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[Campaign] Flight of the Snow Witch

Discussion in 'Map Development' started by darwin, Aug 16, 2017.

  1. darwin

    darwin

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    The Hive Workshop

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    Map Info:

    Flight of the Snow Witch is a 10-map campaign set in the Talislanta RPG universe, though it is assumed players are unfamiliar with the setting. The player leads the civilized forces of the Seven Kingdoms against the united barbaric hordes of the Submen. The player can choose from four different Heroes, each of whom tells a different story, with some different quests, different abilities, and a different cinematic ending.


    The campaign features all new Heroes, units, spells, and three high quality action-based mini-games similar in gameplay to my Battle for Tatooine map. The campaign is fully voice acted.


    Currently, the game is ready for playtesting. If you are interested in playtesting, send a message to Darwin here at the Hive Workshop. Play time from start to finish (including an optional Prelude map) is approximately 10 hours.


    Game Style: Single player campaign. Traditional gameplay with Heroes, bases, units, as well as action-based mini-games.


    Trailer:




    Features:



    Four Heroes / Four Stories:

    Choose your hero:

    Players choose from among four main Heroes, each with a different play style, different spells, and somewhat different storylines and endings. My hope is that this dramatically increases the re-playability of the campaign.

    Your main hero has eight abilities, and can count on help from three or four supporting heroes throughout the campaign. The main heroes are:



    Aquamancer. Zarillo Wavecrasher is a spell-thief and revolutionary whose story begins with him in the custody of the Seven Kingdoms military police. During his escape, he discovers a threat to his country. The Aquamancer’s story is more humorous than the others and is light in tone. Zarillo’s spells specialize in self-heals and movement.

    Sample spell: Liquid Evasion turns the Aquamancer to water temporarily, removing negative buffs, restoring a minor amount of health, and preventing targeting by enemies. It can be auto-cast.


    Liquid Evasion:


    Aeromancer. Koraqus Windwalker is a war scholar and analyst who advises the Seven Kingdoms’ military. He has warned for years that the Submen could unite in opposition to the civilized races. The Aeromancer’s storyline is more cerebral and plot focused. His spells specialize in anti-air and area of effect attacks.

    Sample spell: Lightning Ball is one of the Aeromancer’s starting spells. Casting it turns the Aeromancer into a ball of lightning that darts out to the target point and then returns, damaging enemy units along the path.


    Lightning Ball:


    Geomancer. Shalizar Rockbinder is a front-line commander of the Seven Kingdoms’ military, and was well respected among them. He took on a more advisory role after his wife took ill and moved to the Northernlands hoping the cold would treat her lung condition. The Geomancer’s storyline deals more with adult relationships. Shalizar’s spells specialize in defensive and stun attacks on ground units.

    Sample spell: Boulder Toss is the main attack ability of the Geomancer. It sends boulders from the ground into the target area, stunning and damaging ground units.


    Boulder Toss:

    Pyromancer. Thalarios Cordring is a commander in the Seven Kingdoms’ military and is known for his pride and martial prowess. His skills are put to the challenge when he discovers the Submen threat. The Pyromancer’s story fits the traditional hero genre. Thalarios focuses on heavy damage spells at the expense of defense.

    Sample spell: Sassan’s Fiery Motes is a basic attack ability for the Pyromancer that targets one enemy unit for large damage. However, if the unit is killed by the blast, the corpse will explode and distribute the remaining damage (multiplied by three) among enemy units near the target. By targeting the weak for execution, the Pyromancer can turn this spell into a highly mana-efficient area of effect spell.


    Sassan’s Fiery Motes:





    Over a hundred new spells:


    All player units have new abilities. Many spells are fairly simple in design, e.g. the darkling’s Sneak ability is a retooled Windwalk spell. But other spells are heavily triggered to create new effects, e.g. the Geomancer’s ultimate moves the ground beneath his feet to launch him into the air like a trampoline-jump, and then he turns himself to stone and encases himself in rock, hurling himself at the target point and damaging enemies in the area.


