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The new Order: The Ironforge Alliance

As Arthas sits on the frozen throne, his loyal servants seek domination over the continents. As Kel'thuzad rules most of lordaeron, lord Falric, former captain of lordaeron, seeks conquest towards the south, destroying all living in his path.

The dwarven kingdom of Kaz'Modan, which has been spared most of the terror caused by the undead, now rallies the remaining human and allied kingdoms under their banner.

Follow Magni along his recruitment of allies and his final battle against the scourge.

Will the ironforge alliance succeed? Or fall to ruin like the Lordaeron alliance?


Characters:


Magni Bronzebeard,
The king of Kaz'Modan. He steps into the shoes of Terenas Menethil to lead the alliance of dwarves and humans to victory over their mutual threats. He is Deternment to punish Arthas and his servants for the death of his brother, Muradin.

Aliden Perenolde,
The king of Alterac, a nation that got destroyed after the second war. Aliden has a hard relation with his father and the other kings as he blames them for his own misfortunes. Aliden now leads his nomad people.

Glenn Greymane
The king of Gilneas, a nation which prefers to keep to themself. Glenn used to cling onto passivity as the threats of the orcs and undead were far away. However now that Lordaeron has fallen, he might change his mind.


Tandred Proudmore,
Admiral of Kul'tiras, a nation stricken by grief as the former leader died very recently. As both his brother and his father died to the hands of the brute orcs, Tandred is filled with sorrow and hatred towards the green beasts. But as the undead has risen to imense power also he should realise that orcs are not the only threat.

Lord Falric,
Former captain of Lordaeron, now the puppet of evil. Hoping to bring the mercy of death upon his former comrades, he destroys all in his path. His love and hatred for King Arthas keeps him going.


Sources:
Dwarven Miner from mOgreman
https://www.hiveworkshop.com/members/mr-ogre-man.288788/#res
(also see the epic second war remake)
Dragonmaw grunt from bagysta
https://www.hiveworkshop.com/threads/dragonmaw-grunt.325672/
Dwarf theme from MelNefys
https://www.hiveworkshop.com/threads/dwarf-music-gameplay.347309/
(Loved this one)


Important notes:
  1. This map does not promise or guarantee any form of quality. Players might find the campaign not to their liking as it is Not the same quality as a blizzard campaign. So please don't expect quality like some of the big custom campaigns out there. This is just an alpha and I am also kinda busy with university. (tho i hope to improve the campaign with a big update when i can find the time)
  2. This is supposed to be the start of a series of (halfbaked) campaigns that are meant to be the sequel of the frozen throne. This sequel is called "the new order"
  3. This map tries to follow warcraft 3 lore mostly and not wow. This will not always be consequent. However, muradin is dead for real. Stormwind is still destroyed and does not play a major part in the campaign.
  4. English is not my first language.
  5. I hope that if you decide to play the campaign, you will enjoy it somewhat! If not, then my apologies, but no need to curse it down all to the bottom of the ocean as I have seen happen to numerous other campaigns made by beginners.

Have fun and start the story of:
Warcraft 3, the new order
Part 1, alliance of ironforge

https://www.youtube.com/watch?v=C4crXJ37JDQ

Coming soon:
Struggle for outland
Divided in a illidan part, Fel orc part and Akama part.
Return of the king


Version 0.2
New minor characters
New Themes
small Fixes
New speech+ some spelling

Version 0.3
New minor character
small fixes
New speech
New models added
minor update
Next up:3 missions of the illidari

Still missing
Inventory doesn't carry over to the next mission
Kultiras/green peasants are slow to repair
Previews
Contents

The Ironforge Alliance: TNO,v.0.4 (Campaign)

Reviews
deepstrasz
No skip cinematics. Many cinematic fade to black filter bugs, them appearing too late or when they shouldn't. Also sometimes camera not resetting properly after a scene and units briefly selected during cinematic mode. Neutral hostile units don't give...
Level 10
Joined
Aug 25, 2018
Messages
122
Mission 1
call to arms on dwarf workers do not work
Why do you have 3/3 melee and 3 range damage but 0 range armor?
cutscene with gryphon riders it refers to them as wildlife dwarfs. Conversation after killing undead outpost the dwarfs are now called wildlhammer dwarfs

Mission 2
items not carrying over

Mission 3
nothing new

Mission 4
level went down to 3 with exp maxed at 500/500
workers will not repair ships, they just kinda of sit there and will repair greens boats but not mine
1688422427552.png


Mission 5
character is now level 10?
Hotkey for war golem in barracks is missing
call to arms is working now on worker units

Mission 6
was straight forward nothing really noticeable

Mission 7
Golems can not walk into cave system past yellow there is not enough space


There are some pathing issues of several of the maps idk if its a reforge issue or something else. Units tended to line up 1 by 1 in like the bigger open areas
Overall it was fun playthrough.
 
Level 3
Joined
Jan 11, 2023
Messages
4
Mission 1
call to arms on dwarf workers do not work
Why do you have 3/3 melee and 3 range damage but 0 range armor?
cutscene with gryphon riders it refers to them as wildlife dwarfs. Conversation after killing undead outpost the dwarfs are now called wildlhammer dwarfs

Mission 2
items not carrying over

Mission 3
nothing new

Mission 4
level went down to 3 with exp maxed at 500/500
workers will not repair ships, they just kinda of sit there and will repair greens boats but not mine
View attachment 439076

Mission 5
character is now level 10?
Hotkey for war golem in barracks is missing
call to arms is working now on worker units

Mission 6
was straight forward nothing really noticeable

Mission 7
Golems can not walk into cave system past yellow there is not enough space


There are some pathing issues of several of the maps idk if its a reforge issue or something else. Units tended to line up 1 by 1 in like the bigger open areas
Overall it was fun playthrough.
Thank you for the feedback. The items not carrying over will be fixed. Strange that the greenpeasants did not repair your ships. I will look into that as well. Glad you enjoyed it.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,882
  1. No skip cinematics.
  2. Many cinematic fade to black filter bugs, them appearing too late or when they shouldn't.
  3. Also sometimes camera not resetting properly after a scene and units briefly selected during cinematic mode.
  4. Neutral hostile units don't give experience past level 5. Maybe intended.
  5. Destroying Nekros' Town Hall says the orcs won't bother the player anymore. True but some of Perenolde's goons still go there. Not only that but they also remain there if there's nothing to destroy.
  6. During the intro in chapter 3 you get "mission failed". Happened during the villagers running part. Restarted and it didn't happen again. Weird. Actually, I keep getting mission failed even a few seconds after the intro. It's because of a low HP footman getting killed by a bandit in the southeast.
Pretty borderline Simple-Recommended. Overall, pretty basic.

Approved.


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deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,882
Can it be played in classic?
Although the recommended version shown is 1.30, the assets (models etc.) used are for Reforged. I think before the custom campaigns feature were put back into the game, mappers added Reforged maps into older game version campaign files as a workaround. So, no, it doesn't work properly for Classic sadly, unless you want to see missing unit textures (they look like shadows).
 
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