- Joined
- Sep 28, 2011
- Messages
- 968
Final noob entry
YASMB(yet another stupid marine blood)
Corrected an horrible bug with timers.
For more information see the WIPs.
Information on the possible results of combinations of marines.
An marine with heal benefiting from the gunpowder beacon bowl becomes an paladin (only if you have 10 gold) and an marine with weapon improvement going into an holy beacon bowl becomes an tank also an unit benefiting two times from the same beacon bowl gains an active ability.
You win by being the one with the most gold and you gain it by having units at the middle every 15 seconds(can be changed by host)or by loosing units.
It is possible to improve an unit by sacrificing another for allowing to fight better an opponent but as you sacrifice an unit the benefit is doubtful but I hope the players will tell me if it is an benefit.
It can be played with up to eight players except that it probably becomes an mess where all the players send bunches of units at the middle and try to not get unfitting units in the beacons bowls.
Again see the previous WIPs (see the links in the first page)
putting them myself as this post is referenced directly http://www.hiveworkshop.com/forums/2533954-post429.html http://www.hiveworkshop.com/forums/2537308-post495.html
The powerful hands is an joke based on an bug that was(in the past) in no more room in hell
YASMB(yet another stupid marine blood)
Corrected an horrible bug with timers.
For more information see the WIPs.
Information on the possible results of combinations of marines.
An marine with heal benefiting from the gunpowder beacon bowl becomes an paladin (only if you have 10 gold) and an marine with weapon improvement going into an holy beacon bowl becomes an tank also an unit benefiting two times from the same beacon bowl gains an active ability.
You win by being the one with the most gold and you gain it by having units at the middle every 15 seconds(can be changed by host)or by loosing units.
It is possible to improve an unit by sacrificing another for allowing to fight better an opponent but as you sacrifice an unit the benefit is doubtful but I hope the players will tell me if it is an benefit.
It can be played with up to eight players except that it probably becomes an mess where all the players send bunches of units at the middle and try to not get unfitting units in the beacons bowls.
Again see the previous WIPs (see the links in the first page)
putting them myself as this post is referenced directly http://www.hiveworkshop.com/forums/2533954-post429.html http://www.hiveworkshop.com/forums/2537308-post495.html
The powerful hands is an joke based on an bug that was(in the past) in no more room in hell
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