Review Time Baby!
Quick Summary: This game feels like a frankstein of Angel Arena, Chaos Survival, and Classic Dota. The mechanics and gameplay are simple, yet eloquent. They run smoothly and are as complicated as they need to be. Most new games feel overwhelming with how different each of them are. This game thrives on being new exciting and different, yet it still holds onto that comforting familiar feeling that the classic custom warcraft maps have.
This game has great bones and a lot of potential to become a new classic. It just needs some tiny bugs fixed, some character balancing, and maybe some new mechanics added. Overall I would give this map 4.25 Stars out of 5 with the potential to maybe become a 5 star map!
Here are the details of my experiences playing your game and specific feedback I have:
Map Design and Terrain: The game map is extremely cool and satisficing how well done the geometric design is made. As for the close up terrain, I'm neutral on it. This map is lacking the finer details that the forest biomes call for (like shrubs, bushes, flowers, random rocks, rubble, and etc). Add some details to all of your terrain and it will pay off greatly for you.
Lobby: The Map Description is straight forward and yet it gets the players excited for the game.
-I think this map has too many player slots. It is pretty difficult to get a full lobby or even a semi full lobby. I would recommend removing one player slot for each team, or add a another bot on each team that is a random hero. I think both or just one of them would help with this problem.
Shops: Such a slick and easy layout for each shop. I was left with no questions with where to find each type of items and how to craft better items. Good job not making this area of your game not too complicated!
-Maybe consider lowering the price slightly for each tome.
-Consider adding a secret or teleporting shop in the creep area in between the lanes.
Gameplay:
-Maybe make it so heroes have their hero abilities cooldowns refresh/reset when the duels start.
-I would make the income timer hidden or have it in your scoreboard since you want to try and make the players screens as open as possible.
-You should totally add some music to this game and maybe add some more in-game sound effects.
-It could be cool to have a gamemode for a quick gameplay experience. Where all the towers have less hp and deal slightly less damage, since the games run a tad long.
-Consider adding random global events. For example every 9 minutes one of five different events takes place that affects all players the same way whether it is good or bad.
Heroes:
Sleeper (Ole)- He has a cool and unique design, his playstyle requires a moderate amount of strategy which I had found engaging. His overall power seems weaker than the rest of the other heroes.
Batman- Starts overpowered and curves and balances out fairly against the other heroes in the late game. He seems to have a visual glitch when you use the Batmobile attack, where he goes full blacked out after the attack is carried out. The Batmobile is nice for farming creeps with low risk. Try to give his passive aura power a more simple and clear description of what the power does. Consider slightly nerfing him, but job well done on this hero, he has a versatile move set that is fun to use!
Exis- DONT CHANGE ANYTHING with this hero. Everything was balanced perfectly with her. The mount is my favorite power of this entire game (so far), I love how this character plays as a glass-canon.