News Update 0.93 Eng
Environment
• Added young trees.
• Redistributed the proportions of the location of interactive objects.
• Now the hero can get tangled in the web.
• Added creeping fog.
• Updated skybox.
• Updated rocks.
• Added large spider nests.
• Added barriers from dead trees.
• Reworked environmental sounds.
• Added spruce soil.
• Added anthills.
• Improved spread of event zones, spawn points and enemy camps and ruins.
• Added giant trees.
Danger Zones
• Added a zone with traps.
Clans
• Now the robbers are divided into clans.
• Each clan may treat the player differently.
• Some clans can become allies.
• The player will be punished for stealing or killing a clansman.
Dialogue Generator
• Several thousand new dialogs have been added.
• Rogues can now tell a unique story, offer advice, or react to a situation.
Captains
• Captains can now be found among the robbers. They have Enhanced Features.
• As soon as the hostile Captain sees the player, he uses his Ultimate Ability.
• The Captain who remembers the player can track him down or ambush him.
• A rogue who kills a player can become a Captain.
Events
• Added swamp leeches.
• Hunting wild animals.
• Hunt for robbers.
• Rest of the robbers.
• Quarrel of robbers.
• Pack of animals.
Sneak Punch
• Rogues can attack stealthily.
Sniper
• Rogues can send a squad of snipers who will hunt down the hero.
Wanted
• When an alarm is declared in the camp, the robbers will search for the hero for several minutes.
Chasing
• Rogues can send a cavalry unit to retrieve an escaped hero.
Caravan
• Rogues sometimes send caravans with resources and gold.
Nightmare
• Now every time with the onset of the night of aggressive animals to become more and more.
• After the second day, sleeping in open areas becomes completely unsafe.
• From the fifth day, hordes of the undead begin to attack the hero, so you will have to look for or build fortifications.
New Creatures
• Soaring Lizard, Gargoyle, Giant Turtle, Hunter Spider, Kobold, Kobold Mage, Ghoul Warrior, Skeleton Warrior, Skeleton Archer, Skeleton Mage, Bandit Ranger, Bandit Rider, Bandit Knight, Bandit shooter, Bandit Mage, Bandit Captain, Watchdog.
• Swamp Dweller, Swamp Hunter, Winged Bloodsucker, Chaos Creep, Beholder, Blood Beholder, Corpse Worm, Swamp Basilisk, Swamp Crawler, Silt Beast, Corpse Eater Beetle, Reaper Beetle, Defiler Beetle, Infested Spider, Rotting Wolf, Rotting Deer, Stray Rot, Black Rot, Bandit hunter.
Items
• New items of equipment: Phantom Bow, Illusion Blade, Death Scythe, Reinforced Armor, Health Ring, Raven Ring, Thief Blade, Fire Bow, Heat Robe, Mind Ring, Luck Ring, Ring of Darkness, Night Aketon, Poison Fang .
• New Potions: Antidote, Elixir of Illusion, Elixir of Energy, Potion of Crow, Star Ampoule, Potion of Transmutation, Potion of Stink, Rum, Warming Brew.
• New Ingredients: Slippery Mass, Fish Oil, Burnt Blue, Amani Red, Burning Mint, Blue Root, Caviar, Snail Mucus, Cone, Empty Bottle.
• New additional items: Ancient Tablet, Treasure Map, Crystal Ball, Druid Horn, Beast Scroll, Solid Wood, Spyglass, Hunter's Bag.
• New arrow: Fire Arrows, Explosive Arrows, Lunar Arrows, Empowered Arrows, Ghost Arrows, Sleepy Arrows, Entangle Arrows, Poison Arrows.
• Now Carved Stone can be used in ruins to receive a Blessing.
• Now crafting from Bones, Fangs and Leather, is not random, but occurs through the selection menu, where you can specify the type of item being created.
New features of enemies
• Dodge, Sneaky Strike, Poison Attack, Demoman, Enhanced Arrows, Knockback, Assassin, Heist, Snipers, Assassins, Escape.
States
• New state: Falling. The hero must perform a QTE to get up.
New features
• New skill: Lunge. Hero jumps slightly when attacking with a melee attack.
