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Blood Tournament Reloaded

Blood Tournament Reloaded


This is a remade version of the Blood tournament map with my personal touch.

Players construct buildings that spawn groups of units on a battlefield in 7 free-for-all rounds.
You earn blood points by killing enemy units which can be spent to build or upgrade your units.
Featuring big battles and a lot of blood.

Choose a faction amongst Human, Orc, Undead, or Night Elf.
Experiment with different builds and find the optimal army composition.
Enjoy the mayhem!

Estimated play time : 30min


Game modes

This version features multiple game modes to add some degree of replayability.
Red player has 60 seconds to choose the mode from the following list.

Modes can be put in one line, meaning you can save your favorite modes into a txt file and copy/paste into the chat.

Upgrade through items

This version features an upgrade system using items bought by the building, you can :
- Add/replace an ability on a unit
- Add additional units to spawn
- Replace spawned units with another

Example:
- A 10x Footman building can add a captain and gain defend ability.

Army previewer

In previous Blood tournament, it was hard to tell exactly where your units would spawn.
This game attempts at solving this issue by featuring a sort of "previewer" during the build phase, you can see where your units will spawn on the battlefield.

Bots

This game can be played with computer players, although they only build random things, I found it rather entertaining to play solo against 7 bots, better than nothing.
Bot replaces leavers.
You can type -bot to be controlled by a bot.

Source

The map is made with Wurstlang and is open source, it can be found here : https://github.com/Jaccouille/wc3-blood-tournament

Credits

For sharing Wurstlang related knowledge and code: Frotty, Quazz, Master-Troll, Overkane
For answering editor/trigger related questions : Duckfarter, raypack, Chaosium, Gnuoy
For making a cool Star Wars Blood Tournament map that inspired me to make this: Baal

Models:
General Frank, Orb of blood, (edited to reduce rotation speed)
Ujimasa Hojo (edited his paladin model, changed material type to additive or something to make a ghost paladin)
stan0033, Directional Arrows
Hate, Sweep attachment
imForFun, Straw hat
Found demon pillar here: UTM Outland, made by Dan van Ohllus