    Some sample spells:


    Arcane Armaments & Arkon’s Grasp. Cymrilian Swordsmages are one of two casters in the Seven Kingdoms Army. Swordsmages use mage to augment their front-line fighting abilities. Their second spell – Arcane Armaments – enchants their blades and summons a shield, increasing their damage and defense, as well as enabling a lightning attack with each strike that interrupts enemy attacks and spells. Their third spell – Arkon’s Grasp – is channeled and holds one enemy ground unit in stasis, doing shock damage to them over time.


    Giant Strength . Cymrilian Mages are the support casters of the Seven Kingdoms Army. They can restore mana to their allies, and turn them permanently invisible. Their third spell is “Giant Strength.” This spell enlarges nearby melee attackers and increases their damage. The spell can stack up to 5 times, and fades over time so that the unit will slowly shrink back to normal size and damage.




    Intense Mini-games:


    Several maps have mini-games similar to Battle for Tatooine. These mini-games use custom physics, dynamic water currents, custom missiles, and other systems that make for an entertaining action game embedded in a more traditional campaign.






    Sample Maps:


    Prelude: Conclave of the Landbourne


    This map puts the player in the role of the story's primary villain as he comes to power and begins his plot against the civilized peoples of Talislanta. The map starts with a mini-game in which the player steers and commands their equine, engaging in duels duels and jousts. Finally, the player learns of each enemy unit and commands them in battle.


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    Map #1: Into Terra's Arm


    At the start of this map, you will choose your hero and guide him through an underground cave. You will also control Tora the Gnomekin Crystalomancer. Tora uses crystal-magic and can cast any of her three basic spells on large crystal formations to generate more powerful effects on the map.



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    Map #2: Siege of Akmir


    Your hero comes upon Submen forces attacking the Seven Kingdoms' outpost of Akmir. Depending on your hero choice, you may be called upon to control the outpost's crystal tower to help defend the main gates.


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    Credits:



    Tutorials/Systems:
    Kobas
    Mechanical Man
    Aesthetics
    Vexorian


    Loading Screens/Map Preview Image:Talislanta free release: Talislanta Library



    Voice acting:
    Aamanians – Pizzayola @ Fiverr
    Aeromancer – Elf Lord @The Hive
    Aquamancer – Darwin @The Hive
    Arkonitus – Elf_Lord @The Hive
    Arimite people – deepstrasz @The Hive
    Azmarandar – voiceactorguy @ Fiverr
    Beastmen – UCLA Phonetics Lab
    Chanan men – UCLA Phonetics Lab
    Chanan Witch (Rashmi Sharma) @ Fiverr
    Druhk – Mike Togtman
    Female Cymrilians – AshleeTodd @ Fiverr
    Geomancer Hero - Jimmy VanDommelen
    Gluglug – Mike Trogtman
    Gorock – Mike Trogtman
    Ironskull – Devine @The Hive
    Karthik/Mordantias – voiceactorguy @ Fiverr
    Kharakhan Giants – Mike Togtman
    King of Cymril – Elf_Lord @The Hive
    Kotar – NightStalker @The Hive
    Lord Avemar - Carmen Ligato
    Male Gnomes – Darwin @The Hive
    Mirin/Rasmiran - necromancer4 @ Fiverr
    Mistina – Lesknox @ Fiverr
    Sabsorian – voiceactorguy @ Fiverr
    Samara - Gwyneth Galvin @ Fiverr
    Sechi – Deepstrasz @The Hive
    Snow Witch - Elsie Lovelock
    Stryx – UCLA Phonetics Lab
    Thalarios Cordring - Mike Togtman
    Thrall warriors – Mike Togtman
    Tirshata/LaShanta – Darwin @The Hive
    Tora Obedio – Gwyneth Galvin @ Fiverr
    Vrag - David JG Doyle
    Zangestad - StevenPFortune
    Zairat – Elf_Lord @The Hive
    Zaratan - StevenPFortune
    Zassara – Doomcore @The Hive
    Zazz the Hammerer – Mike Togtman
    Zilistra - Jimmy VanDommelen
    Zinnata – Doomcore @The Hive
    Zoustag - StevenPFortune