• New skill: Telekinesis. Hero knocks enemies back.
• New skill: Evasion. Active ability.
• The hero can place marks on enemies while on the tower. (Requires Stealth 2).
• Now you can steal Horses from robbers.
• Now you can saddle the Horse.
• You can now ride a Pet Bear.
• Now the hero can turn into a Raven.
• Now with rescue bot, he joins the player's team and accompanies him.
• Now with the help of the Cauldron, on the fire you can prepare various potions by balancing their properties.
• New ability Dodge. Using RMB immediately after an attack teleports the hero for a short distance. (Requires improved Jump)
• Now the hero can climb a tree to escape predators.
• Added QTE when interacting with certain objects.
• Breaking Castles are now accomplished through a minigame.
• Now you can craft Improved Bandages and prepare a large supply of provisions.
• Now Rogues can let you go in exchange for items of equipment or gold.
• Using an elixir of Sleep Pollen you can poison the entire bandit camp by mixing it into a barrel of rum.
• Added Maim System. Now just restoring health is not enough, you also need to heal wounds.
• Added Poison System. (replaces Disease System)
• Added Ancient Spells which can be found in scrolls. Having memorized the spell, you can use it in the next game.
Trace search system
• The hero can now Study Tracks to detect creatures and prevent attacks.
• Now marked escaping creatures can be found by following the tracks for 20 seconds.
Building system
• Now the hero can build his own fort not inferior to the bandit camps.
• For construction, you will have to look for wood or cut down special trees.
Travel bag
• Added camping bag for up to 24 items.
• The bag can be transferred to a pet, and if the hero is about to die, then a pet with a healing potion will come running to the call.
• Tent is now in a Handbag.
• Bag in inventory, slows down the hero by 30%, and also blocks the ability Jump.
Classes
Wanderer
• Net has an increased radius, depending on the level of the Hunt.
• Does not damage Traps when they are deactivated.
• Activates Falcon Vision when using flair on a tall (shaded) tree.
• Special Ability: Ghost Arrow.
Reaper
• +50% Attack range in close combat.
• Collects Souls fallen enemies, increasing your health pool.
• Special ability: Sacrifice.
• Loses Souls at the resurrection.
Shadow
• 315 gold for Quietly Opening Crates.
• 1030 experience for Silent Kill.
• 10% chance to gain a charge of Jump when deactivating traps.
• Special Ability: Illusion the ability Chameleon. (Controlled by the Hero)
• Special Ability: Clone. (repeat actions after the hero)
Guardian
• Gathering resources increased by 10%.
• Special Ability: Flock of Crows blinding enemies.
• Holding a Bear as a pet.
• Pet Levels up along with the hero, increasing damage by 5. and health by 20 units.
Balance
• Now you can Knock Down robbers.
• Added Healing allied and not only robbers.
• Damage of Empowered Shot doubled.
• Now you can craft Improved Arrows on the fire, which can be installed in a quiver.
• Now Thrown weapons has charges instead of reloading. Charges can be crafted at the stake.
• Now Travel tag All classes have it, the heroes get 2x experience per visit, but the new mark does not appear immediately.
• Now Hidden Murder Rogues can permanently reduce the number of camp guards.
• Now Network can be cast on creatures.
• Now some creatures have the ability Web.
• Now some creatures have the ability Jump.
• Now in cursed zones and at night Map not available.
• Return Scroll replaced with a twoway portal.
• Fishing now requires a Fishing Rod, but it does not have to be equipped and can be left in place.
• Now Dream restores chorus gradually.
• Hunting horn is now a consumable item. Cost reduced from 100 to 75.
• You can now "shoot through fence logs" if you get too close.
• Rare artifacts now easier to get from a chest.
• Now Traps can be bought in the store.
• Now some Skills must be unlocked by completing tasks.
• Now resources are renewable with time.
• Rogues can now drop various items.
• Now Ballistas and Stakes can be placed in the bandit camps.
• Now there are Snipers on the towers, which can only be killed by stealthily climbing up.
• Disabled damage to pets.
• The bandit camp can now be guarded by guard dogs who will smell the hero a few meters away.
• Now when using flair on the tower, the hero will be inflicted with Falcon Vision with a radius of 400 m.
