- Joined
- Apr 23, 2011
- Messages
- 527
A hero defense with dungeon crawler elements.
The map is currently in alpha:
Current features and planned:
Current features and planned:
Current features and planned:
- 4 heroes (abilities incomplete, planned: 8)
- Towers, a powerful but stationary method of defense
- Units, a mobile but weaker defense
- Dungeons that yield different rewards (current: 3, planned: 9)
- Dragons with colors and classes that affect stats
- Hero-defense style waves with semi-random unit types (current: 25 waves)
- Gold, a limited resource gained by constructing a mine, to construct buildings and train units
- Souls (replaces lumber) gained from killing enemies for constructing defenses and hero upgrades
- Housing to limit the number of defenses that can be built or trained
- Equipment system (unimplemented)
Hero Description The Deathwatcher - A ranged DPS mercenary that focuses on shadowplay and archery to deal lethal amounts of damage to both single and multiple targets. The Dreadknight - A melee Tank class hailing from Slacravia that specializes in fire. He ignites enemies with the sword and pushes them away with blazes of fire. The Seasinger - A ranged Support mage that summons water familiars and, heal allies and charm nearby enemies through arcane song. The Faithblade - A melee DPS mage blessed with divine powers that allow him to execute enemies and steal their life and mana.
First public test version (vA1.4) (10/06/18)
Hello!
This is a little project that me and a friend started building up this April from a prototype that we made 2-3 years ago. After 100 or so hours of dev and test, this is what we've come up with. I'm putting this up to get better feedback and to determine the potential quality and replayability of the map, so I can conclude if I want to continue developing this or not. The playtime of the map as it is now is about 45 minutes-1 hour, and a majority of the testing for balance has been done in singleplayer. Only 4 players are currently supported (due to number of heroes).
Do note that some features are buggy/unfinished, some triggers are rudimentary (the spells aren't even MUI! but it's fine given you can't have 2 same heroes at once) but I personally have had fun without any serious bugs while testing this version. Balance and tooltips are definitely not perfect. The map is in the attachment below.
Team:
Light - Code, Terrain, Units, Items
RemorsEcoDe - Terrain, Units, Items
Kiril09 - Units, Testing
Resource Creators:
Diablo 3 Demon Hunter by CloudWolf and Sellenisko
Frost Archon by Misha
Crusader by PROXY
Pickaxe by PROXY
HighElfPriestess by Sin'dorei300 and UncleFester
Weredragons by Kuhneghetz
Raptors by Cavman
Dragonspawn by Sellenisko
Deathwing by Kwaliti
Mine by Mike
Black Glow by Deolrin
Stable by MassiveMaster
HorsebackArcher by kaycei
Mounted Footman by Mephestrial
Dragon Elementalists by General Frank
Wild Horse by iristle
Wall Set by Tranquil
BEDragonhawkLancerFIXED by Wandering Soul
AzureDragonWelp by alfredx_sotn
Dark Lightning + Nova, PhoenixMissile by JetFangInferno
ShadowAssault by UgoUgo
GreenDragonMissile by Darky29
Customizable Effects Generator by JesusHipster
Stained Glass Adventurer UI by Naze
Wandering Swordsman by Grey Knight
TemplarJusticar by Direfury
BTNMoonPriestessCharm, BTNHighElfPriestess by Sin'dorei300
BTNMagicBronzeArmor by Juan Ann
BTNArrowShower by The Panda
BTNGDIceWand by Golden-Drake
BTNWaterMissle by Static
BTNDoombringer, BTNHolyBan, BTNInnerFire by PeeKay
BTNTemplarJusticar by EagleXI
BTNHolyStrikeRemakeFix3 by AbstractCreativity
BTNHolyArrow by Darkfang
BTNIncreaseIncome2 by Wezthal
BTNIronFist by zbc
BTNvoidwalker by Mad
BTNThunderfuryV2, BTNspikedHelm by kola
BTNBlinkV2 by The_Silent
BTNLightningStrikeV2 by Raging Ent
BTNFireCleave by BETABABY
BTNWarStomp by -Berz-
BTNINV_Weapon_Crossbow_04 by Blizzard
BTNHorseShoe by NFWar
BTNCRTideFlow, BTNCommandButtons, ATTstats by CRAZYRUSSIAN
Pathing Check by PurgeandFire/Vexorian/Rising_Dusk
Physical Damage Detection by looking_for_help
Attachments
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