    Extra Sounds:
    Wind by Mark DiAngelo (during blizzard)
    Thunderstorm by Mike Koenig (during storm)


    Music:
    Blizzard Entertainment
    Two Steps from Hell


    UI:
    I3lackDeath


    Models:


    SpiritLinkTarget by JetFangInferno
    Glaciar Aura by Daelin
    Shiva's Wrath and Shiva's Enchantment by JetFangInferno
    Frozen Orb by Daelin
    Glacial Aura by Daelin
    GreenMalachite by RodOfNOD
    DragonSpawnGreen by alfredx_sotn
    queu1 by unknown
    Pit Garomaul by Sheyd
    Thunderman by RightField
    webward by RightField
    Cleansefx by SantoRayo[iP]
    WarMage by armel
    Trollmage by Nasrudin
    OrcWarStation by Nirvendor/ThePlacidOne
    SpiritLinkTarget by JetFangInferno
    Titan by Oniwaga
    Ultimate Explosion - Will the Almighty
    Ultimate Explosion (massive explosion) - Will the Almighty
    Ground Explosion - Will the Almighty
    Flamethrower - Will the Almighty
    IceApult by ColdStar
    Eryops by ThunderLizard
    Frost Warp by Pyritie
    Water High by Pyritie
    Frost Nova by Daelin
    Watery Aura by sPy
    Water Nova by Retrosexual
    Air Essence by Retrosexual
    Scamp by Mc!
    TikiIceMage by Cookie
    Chaos Warlock Green by Arvedui
    Red Laser (reskinned by Darwin) Champara Bros
    Air Elemental: thunderman by RightField
    Aeromancer's attack: lighting bolt by Champara Bros
    Black Wind: ShadowTornado by JetFangInferno
    Whirlpool by Mc !
    HeroMoonPriestess by garfield
    ShadowTornado and IceTornado by JetFangInferno
    Ice Bolt by Horn
    Orc Commander by wingednosering
    StoneCircleShieldTarget by JesusHipster
    Butterfly icon by Anachron
    SunfireMissile by pWn3d
    Air Essence by Retrosexual
    Lightning Bolt by Champara Bros
    AncientDragonLord by Cookie
    Mercenary Barracks by Ultimata
    Web tileset by Thunder Mare
    Ballista missile by Uncle Fester
    Log by Sin'dorei300
    Lightnings Multiple by Tranquil
    Castle parts by IllidanEvilX and Tranquil (from UTM)
    AlgarvianTownhall by RightField (minor reskin by Darwin)
    Trebuchet by OlafMoleMan
    Naboo doodads by Illidan(evil)X
    Shark by MiniMage & Kellym0
    UndeadtransportShip by Dmitry Rommel
    Pier by Mike
    LightningNova by dhguardianes
    gate by Shadowkiller
    animated grass by Nasrudin
    EerieFog by sc_freak
    lizardmen by Gluma
    Forcefield model by Fingolfin
    Forcefield skull image by SignatureBob
    Applause.wav by Bansemer
    TornadoMissile by BurninRose
    OrbOfWind by UgoUgo
    WindElemental by icewolf055
    Brass_Borer by –Grendel
    Heart by republicola
    BerryBush by HerrDave and Jim22
    Destructable Plant & Grass By HappyTauren
    Fern by OlafMoleman
    Glowing Thunder Rune by ChaoticHunter
    Plasma Grenade by WILL THE ALMIGHTY
    EMP By AlienAtSystem
    Lightning Bolt By Champara Bros
    PeeKay's Lightning Sphere By PeeKay
    Zap Missile By Thrikodius
    Cold Buff By dhguardianes
    Trees in final map by Fingolfin
    Green Light by nhocklanhox6
    TownCenter (Aeriad Treefort) by RightField
    Whitecloak (Mirin Tundra Scout model) by HerrDave
    HaradrimAssassin (Arimite Revenant) by Uncle Fester
    Crusader (Aamanian Warrior-Priest model) – Miseracord
    Skirmisher (Aamanian Squire model) – Rostrodle
    VikingLongBoat (Cyrmil transport ship) - Olafmoleman
    Stomp by nGy
    Death Grip by Azsure
    MagicShield by JesusHipster
    HealingWisps by JetFangInferno
    Animated flower by Kellym0
    BTNArrowShower by The Panda
    Bloodbreathdamage by JetfangInferno
    RadioactiveCloudRED by Callahan
    Spiked Shoulder by HammerFist132
    Wooden Village by Callahan
    Blue Dragon Nexus by MatiS
    Invasion Vine by Callahan
    Goblin’s Tongue and Governor’s Crown by Remixer
    StreamSmoke by Ergius
    WoldRidingHunter by Cuore & Mister Haudrauf
    Enchanters Tower by MatiS
    Buche1-5 trees taken from B2Mpack



