*Rule 1:
The tech maximum has increased from 3 to 15 for weapons/armor. Each race also has 2 techs that go up to level 5.
Human
-Long Rifles
-Animal War Training
Orc
-Berserker Strength
-Troll Regeneration
Undead
-Ghoul Frenzy
-Skeletal Longevity
Night Elf
-Improved Bows
-Upgrade Moon Glaive
Rule 2: When units are killed, there is an 80% chance to generate a weak permanent minion under the killer's control. This does not happen if the unit is also controlled by the killer, the unit is mechanical, or flying, or is a minion spawned from this event.
*Rule 3: Hero Cap With this rule, heroes are no longer limited to level 10.
Rule 4: Free Workers Peons, Peasants, Acolytes, and Wisps no longer cost food.
Rule 5: Thunderstorm Lightning crashes down randomly, doing damage to anything it hits.
Rule 6: Guardian Angel At noon, angels bathe you in holy light, healing every unit.
Rule 7: Midnight Curse Just before midnight, all units take a great deal of damage. Though this is only a 'minor' effect, it's screwed me over a lot of times, so watch out.
Rule 8: Communism! At dawn and dusk, gold from all players is added together and redivided evenly, along with a small bonus for working together. The same happens for lumber.
*Rule 9: Bonus Experience When killing an enemy unit, heroes get Enemy (Level*10)+5 experience. Summoned units grant half this.
*Rule 10: Items Units that die may drop items!
*Rule 11: Stackable Items Shops at the north and south ends of the river sell some new items. They don't have much effect individually, but you can stack as many as you can afford.
*Rule 12: Salvage Enemy Gear Killing any enemy gives bounty. Hooray!
*Rule 13: Stackable Items Non permanent items stack. Must have an open slot in inventory to pick up the item before you combine it.
*Rule 14: Universal Upgrades Universal Upgrades apply to all units with the relevant attribute. Universal attack affects all units with an attack. Universal defense affects all units with a defense upgrade. Hero units have been given 1 defense upgrade bonus per level. AI players have a 75% chance every 2 minutes to gain a universal upgrade.
Rule 15: Grab Bag
Pulls from an assortment of effects every 45 seconds.
OPTIONS
-Switches the current mana and life of a unit.
-Sets current mana and life to average of current mana and life.
-Respawns up to 20 destructibles.
-Units with less than 90% Mana lose health and gain mana at a 1:1 ratio. If this kills the unit, it does damage in an area dependent on max mana.
Rule 16: Unstable Form 1/2000 chance of an attacked unit turning into another type of unit currently on the map.
*Rule 17: Elixer(sic) of Potential Adds Crazeelixer, which resets hero level, but increses the hero's stats and the experience rate gain of the player.
*Rule 18: Item Fusion Fuse Permanent items for stronger versions of themselves. (Goes up to +12 on stat items, and +15 on claws of attack)
*Rule 19: Veteran Status When a non-hero kills a unit, they gain veteran status, which gives a chance to deal critical damage and evade.
*Rule 20: Creep Respawn The North and South bandit lords respawn every 60 seconds(I'll finish up the other camps later(I will not do this))
Rule 21: Pig of Power If your pig of power dies, you become an ally of the player who killed it. And you have to pay them taxes! Just awful! (Uh full disclosure, I made this on an old computer without multiplayer capability and AI aren't very good at testing this sort of thing. Looking back at the code, I'm 80% sure it'll work. If not, the piggy still gives you nice buffs!)
*Rule 22: Advanced Magic More magic, MORE! Spellcasters now have 5 spells, and their upgrades go to 10! New Spells granted at research level 4 and 6.
Custom spells:
Human:
Sorc-Burning Magic, Familiar
Priest-Healing Wave, Resurrection
Orc:
Witch Doctor-Serpent Ward, Life Saving Measures
Shaman-Embrace of Stone, Meteor Swarm
Spirit Walker- Cow Patty, Make Steaks?!?!
Undead:
Necromancer-Call of Undeath, Gruesome Experimentation
Banshee- Song of Discord, Wail of the Banshee
Obsidian Statue-Black Statue(Doesn't actually need this rule because they don't have an upgrade)
Night Elf:
Dryad- Entangling Roots, Inevitable Reclamation
Druid of the Claw-Hibernation, Call the Forest Horses
Druid of the Talon-Storm Surge, Blessing of the Wind
(Probably one of my favorites; Necro spell isn't as in depth as I'd like it, but I'm sure it will be even better in my next map

)
Rule 23: Rebellion Losing units makes your people unhappy. If your rebel sentiment is over 100, then there is a chance the next time a unit dies there will be a rebellion among your ranks! (Extra Radically alters gameplay, more so than the other Major Rules: Rebel sentiment(RS) is calculated by the food cost of the unit that dies+1 added to RS. Structures and illusions are exempt. When RS is over 100, all of player's (non-hero)units are checked, given random number from 1 to RS. If number is >100 that unit rebels. If any unit rebels, RS is set to 0)
Rule 24: Butterfingers Whoops! When a hero dies, they have a 1 in 12 chance to drop each item they are holding.
*Rule 25: The Dead Walk When a unit dies after dusk, but before midnight, they leave a permanent corpse. It will come back to life at midnight. (Farm those critters!)
Rule 26: Ice Lord The Ice Lord makes his rounds, attacking who he pleases. His army and personal strength grow over time. Cut him down to slow his growth!(Spawns South Mid. How farmable is he? Depends on how laggy those crows are being)
*Rule 27: Healthy Trees These trees are stronk, and are 10x as healthy!
*Rule 28: New Heroes There are new heroes for hire in the tavern! Avatara and Wizard of the Coast. WotC uses 10 food. Avatara has voice lines!
*Rule 29: Kinslayer Your units seek blood! If they kill a unit of the same type, they gain the Kinslayer ability, which increases attack and movement speed. After 10 levels of this, they receive a 3 bonus damage per kill.
*Rule 30: Azeroth Prime 1 day shipping on these fancy new items that can be found in the center of the map. Order now! Adds 4 fancy new items.
Rule 31: W A L L At 6:00,12:00,18:00, and 24:00, there is a chance for walls of flame to spring up. They simply cannot be passed by ground units, they deal no damage. These occur in fixed locations, and they are reset every time this event triggers(however a wall can appear in the same place several times in a row). (Not great for AI, but I imagine it would add an interesting element for human combat.)
*Rule 32: Rich Merchant Somewhere out there is a rich merchant. Find him, kill him, AND TAKE HIS MONEY! He's called an arrogant merchant in-game to make you feel less bad about killing him. Not that you would feel bad anyway, you psycho.
*Rule 33: Creepy Reinforcement The creeps get creepier, they are recruiting backup as well! Every 60 seconds, a random creep gets a random creep. Creepy!
*Rule 34: Midland Heroes Three great heroes are available in the Mercenary Camps. Only one of each is available, they do not cost food, and do not count towards your hero cap. The latter two will only appear once their predecessor has been hired. (Don't worry, I did not add the Eclipse in this map)