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Kawaii Spell Workshop

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Null Field

DDS: N/A
Code Type: GUI
Spell Type: Unit
Target Type: Target Point
Area of Effect: 625
Number of Levels: 1
Range: 900
Duration: 10
Mana Cost: 0
Cooldown: 13
In-game Description: Creates a Null Field across a target area. any units who enter the field take 70 damage per second and have their armor reduced by 7.

How the spell works: Creates a Null Field across a target area. any units who enter the field take 70 damage per second and have their armor reduced by 7.

Here, another request done! :D Just PM/VM or post in the forum if there is any problems! ^^
View attachment kenegeneget13 - Null Field.w3x

Imma take a rest first, I have cosplay props to finish. :P
 
Unkabogable Stun

DDS: N/A
Code Type: GUI
Spell Type: Unit
Target Type: Point Target
Area of Effect: 350
Number of Levels: 1
Range: 900
Duration: 4
Mana Cost: 0
Cooldown: 10
In-game Description: Targets an area around an enemy unit and releases a Unkabogable Burning Missile dealing 600 damage and stunning enemy units.
How the spell works: Describe to us how does your spell work
 
Unkabogable Stun

DDS: N/A
Code Type: GUI
Spell Type: Unit
Target Type: Point Target
Area of Effect: 350
Number of Levels: 1
Range: 900
Duration: 4
Mana Cost: 0
Cooldown: 10
In-game Description: Targets an area around an enemy unit and releases a Unkabogable Burning Missile dealing 600 damage and stunning enemy units.
How the spell works: Describe to us how does your spell work
I'll take this too since it is quite easy to deal with :P
 
Icebound Fortitude

DDS: N/A
Code Type: GUI
Spell Type: Hero/Unit
Target Type: Single Target/Targets Allowed
Area of Effect: 1 unit
Number of Levels: 1
Range: 600
Duration: 60
Mana Cost: 70
Cooldown: 1
In-game Description: Uma proteção gelida que diminui todos os tipos de danos recebidos pelo alvo
How the spell works: 60% of Magic Resistance and 45% of Physical Damage Reduction
 
Idk how to do magic resistance and damage reduction stuff. So, just wait for someone else to take the request >_<
 
Mmmmm.... The Sonic Boost might be too hard, so replace it with this
and if you are working with Sonic Boost and finish it, PM or VM me
(Won't wanna waste your hardwork if you are working with it)
--------------------------------------------------------
Ram

DDS: N/A
Code Type: That Depends on you as long as the Setup is GUI
Spell Type: Unit
Target Type: Single Target Unit
Area of Effect: N/A
Number of Levels: 1
Range: 700
Duration: (Stun) 1.65
Mana Cost: 75
Cooldown: 10
In-game Description: Rams an enemy air unit, knocking it back and deals 125 damage but lose 25% hp of the Zeppelin, But if the target is an arial Mechanical, it will deal 150 damage but lose 35% hp of the Zeppelin
How the spell works: Targets an enemy air unit and knocking it back(KB 500 range) but lose 25% hp of the Zeppelin(Ex: 100 Base life - (25%=) 25 = 75%). But if target is air mechanical mechanical, the target deals 150 while the caster lose 35% hp.
 
Hmm, I understand that :3

Whr are all the other members of the workshop? @__@ I kinda miss u guys already XD
 
After fast respons against spell before this, I recommend this workshop <3
So I want to request again, can I?

Sound Wave

DDS: None
Code Type: GUI
Spell Type: Hero
Target Type: Point
Area of Effect: 250 AoE
Number of Levels: 5
Range: 1500 Distance
Duration: 5 second
Mana Cost: None
Cooldown: None
In-game Description: Caster releases sound wave that toward to the enemies. That enemies can be sleep for 1/2/3/4/5 second and reduce their armor by 3/4/5/6/7. If the caster attacked to the enemies, that enemies dealing 150/200/250/300/350 damage. Then the enemies is wake up and the reduce armor is gone
How the spell works:
1. Base ability is "Shockwave"
2. Model file for the sound wave is Banshee missile
3. Damage dealing once
4. Caster dealing the enemies, if the enemies is sleep. After that, the unit is awakened and reduce armor buff is gone.
Thank you
 
Tq....




