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Kawaii Spell Workshop

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Shadow Armor

DDS: Damage Detection System you have?
Code Type: GUI
Spell Type: Hero
Target Type: Instant
Area of Effect: NA
Number of Levels: 5
Range: NA
Duration: 10/11/13/14/15
Mana Cost: NA
Cooldown: 120/110/100/90/80
In-game Description: Below
How the spell works: Caster receive 50% less damage for such period.. All kind of damage (magic,physical, etc)..
can pm me when it's done? i don't mind if you made this a little bit late.. i'm not in rush..
 
@Malhorne
I tested it,
JASS:
GetUnitDefaultPropWindow * bj_DEGTORAD == GetUnitPropWindow //Doing this is the same as storing it and use it back

GetUnitDefaultPropWindow != GetUnitPropWindow //Must * with bj_DEGTORAD

//I used Message to tell me :P

@FRENGERS


the model you had sent me is for what spell?




.
 
Shadow Armor

DDS: Damage Detection System you have?
Code Type: GUI
Spell Type: Hero
Target Type: Instant
Area of Effect: NA
Number of Levels: 5
Range: NA
Duration: 10/11/13/14/15
Mana Cost: NA
Cooldown: 120/110/100/90/80
In-game Description: Below
How the spell works: Caster receive 50% less damage for such period.. All kind of damage (magic,physical, etc)..
can pm me when it's done? i don't mind if you made this a little bit late.. i'm not in rush..


I'll be making makai's request. It's been a while since I've made any request in this shop.

@Makai, if it's okay, import looking_for_help's DDS in your map in advance so that you'll only have to import the spell when it's done. :)

EDIT: I accidentally posted this in the DDS thread. My Bad. xD
 
Bumb

DDS: N/A
Code : That Depends on you as long as the Setup is GUI
Spell Type: Unit
Target Type: Single Target
Area of Effect: N/A
Number of Levels: 1
Range: 700
Duration: 1.65
Mana Cost: 50
Cooldown: 4
In-game Description: Dashes an enemy unit, knocking it back and deals (125 x (STR)) damage., If the Caster Reach the target but the target has a Invulnerable Buff, The Caster will knockback himself away from the target.
How the spell works: its like an huskars life break but knockback enemies (/...\)

does someone working on this? if not, i'll take it
 
@Malhorne
I tested it,
JASS:
GetUnitDefaultPropWindow * bj_DEGTORAD == GetUnitPropWindow //Doing this is the same as storing it and use it back

GetUnitDefaultPropWindow != GetUnitPropWindow //Must * with bj_DEGTORAD

//I used Message to tell me :P

He's right, I've been telling you guys but you keep forgetting or ignoring lol.
 
Yeah, it wasn't a bug, the other one returns a value in radians. I remember telling Jad about that in the group for his mm3d... Good thing xAerox tested too, since nobody believes me lol.
 
Spell Reflect

DDS: Damage Detection System you have? no.
Code Type: GUI
Spell Type: Unit
Target Type: Instant i guess. An temporary instant buff.
Area of Effect: no AoE
Number of Levels: 1
Range: no range needed
Duration: 4 secs
Mana Cost: 50
Cooldown: 15 secs
In-game Description: The next harmful single-target spell casted against this unit will be reflected.
How the spell works: Target X uses spell reflect. A buff with a duration of 4secs will appear, and will reflect the next harmful singletarget spell casted by a enemy, Target Y. Will not reflect ally spells, or AoE spells by a enemy. After a spell be reflected, the buff will disappear.
aditional information: i already tryed to use the mimic spell and some others spell reflection codes, but they don't work in the way that i want (they are too complex). also i remember playing an old world of warcraft war3 map that a warrior have this spell and worked very well. Actually the code can be in any language that i can copy, but i don't know shit about JAS, so would be better in GUI.

cheers
edit:

Shadowstep

DDS: Damage Detection System you have? no.
Code Type: GUI
Spell Type: Unit
Target Type: Single Target
Area of Effect: no
Number of Levels: 1
Range: 800
Duration: 5 secs buff
Mana Cost: 50
Cooldown: 15
In-game Description: A Shadowstep.
How the spell works: Unit X will cast Shadowstep in unit Y. Unit Y NEEDS TO BE AN ENEMY UNIT. Unit X will gain a buff called shadowstep for 5 secs that will raise his move speed to 500. Unit X will teleport behind unit Y, but will not start to attack and will give no damage (because this could break his stealth).
If possible, a random shadow effect could occur during the teleport (like when vengeful spirit ultimates a hero @dota), but this isn't really necessary.
 
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Random Buff

DDS: https://www.hiveworkshop.com/forums...a-231846/?prev=d=list&r=20&u=looking_for_help
Code Type: GUI
Spell Type: Hero
Target Type: Instant
Area of Effect: na
Number of Levels: na
Range: na
Duration: 10
Mana Cost: 25
Cooldown: 10
In-game Description: Buff the hero with a random buff =
*agi : Increase critical chance and dodge chance
*strength : Increase 5% maximum HP and 30% attack damage

How the spell works:

-when the caster cast this ability, he will get a random buff/passive skill inside invis spellbook for x seconds..

-i know that DDS can heal, block, and multiple dmg... but i don't know how to create a critical hit accuracy, critical hit rate and dodge damage system by using it.. i want it to work with agi stat or custom stat by using trigger... i don't know how to do the balanced math.. hopefully you guys can help me.. if you guys can help me,it would be great :)

If possible, spell also can does critical damage

 
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@Rheiko

can u make the "Bumb"spell
play walking animation while dashing the targeted enemy and pls make it if the target has invulnerable buff the caster will knockback himself....like this...

Untitled_1.png
 
@Malhorne
How is my spell request goin? XD Dun worry, just curious. You can go as slow as you want XD
 
Yea, PM is kinda mind blowing. I only use it to talk about some stuff tht I dun want others to see? XD

@Malhorne
Just tk your time XD I dun need the spell yet, my map is still under terraining. :P I just need it as soon after I've done terraining my map, which is a few months XD I'm not really good with terrains.
 
Trigger the Critical Hit ...
Hum...
That has been done in the database of the Hive if my memories are good.
Enhanced Critical Strike I think

sorry, i downloaded it.. i don't know jass.. and it use different DDS.. jass too.. can you check what you can do? i don't mind if it will take time to be done

i found a DDS contain critical damage, https://www.hiveworkshop.com/forums...01-a-227662/?prev=search=critical&d=list&r=20

can you modify it? i don't really know how to trigger it.. i mean, when the unit cast spell or attack the unit has x% chance to deal crit damage with x% of critical rate.. they can increase their crit rate and crit chance... spell has lower chance to deal crit.. about the dodge and accuracy, i have no idea how to do them.. so, currently i just need the crit.. thanks for your time :)
 
GUI can kill your eyes.. I only can read it through the icons.. :P And sometimes icons are force to be in ugly order :P
 
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