might want to explain how you reduced it. Were you saving it as the same content type? Or did you just up the JPEG compression?

I reduced the size from 1024x1024 to 128x128 and the quality to 10%.

I don't think textures have to be realistic and I don't think that's what Mr.Goblin aims for.
 
Level 13
Joined
Jul 1, 2008
Messages
1,314
awesome style, Mr. Goblin! I like this tropical touch and that you are removing all these weapons from the doodad piles. Makes them much more useful in my opinion as you can add weapons later, but the piles become more functional!

I am looking forward to follow wip :)
 

Mr.Goblin

Art & Graphics Design Moderator
Level 55
Joined
May 26, 2008
Messages
4,450
:goblin_yeah:

incoming texture and reworked overall presentation... as always = thank you all and stay in touch! there's more to come!:goblin_yeah:
 

Attachments

  • Texturedoodad6.jpg
    Texturedoodad6.jpg
    1.4 MB · Views: 386
  • Texturedoodad7.jpg
    Texturedoodad7.jpg
    1.1 MB · Views: 384
  • Texturedoodad8.jpg
    Texturedoodad8.jpg
    1.7 MB · Views: 384
  • doodad_screenshot1.png
    doodad_screenshot1.png
    3.9 MB · Views: 370
  • doodad_screenshot2.png
    doodad_screenshot2.png
    3.9 MB · Views: 454
  • doodad_screenshot3.png
    doodad_screenshot3.png
    3.9 MB · Views: 356

Mr.Goblin

Art & Graphics Design Moderator
Level 55
Joined
May 26, 2008
Messages
4,450
For those wondering = I'm not aiming towards the warcraft3 art-style, but mostly a mash-up of these.

https://www.artstation.com/artwork/DN0qA
https://www.artstation.com/artwork/L4dL0
https://www.artstation.com/artwork/rlBkJ
https://www.artstation.com/artwork/XJ6Ea
https://www.artstation.com/artwork/Xg69l
https://www.artstation.com/artwork/mDEEy
https://www.artstation.com/artwork/rWVbe
https://www.artstation.com/artwork/goonx

:D and simple reminder, once most textures will be done and imported, I'll probably update them all with color edit, details etc. Just to make sure they all work proprely together and make sense together. :D
 

Mr.Goblin

Art & Graphics Design Moderator
Level 55
Joined
May 26, 2008
Messages
4,450
daaaaaaaamn, sweet style, i love them all, will you make units too? i was a forever fan of your SoC work ♥

Yeah I will to! But all in due times, I want to finish the terrain first (which needs a shit tons of custom doodads) :D

Once that is done and I'm happy with the result, then yeah I'll do unit textures too! :D
 
Level 1
Joined
Feb 14, 2015
Messages
6
I remember seeing this cartoony art on your deviantart account once. I fell in love with that art style right away, really pumped to play this map(s) once finished! :goblin_good_job:
 
Last edited:

Mr.Goblin

Art & Graphics Design Moderator
Level 55
Joined
May 26, 2008
Messages
4,450

Attachments

  • Mal'Furion.jpg
    Mal'Furion.jpg
    79.9 KB · Views: 121
  • ss0000.JPG
    ss0000.JPG
    107.8 KB · Views: 136

Mr.Goblin

Art & Graphics Design Moderator
Level 55
Joined
May 26, 2008
Messages
4,450

Attachments

  • ss0003.JPG
    ss0003.JPG
    90.9 KB · Views: 143
  • ss0004.JPG
    ss0004.JPG
    84.8 KB · Views: 108

Mr.Goblin

Art & Graphics Design Moderator
Level 55
Joined
May 26, 2008
Messages
4,450
Super congrats on being features Gobby! Saw the picture posted via their Facebook last night!

I'd like to get a link of that! can't find it. I'd like to read people's comments :O


Holy shit. That Thrall artwork is fucking amazing. Jaw, meet floor.

Drow texture coming along nicely as well!

double thanks mate!
 
Top