• Added the ability to make a Deadly Pact, which allows you to continue the game, but with heavy losses.
• Vision on tower now removes fog for 800 units.
• Improvement Luck changed to Enchantment , which at 3rd level grants the ability to cast ancient spells.
• Butchering fish now yields various ingredients instead of food.
• Fiery Blend and Caustic Essence now require Fish Oil to craft.
AI
• Now the robbers communicate more with each other.
• Added drunken robbers.
• Added hundreds of new dialogues.
• Added loyal to the player clans of robbers.
• Some robbers can be paid off.
• Added the ability to trade with robbers.
• Robbery robbery added.
• Added exchange with robbers.
• Pet sensing enemies nearby, goes into invisibility and runs to the hero report about the danger.
• In order for a pet under the influence of fear to start attacking enemies, you need to use the order Rage.
• Now some robbers can use torches.
• Improved behavior of bots in battle.
• Now bots can use resurrection stones.
• Now bandit camp has a limited number of guards.
• Added pets for bots.
• Enemies can now climb towers and drop a hero from them.
• Now all creatures are divided into fractions and depending on their position in the hierarchy, they can either run away or attack the weaker ones.
• Rogues now react to corpses.
Optimization
• Now the AI of all creatures works asynchronously, allowing you to process up to 200 units around the hero without freezes.
• Optimized calls when pressing abilities.
• Improved response of orders from 0.30.5 sec. up to 0.01 sec.
• Removed delay switching store tabs.
• Optimized AI creatures.
• Periodic timers have been optimized.
• Some types of decorations have been replaced with special effects.
Interface
• Added camera shake during explosions.
• Now you can interact with creatures through their choice. (dialogue, trade, exile, theft)
• Updated icon for upgraded units. Added cinematics for some events.
• Now, when buying items, they are automatically equipped.
• Added a button to randomly select a Class.
• Updated interface for initial command selection.
• Added button to switch game mode to top view.
• Added button for automatic selection of allies.
• Improved display of the status of the hero. Satiety, Warmth and Intelligence located in the Character tab.
• Scroll through additional abilities replaced with a spellbook.
• Added display damage and miss enemies.
• Visually lightened "table of records".
• Now you can get information about the heroes.
• Added display of target point on the towers.
• Added button quick use items.
• Added display names killer heroes.
• In the absence of arrows or a bow, attack icons now change.
• When the hero feels unwell, the icon on the minibar is highlighted in red.
Fixes
• Removed debugging message when opening fish.
• Vision shading enabled.
• Fixed a bug where dead players were not shown the statistics screen when killing a boss.
• Added voting for terrain type in multiplayer. • Added the ability to communicate in a chat before the start of the game.
• Fixed a bug where only the first player could use the tent. • Fixed a bug that caused the hero to always miss other heroes in melee combat.
• Fixed a bug where enemies could not jump.
• Fixed a bug where silent kill sometimes worked incorrectly. • Fixed a bug where the garrison of robbers was restored immediately when leaving the territory.
• Fixed a bug where unpacking items gave the backpack to the pet.
• Fixed the cost of building a stake trap.
• Fixed a bug in which the fear of animals did not work.
• Fixed a bug when a pet could hurt the owner.
• Fixed disappearance of items from the inventory.
• Fixed many multiplayer bugs.
• Removed a bug in which the hero who left the game "dropped out items twice".
• Added sound for setting teleport marker.
• Fixed a bug due to which didn't improve reload some spells.
• Fixed warcarft bug related to not displaying effects based on "clusterrocket".
• Fixed desynchronization bugs in multiplayer.
• Traveling Trader will no longer spawn at the other end of the map.
• Fixed a Warcraft bug where the height of the hero was permanently broken. from "roots".
• Fixed a bug where the hero could not climb the tower.
• Unsuccessful use of a flask of water no longer triggers a reload.
• Fixed interaction between bonfire and torch.
• Fixed a bug where the dog was not given orders during escort quest units.
• Fixed calculation of Silent kills.
• Fixed a bug where items lying in the same place did not rise.
• Improved ballistics.
• The hero no longer spawns in water.
• Now for Noises3d sounds are used.