-(HU) Priest now dispels summoned unit upon attack for 150 damage
-(NE) Increased frenzy movement speed boost 30 -> 80%
-(NE) Reduced entagling root movement speed slow 70% -> 50%
-(UN) Changed Vampire price from 100 gold -> 50 gold + 500 blood points
-(UN) Fixed bug where non vampire unit would get the blood harvest bonus HP/Damage
-(UN) Reduced abomination armor 4 -> 0
-(UN) Reduced abomination disease cloud damage 20 -> 15
-(UN) Unholy aura heal increased from 1% max hp to 5 flat + 1% max hp
-Added tooltip when player is being controlled by bot
-Bot can be disabled by clicking around
-Can now put mode in a single line e.g \"-r 0 -hm 0.5 -dm 2 -sg 10000 -sb 100000\"
-Fixed bug with wrong round winner
-Increased start round vote duration so it doesn't expire after 60 seconds
-Made trade gold & start round unavailable during round
-Tournament manager now moves nearby center for final round
-(HU) Added bash 30% to Crusader (forgot to give the ability)
-(HU) Reduced sniper and rifleman explo ammo hp 440 -> 290
-(NE) Changed Mountain Giant armor from fortified to large, increased hp 2400 -> 2800, reduced price 300 -> 100 gold
-(NE) Increased Haunt cooldown 10 -> 15, duration 5 -> 4
-(NE) Increased taunt cd 10 -> 15 seconds
-(NE) Reduced Archdruid hp 1800 -> 1600
-(NE) Reduced BearForm HP 2400 -> 2000
-(NE) Reduced Entangling Root HP 200 -> 100, duration 10 -> 6 seconds
-(NE) Reduced Moutain giant damage by 20, its gold cost from 300 -> 200
-(NE) Reduced bear form armor 6 -> 4
-(NE) Reduced wisp hp 20 -> 10
-(NE) Removed Hardened Skin 5 from Druid of the claw
-(NE) Replaced Howl of Terror by Frenzy on Owlbear, cleave 30% by cleave 30%, reduced HP 2400 -> 1700
-(OR) Increased farseer spirit wolf cooldown 30 -> 45
-(OR) Reduced Marauder hp 1600 -> 1500, attack speed 1.5 -> 1.6
-(OR) Reduced Warmonger deflect 75% -> 30% chance to trigger
-(OR) Reduced berserk armor 5 -> 2, damage by 5, attack speed 1.3 -> 1.4
-(OR) Removed Critical Strike from marauder, added burning blade
-(UN) Added blood harvest ability to vampire & vampire lord, reduced vampire count from 3 to 1, gold cost from 300 to 100
-(UN) Added burning archer back
-(UN) Increased abom count 1 -> 5, gold cost 100 -> 300, HP 2400 -> 1400, damage 130 - 170 -> 80 -> 120
-(UN) Increased range on all raise skeleton abilities 750 -> 1000
-Add \"-ready\" command to start round (-r already existed but ppl were typing ready)
-Added afk detector, player that haven't moved during 30 seconds after beginning of a pre-round phase will be controlled by a bot
-Added back Sell All to builder
-Blood points are now given after round end to avoid people upgrading building during the round
-Fixed -r mode, should be possible to play more than 7 rounds
-Fixed bug where blood points for winning round weren't given to winner
-Increased damage type dealt to spectra, Pierce 10 -> 20%, Normal 20 -> 50%, Siege 10 -> 50%
-Increased default interlude time 90 -> 120 seconds
-Increased quarter final preparation time 120 -> 180 seconds
-Prevented repick after random
-Reworked all unit damage so they round to 0 or 5 for better clarity
-(HU) Reduced spell breaker HP from 1000 to 750
-(OR) Added Maurauder, upgrades from raider, gains critical strike
-(OR) Changed grunt & berserk armor type from large to Small
-(OR) Removed killing spree from berserker, reduced DPS, reduced HP 1000 -> 800
-(UN) Added spectral sage, upgrades from necromancer
-(UN) Reduced Vampire armor 4 -> 2, HP 1800 -> 1600
-(UN) Reduced Vampire attack speed 1.0 -> 1.2
-(UN) Reduced Vampire lord armor 8 -> 5, HP 2400 -> 2000
-(UN) Removed lifesteal from vampire & vampire lord
-Fixed bash ability
-Fixed damage & hit point multiplier mode for summoned units
-Hide sell building during round phase
-(HU) Increased Priest hitpoint 140 -> 220
-(UN) Removed burning archer (it was bugged)
-(UN) Vampire lord carrion swarm damage 100 -> 75
-(HU) Reduced Crusader HP 1600 -> 1300
-(HU) Reduced Rifleman HP 440 -> 290
-(NE) Increased Druid Talon DPS and HP 160 -> 210
-(NE) Modified Entangling root to spawn a AoE slowing ward like unit
-(UN) Added disease cloud to abomination, reduced cleave from 30% -> 20%
-(HU) Reduced Slow duration from 15 to 12 seconds
-(NE) Reduced moutain giant freeze after taunt cast
-(NE) Reduced starfall max damage from 600 to 400
-(UN) Increased carrion swarm cooldown from 6 to 10
-Added minimap ping on army preview position
-Can now sell upgraded buildings & buildings containing items
-Doubled unit HP, increased most ability damage
-Fixed Health Multiplier mode
-Removed bridge to smooth up army movement
-Removed sell all, added unstuck unit ability to builder
-Removed sheep sound on building move cast
-Smoothed up army movement to center
-(NE) Fixed huntress bounce reduce damage to 50%, used to not work
-(NE) Reduced Avatar attack speed, armor from 7 to 4
-(NE) Reduced starfall damage from 100 to 60
-(UN) Reduced plague bearer price from 600 to 500 blood points
-Added blood donation, players may get bonus blood points after each round if they are behind in the game
-Added random hat to randomed builder
-Added ready ability on builder so player can start round earlier
-Increased all Aura area of effect from 900 to 1200
-(HU) Increased soul burn cooldown from 3 to 5 seconds
-(OR) Increased Ogre Swing attack speed slow from 20 to 40%
-(UN) Increased Lich Raise Revenant from 750 to 1500
-Added more bridge to reduce unit lagging when moving to middle
-Potentially fixed desync issue with ogre
-(HU) Decreased Priest HP from 160 to 70
-(HU) Increased Priest damage by 4, attack range from 400 to 650
-(HU) Increased all Priest spell range to 700
-(NE) Increased Druid of Talon HP from 60 to 80
-(NE) Increased Wand of illusion cast range from 500 to 600
-(NE) Lowered Druid of Talon damage by 6, increased attack from 400 to 550
-Fixe demi-final scoreboard bug
-Fixed spawn bug where squad spawn would stop after reaching end of line
-(HU) Fixed sorc fire orb visual effect
-(HU) Increase sniper price from 50 to 100 bp
-(HU) Increased rifleman explosive ammo damage by 10
-(OR) Fixed ogre magi firebolt stun
-(OR) Reduced Witch Doctor HP from 140 to 100
-(OR) Reduced healing wave heal from 125 to 75
-(UN) Added Spawn Gut Crawler item to Abomination
-Added an army previewer to preview the units position on the arena
-(HU) Replaced paladin cleave by 30% stun
-(NE) Reduced Mountain Giant damage by 30, added 20% cleave
-(OR) Replaced Witch Doctor acid bomb by healing wave as base spell
-(UN) Null damage Orb now adds 15 damage to necromancer
-Named tournament manager
-Reworked building terrain
-Units now spawn from the portal and position themselve on the battlefield
-(HU) Reduced ghost paladin hp from 600 to 450
-(HU) Reduced sniper damage
-(HU) Removed paladin cleave
-(OR) new unit : Ogre magi alternative to armored Ogre
-(UN) Fixed skeleton death giving corpses
-Added total BP sum
-Added total blood point spilled at the end of the game
-Increased all projectile speed
-(HU) Replaced sorc fire shield by soul burn
-(NE) Changed bear form armor from large to small
-(OR) Improved raider burning blades
-(UN) Reduced Lich revenant count from 2 to 1, improved its stats
-(UN) Replaced necro skele mage by skele Orc
-Added music for elimination pahse
-Bot now replace leaving players
-Fixed Affliction reduction speed not working
-Fixed army points tooltip display on unit item
-Fixed some tooltip
-Fixed vote system
-Reduced carrion swarm max damage
Previews
Contents

Blood Tournament Reloaded v0.2f (Map)

Reviews
deepstrasz
A pretty nice concept. Nothing that much to say, seems quite fun. Maybe you can expand with races/factions and game modes further. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,897
A pretty nice concept. Nothing that much to say, seems quite fun. Maybe you can expand with races/factions and game modes further.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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