Starshot

DDS: YES
Code Type: vJASS ( I LOVE VJASS :3 :3 )
Spell Type: HEROez
Target Type: Single Target
Area of Effect: NONE
Number of Levels: 4
Range: 700 Range
Duration: 0.2 Second ( Ministun )
Mana Cost: 5 / 10 / 15 / 20% Of Current mana ( If it's below 100, you can't cast this )
Cooldown: 5 Second
In-game Description: <Just blank it>
How the spell works:
I should just write this Function - .. -
So Let's see:


Damage target for ( Manacost * ( Firesome Level + 1 ) ).
Ministun for ( 0.2 Second ). The missle moving with 2000 Speed

Casting time: 0.2 Second




Fire Thrower

DDS: YES
Code Type: vJASS ( I LOVE VJASS :3 :3 )
Spell Type: HEROez
Target Type: Target Point
Area of Effect: 300 Area
Number of Levels: 4
Range: 700 Range
Duration: 3 Second
Mana Cost: 7.5 / 15 / 22.5 / 30% Of Current mana ( Manapool < 50 Then MsgBox "Not enought mana" / Can't cast this )
Cooldown: 15 Second
In-game Description: <Just blank it>
How the spell works:
I should just write this Function - .. -
So Let's see:


Damage a ( ( 300 ) Path widht with long ( 700 ) Range ) for ( Manacost * ( FiresomeLevel + 1 ) ) / ( 1 Second ).
Last ( 3 ) Second

Casting Time: 1 Second
CHANNELING




Incernate ( I forgot the english - .. - )

DDS: YES
Code Type: vJASS ( I LOVE VJASS :3 :3 )
Spell Type: HEROez
Target Type: Instant
Area of Effect: 500 / 650 / 800 / 950 Area
Number of Levels: 4
Range: NONE
Duration: Infine ( Until Manapool < 25 )
Mana Cost: 0.5 / 1 / 1.5 / 2% Of Current mana ( Manapoll < 25 Then MsgBox "Not enought mana" / Can't cast this )
Cooldown: 1 Second
In-game Description: <Just blank it>
How the spell works:
I should just write this Function - .. -
So Let's see:


Damage ( Manacost * ( FiresomeLevel + 1 ) ) each ( 0.7 ) Second
On ( 500 / 650 / 800 / 950 ) Area
Slow = ( 5 / 10 / 15 / 20% )
Last Infine ( Until Manapool < 25 )

Casting Time: 0.5 Second
CHANNELING




Firesome

DDS: YES
Code Type: vJASS ( I LOVE VJASS :3 :3 )
Spell Type: HEROez
Target Type: Passive
Area of Effect: NONE
Number of Levels: 3
Range: NONE
Duration: NONE
Mana Cost: NONE
Cooldown: NONE
In-game Description: <Just blank it>
How the spell works:

Increasing the Fahrenheit to all of your spell each level

NOTE:
This icon will change each Upgrade






Updated!! <<
 
Last edited:
Guys, I'm pretty busy this 2 days, I'll continue my current 2 requests on Monday.

(Heavyl Strike and Unkabogable Stun)

Umm, sry about Heavyl Strike but I tried trying to make the triggered passive ability with cooldown. I can possibly make it with cooldown but there won't be CD animation. That's because none of the event can react with passive ability eventhough based OOL.

Sry for all of that. >_<
 
If we say i have a meat hook spell in my map made by reborn devil he made it for me. Do you think you can edit this spell.

I need so it hook up the pudges when they goes into the dummy. Also when it hit walls and buildings it should make an angle if you understand what i mean can you do this?

its a request.
 
