- Joined
- Mar 1, 2016
- Messages
- 3
Hi all. It's a map I've been working on, tentatively called "The Dragon Age".
The object of the game will be to fight through several "AoS" style lanes vs the AI, gaining levels by completing objectives, taking over enemy strongholds in order to advance and such. It will be possible to lose the game by having the enemy push and overwhelm your HQ. It'll be a game for 4 players, wherein an allied AI controls allied fodder...er units.
Right now I've got 10/12 heroes more or less finished, as well as a hero pick system in place. The map itself is currently just a testing ground for abilities against vanilla enemy units.
If you'd like to take a look, I'm including the map. Hint: type !bigpower to gain a few upgrades for the two summonable companions (in the finished product, these will be gained by leveling, currently the test heroes are all on max level - 20).
Most of the abilities I've used have been inspired by DA: O. Some of them work just like they do in that game, others are similar to varying degrees.
Feedback would be appreciated! =)
I can't say when a fully playable beta will be ready - still haven't even touched the terraining and such. I've always been more interested in making heroes. =D
The object of the game will be to fight through several "AoS" style lanes vs the AI, gaining levels by completing objectives, taking over enemy strongholds in order to advance and such. It will be possible to lose the game by having the enemy push and overwhelm your HQ. It'll be a game for 4 players, wherein an allied AI controls allied fodder...er units.
Right now I've got 10/12 heroes more or less finished, as well as a hero pick system in place. The map itself is currently just a testing ground for abilities against vanilla enemy units.
If you'd like to take a look, I'm including the map. Hint: type !bigpower to gain a few upgrades for the two summonable companions (in the finished product, these will be gained by leveling, currently the test heroes are all on max level - 20).
Most of the abilities I've used have been inspired by DA: O. Some of them work just like they do in that game, others are similar to varying degrees.
Feedback would be appreciated! =)
I can't say when a fully playable beta will be ready - still haven't even touched the terraining and such. I've always been more interested in making heroes. =D