    Icons:



    BTNRPGOrc by Tenebrae
    BTNEyes by Big Dub
    BTNHighElfEnchanters by Eagle XI
    BTNEarthShield by Darkfang
    BTNMental by alfredx_sotn
    BTNDragonStones by Darky29
    BTNinfernalborder By DevineArmy
    BTNMove by Naro
    BTNOrcCommander by chr2
    Nature’s Wrath, Netherbolt, Void, ProtectionGreen, BTNElektroShock by Berz
    BTNPlagueNova by Hellx-Magnus
    BTNCRGreenagcopy by CRAZYRUSSIAN
    BTNPieceOfShip by NFWar
    BTNCWWoodenShield By CloudWolf
    Ballista by Mike
    BTNBowwithArrow by kola
    BTNMove by Raging Ent
    BTNpetry by PeeKay
    BTNSling by Praytic
    BTNMultiRockToss by The Panda
    BTNRockBlast by Wardota2 Gamer
    BTNAvalanche by -Berz-
    BTNMeteor by 67chrome
    BTNorbofrock by kittenranch
    BTNSandstorm3 by D.ee
    BTNBubbles Golden-Drake
    BTNPowerOfWater by Praytic
    BTNCRTIDEstrike Crazyrussian
    BTNWaterstuffv3 by dansaDisco
    BTNImmolationpeasant3 by kola
    BTNArtilleryAttack by Praytic
    BTNCWFlameAura by CloudWolf
    BTNShockingGrasp by 67chrome
    BTNArmoredFist by Muoteck
    BTNNatureReviveExplosion by Anachron
    BTNItsa bear trap! By General Frank
    BTNKanabo by Dentothor
    BTNMinorHealthPotion by Hemske
    BTNIcyArrows by maxor_gan
    BTNIcesword by Revolve
    BTNWindArmor by PeeKay
    BTNSmoke by Wareditor
    BTNShoulders by Mr.Goblin
    BTNPoisonSpores by Skypsi
    PirateSword by HappyTauren
    Flower1 by exN
    Lotus by JollyD



    Banner background:Jovan Goodall



    Change Log




    Version 0.0


    Initial post:
    No changes yet.






    Author's notes:

    I started this campaign over a decade ago, when we used to have to edit MPQ files manually to change the text of spells. It's been a long journey, but I always come back to this project after a few months to add another map or spell. I hope everyone enjoys the final product. Let me know if you would like to do some testing.

    I can't thank all of the hundreds of people who have helped me over the years (first at Blizzard's map makers forum, and then here at the Hive Workshop) but know that if you ever took the time to answer someone's question on the forum it was almost certainly appreciated. It certainly was by me. Special thanks goes to Deepstrasz here at the Hive, who repaired a broken version of the map that prevented me from opening it.



    Known Issues:

    1. The computer AI is rather unintelligent in most maps.
    2. The SpiritLinkTarget model does not display in game because it references a texture that Blizzard moved in the last patch. This prevents the Crystalomancer's speed boost spell from displaying.
    3. In Episode 3: Trail of the Snow Witch, the unit portraits will sometimes cease to display after a mid-cinematic. Saving and reloading the game will fix this.
    4. There is a slight graphical glitch during the Kiss of the Witch spell that shows the wrong special effect.