Disarm

DDS: None
Code Type: GUI
Spell Type: Hero
Target Type: Single
Area of Effect: 0
Number of Levels: 3
Mana Cost: 100/120/140
Cooldown: 12/12/12
In-game Description: The hero strikes with such force that it causes the enemy to drop his weapon.
How the spell works:
Level 1- 100 damage + 15% chance to reduce damage by 10
Level 2- 150 damage + 20% chance to reduce damage by 20
Level 3- 200 damage + 25% chance to reduce damage by 30
Sorry for the long delay, I don't have connection for a long time (wifi broken) so I can't upload it.

~Thank you for requesting your spells @Kawaii Spell Workshop, we are pleased to have created your requests, hope you enjoy our works.
 

Attachments

Frozen Might

DDS: GUI-Friendly Damage Detection -- v1.2.1 -- by Weep
Code Type: GUI
Spell Type: Unit
Target Type: Passive
Area of Effect: 600
Number of Levels: 1
Range: N/A
Duration: 1
Mana Cost: 0
Cooldown: 0
In-game Description: Grants you 20% to make your enemy within 600 range stunned when they try attacked you.
How the spell works: Grants you 20% to make your enemy within 600 range stunned when they try attacked you.
 
Whheeewww. Im bk guys xD 2 days in a very big event is very tiring. . But im phone now. :P

Wjo is gonna do 4 request by FRENGERS?? XD
 
Hahaha it is vJaws xD Wait til I finish the 2 requests first then I'll consider making the 4 request.

For that 2 requests, hang on, I'm almost finishing it. :)
 
Hmm, the requests are a bit hard, those about the 20% current MP and you cant cast when MP is < a specific number... But I could set the Mana cost in OE the minimum mana uses and give bk MP when casted then minus by percentage. XD

I can take Starshot. A bit more easier but I will be not using Struct method though @_@
 
Heavyl Strike
DDS: NES
Code Type: GUI
Spell Type: Hero/Unit
Target Type: Passive
Area of Effect: 0
Number of Levels: 5
Range: Hero Attack range
Duration: 0
Mana Cost: 0
Cooldown: 2
Chance: 15%
In-game Description: The unit has a chance to strike a powerful hit.
How the spell works: 15% Do 2/3/4/5/6 Str + Unit Base Damage

After a long time then :P Here is your spell >_< Contact here or me if there is any problem.

View attachment Heavyl Strike.w3x

The other one request from someone else still not done. Problem is it is not MUI yet, trying to fix that. :) (Unkabogable Stun)
 
Icebound Fortitude

DDS: N/A
Code Type: GUI
Spell Type: Hero/Unit
Target Type: Single Target/Targets Allowed
Area of Effect: 1 unit
Number of Levels: 1
Range: 600
Duration: 60
Mana Cost: 70
Cooldown: 1
In-game Description: Uma proteção gelida que diminui todos os tipos de danos recebidos pelo alvo
How the spell works: 60% of Magic Resistance and 45% of Physical Damage Reduction

Do you have any info on my spell?
 
Sound Wave

DDS: None
Code Type: GUI
Spell Type: Hero
Target Type: Point
Area of Effect: 250 AoE
Number of Levels: 5
Range: 1500 Distance
Duration: 5 second
Mana Cost: None
Cooldown: None
In-game Description: Caster releases sound wave that toward to the enemies. That enemies can be sleep for 1/2/3/4/5 second and reduce their armor by 3/4/5/6/7. If the caster attacked to the enemies, that enemies dealing 150/200/250/300/350 damage. Then the enemies is wake up and the reduce armor is gone*
How the spell works:*
1. Base ability is "Shockwave"
2. Model file for the sound wave is Banshee missile
3. Damage dealing once
4. Caster dealing the enemies, if the enemies is sleep. After that, the unit is awakened and reduce armor buff is gone.
 
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