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Authomia National Federation by Panasdafa

This map is a project I've been working on for many months. The idea is to create a playable map, with gameplay developed by the well-known user Achille. However, the community that supported me during the creation of this map, The Owl Nest, which I've embraced, is committed to sharing everything possible to improve the community and its tools, ultimately keeping it a little more vibrant.

Following this logic, I don't know exactly how long the gameplay will take in the making, but I'm certain it will be quite a while. So, while the gameplay is being developed...



DISCLAIMER: This terrain doesnt have a fully pathing work because a month ago my editor broke and i been trying to figure out a solution for it, otherwise keep enjoying the terrain. In simple words, every bridge here is walkable, but not every cliff is unwalkable.

DISCLAIMER2: Im not sure if i ever made the description of the map file itself, many people that will see this know that im the one i made the map probably because i been sharing the progress of this in hive discord, but till i fix my editor i wont be able to change any of the map so far



Always try to open the map from zero, otherwise if u opened another map earlier the textures of doodads, and tilesets wont load properly, and remember LONG LIVE THE FEDERATION!


Credits:
All the resources used in this map comes mostly from XGM authors, Marshmalo, Sword & Stone doodads, And a massive help from Herrdave & Aeonux
Credit list:
in this link is the assets from hiveworkshop
Marshmalo
Aeonux
Herrdave
Achille
kellym0
NFWar
Tranquil
SNART
absufarker12
Ergius
Rondo
Tamplier
Ageron
Talavaj

Sephiroth_VII

Cihparg​

WerBackIII

I will also thanks to all owl nest community to help me to develop this terrain with their suggestions and support
Contents

Otro mapa de Warcraft III (Map)

Reviews
deepstrasz
Quite nice looking, detailed, diverse and quite multipurpose. Approved.
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Authomia National Federation by Panasdafa
You can also upload your map here to generate a list: Asset scanner

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Authomia National Federation by Panasdafa
You can also upload your map here to generate a list: Asset scanner

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
I think this should be fine the credit list, tell me if i need to change something! and btw that tool is pretty nice to find the authors thank you
 
Pretty sweet. Requires a lot of pathing blockers for use but looks fantastic
Thanks!, and yes true it needs more pathing, when i published the map i had my editor broken so i never spent time on it, now my editor is fixed but im working on a new project and i dont see myself making an update of this map more knowing that sadly will never have a gameplay and the whole purpouse of this map was that gameplay, but as always i appreciate ur feedback.

What i pathed i consider were the hardest things to path wich are all bridges over the map, and some zones are already fulled pathed, the remanents are basically making some places unwalkable
 
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