    Map Description Template Created by -Kobas-

    Find more here: Map Description - Templates




    Keywords:
    Campaign, Battle for Tatooine, Single Player, Talislanta, Snow Witch
     
    Last edited: Jan 3, 2020
  2. ILH

    ILH

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    Now that's an interesting campaign, especially those 1 unit control games looks reallyyy good
    Sub+ :D
     
  3. Veritas 117

    Veritas 117

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    This looks like an absolute gem. I'm very much looking forward to this one
     
  4. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    Looks like a brilliant piece of work Darwin. I have to say though, while the name is unique, it doesn't really resonate with me. But it's not awful, so I'll leave you to what you want to do about it.
    The trailer is also awesome, but the resolution quality brings it down a lot.

    But overall, the campaign definitely deserves spotlight somewhere. I'll see what I can do in the coming days, should more content / screenshots come out.
     
  5. xISLx

    xISLx

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    "Discussion started yesterday"
    So where've you been hiding it for so long? :D

    The voice acting of (presumably) the main character (orc) is outstanding, the gameplay looks brilliant, and those cinematics effects... man...

    Also, the yellowish orcs with blue eyes and those absolutely green... eh... elves, the settings are surely unique in here. It all reminds of the old classic fantasy books and fiction.

    EDIT: Talislanta you say? Huh, I'll take a look. :)
     
    Last edited: Aug 17, 2017
  6. WarcraftLiterature

    WarcraftLiterature

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    Look's very very good. I love that russian bit at the end. Going to have to watch out for this campaign.
     
  7. A]mun

    A]mun

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    Impressive trailer and voice acting indeed.
    Subbed.
     
  8. Rufus

    Rufus

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    Subscribing casually. :)
     
  9. Mechanical Man

    Mechanical Man

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    Looks good, but I fail to see how is this connected to Star wars.
     
  10. darwin

    darwin

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    The campaign has nothing to do with Star Wars; it's set in Talislanta - a kind of typical magic fantasy genre with 100s of races and cultures. I mention Battle for Tatooine because it's the only other map I've released, and a lot of players liked the action system there. I've used it for several mini-games in this campaign, e.g. boat combat, a racing game with the Orc Raider model.

    Thanks everyone for helping with some of the voices. I should have more updates soon.
     
  11. Mechanical Man

    Mechanical Man

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    Ah, because you were writing about this being related to Battle of Tatooine
     
  12. Doomcore

    Doomcore

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    Subscribing on this ^^. Great trailer indeed, so the gameplay will be greater too.
    Glad to be a part of the project.
     
  13. Morris

    Morris

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    Is this project still in progress?
     
  14. PrinceOfThaWest

    PrinceOfThaWest

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    Is there a way to play at least some of this? This trailer left me speechless so I won't even bother trying to explain why I'd love to play at least first chapter of this, BETA or not.
     
  15. Daffa

    Daffa

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    MUST SUBSCRIBE!

    I really want to see this finalized.
     
  16. King Tidus

    King Tidus

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    looks promising
     
  17. darwin

    darwin

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    Absolutely. Mark my words; this will be completed. I'm still hoping to have it done by Christmas, but the voice acting is taking a while. If you know any voice actors please send them my way.

    You are very kind! I'm about 80% through the voice acting, though I want to recast one of the female roles... and maybe one of the heroes I did myself. It's semi-playable now; but with spotty voice acting and I haven't timed the speech well yet (e.g. how long to wait before people talk in a conversation). Music needs work too. It's close though, I promise.
     
  18. Hetgrum

    Hetgrum

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    Easier on the green colour, please.
     
  19. PrinceOfThaWest

    PrinceOfThaWest

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    And you're very talented, my man. The unique ideas and systems presented in the video so far would really leave anyone speechless. This is one of the campaigns which stand out from the rest in terms of systems and game-play, and on top of that it has unique story-line and lore which is absolutely what I love when I play a campaign. Looking forward for the release when you make those changes. Keep up the great work!
     
  20. Lord Siler

    Lord Siler

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    Hell yea