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XANID (The Platformer)

Discussion in 'Map Development' started by Uberplayer., Apr 7, 2010.

  1. Uberplayer.

    Uberplayer.

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    X A N I D

    The one and only real platforming experience for Warcraft III: The Frozen Throne.

    --------------------------------------------------------------------------------------------------
    level1a.jpg level1b.jpg level1c.jpg
    screenA.jpg screenB.jpg screenC.jpg
    --------------------------------------------------------------------------------------------------

    Download Demo

    Credits

    Scripts:
    - Uberplayer
    - Vexorian


    Models:
    - _-nexXxor-_
    - Callahan
    - Dan van Ohllus
    - Devine
    - iNfraNe
    - shamanyouranus
    - tee.dubs
    - Uberplayer
    - Vicboy
    - WILL THE ALMIGHTY


    Textures:
    - _-nexXxor-_
    - Dan van Ohllus
    - Google + Uberplayer
    - Uberplayer
    - Vicboy


    Special Thanks:
    - Artificial (brains)
    - Larcenist (part-time hikikomori)
    - Mr.Goblin (the greeniest goblin)
    - Smith_S9 (clever cookie monster)


     

    Attached Files:

    Last edited: Jul 5, 2011
  2. Amigurumi

    Amigurumi

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    looks nice, awesome use of models, nice atmosphere.

    But the demo map doesn't work, gives fatal error after starting it.
    (Yes, I have latest wc3 patch :p)
     
  3. Uberplayer.

    Uberplayer.

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    That is weird, I just tested and it worked fine. And you're also the first one to have this problem, or the first one to report about it.

    Thanks for the comments!
     
  4. Amigurumi

    Amigurumi

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    hmm weird. I redownloaded it, and still doesn't work. I try it with the
    TheHelper download file, maybe it's because hive(?)

    //Edit: nope, doesn't work, too. Maybe it's because my warcraft bugs, I try/find out how to fix it.
    //Edit2: nothing seems to work. I try it tomorrow.
     
  5. Uberplayer.

    Uberplayer.

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    I have no idea what the problem could be. Wild guess of the week: Maybe you're a Mac user and there's something Macs do not like in this map.

    By the way, that model of yours, Evil Beholder, fits this map perfectly. I already implemented it as an enemy. Though it's Spell Slam animation seems to use wrong filter mode for the particle textures. Awesome work!
     
  6. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    Looks really cool.. will try it tomorow. Nice logo btw :D
     
  7. PurgeandFire

    PurgeandFire

    Code Moderator

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    This is fun. I didn't know you still mod. =P

    An awesome project. I tested it and it was pretty fun. I didn't realize at first what the orb thing did. I thought it was just there for something later on. So I restarted the mission a few times until I realized it gave me a double jump. =P

    He is very slippery, but I like it since it makes it challenging. It is like playing Super Mario Advance 2 with luigi. (he always seemed a bit more slippery than mario)
     
  8. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    Tsk tsk tsk, you attempted to protect your map.

    Anyway a quick glance at the triggers shows that it uses nothing more than basic collision concepts.

    I take it your engine has limited support for circles of triangles? Still nice work on the model animations, its tough to get that damn walk to work properly.
     
  9. Uberplayer.

    Uberplayer.

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    Thanks for the comments everyone!

    It would be nice if you could feed my back after testing!

    I started modding again like few months ago. I should probably move the orb or give some message that tells what it is. You get used to the sliding pretty quickly, I no longer have any problems with it. :gg:

    Good to see you BurgerFire!

    I never ever would attempt to protect it and fail. I just don't care if you can open it in the editor. I don't honestly care if you copy my map. I just care for the filesize, and that is the reason I optimized it like I did.

    I use sort of bounding box method for detecting collisions. And I have no use for circles/triangles (at least yet) so I think it would be waste of time to fight with such scripts. I always had problems with movement, but this time I think I pulled it out perfectly. I'm totally satisfied with it.
     
  10. Amigurumi

    Amigurumi

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    It works now. Problem was the program 'Manabars'. Closed it and it worked perfectly :D
    Movement is quite nice, but you should reduce the speed, how fast you slip, it's quite
    hard to get ontop of the underwater blocks.

    hehe, cool :D
    Hmm, what problem? Wrong particles at the wrong animation? Could you please elaborate this?
    +rep for this nice piece of work!
     
  11. Jaakko

    Jaakko

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    This looks like it could be something interesting. If there comes some level out I'm going to try it.
     
  12. Uberplayer.

    Uberplayer.

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    Thanks for the comments, once again! :aht:

    I will increase friction by a little as enough people have complained about it, then. And underwater movement is in the makes, so you can swim there by tapping up arrow key. Still having some logic issues when trying to make it always play walk animation when it's underwater but not standing on ground. Lol.

    I took a screenshot of the model from the World Editor (it's same in-game).
    (image removed)
    It's Spell Slam animation playing there. You can see the particles correctly in War3ModelEditor, though.

    When I have the engine working perfectly, I can start designing the levels damn quickly. For now you have to settle for demo stages.
     
    Last edited: Apr 8, 2010
  13. Amigurumi

    Amigurumi

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    oh, didn't realized it. Well I updated the model, you can download it again, if you
    haven't already changed it by yourself. :)
     
  14. Uberplayer.

    Uberplayer.

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    Well yeah, I changed it myself. I hope you don't mind, even though ReadMe clearly states no edits to the model without permission of the author. Thought it wouldn't matter. :at:
     
  15. Uberplayer.

    Uberplayer.

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    Updated to 0.0.N. Changelog and map in the first post.

    EDIT:// Fixed invisible wall, 0.0.Nb.
     
    Last edited: Apr 8, 2010
  16. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    This game looks awesome I tested it..

    but I got lost.. in the demo, after I get the shiny bubble.. I'm stuck.. have no idea where to go.. wich makes the game quite ''short'' :p
     
  17. Uberplayer.

    Uberplayer.

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    It's just a demonstration/preview of the game. Once I get the engine working perfectly I start building the real one. Until that it'll be just small updates and new features. Sorry about that, but it's just a lot faster to fix everything when people test it and give me comments.

    In the end it's not going to be short, I promise you that. I have quite nice (cliché) story for it already, but that'll be revealed later. It wouldn't make sense to have a full story there with just a demo map that has nothing to do with the story.

    Thanks for commenting :).
     
  18. Mr.Goblin

    Mr.Goblin

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    oky.. well than.. great demo.

    Like the other said.. maybe he runs too fast, wich makes him break where we don't really want to.

    the wall textures are great, the character is really lovable and funny.

    You could add a background music tought :p

    I suggest you also to variate the map.. like.. add some spot lights.. or add a few sewing line in the background.. and for the obstacles.. insted of always using the cubes, you could change it for decoration (power line, crashed car, trash can) etc.
     
  19. Uberplayer.

    Uberplayer.

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    But you can break darn quickly by pressing arrow key to the other direction. Anyway, I will increase friction a bit more then.

    Music will be added definitely. Sounds and other stuff too.

    Good idea. I will add details, but I don't think it's really needed for a demonstration.

    Thanks a lot for the feedback :thumbs_up:!
     
  20. RagnarawK

    RagnarawK

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    This is really good, keep it up. Also, how did you get 2d to work like this? I'm a triggers noob just attempting to learn JASS and i've not been able to figure this out.