- Joined
- Dec 12, 2006
- Messages
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Now I know what you're thinking... I've never EVER finished working on ANY map. Well, my friends, this ends now. See, I've hatched an awesome idea that may just appeal to some of you. I've decided to make a remake of Age of Empires, but at the same time, add a lot of new ideas, and change some things around to work with the limitations of Warcraft III.
Well? Tell me what you think!
Age of Empires: Age of Kingdoms is a free for all real time strategy that takes place in the medieval ages. Players start with the command of a "Kingdom" and various starting units and defenses. In order to win, players must conquer and control all of the Kingdoms (including various neutral ones).
Age of Kingdoms will have many features, some *hopefully* unique from other maps or mods of the same type.
1)As opposed to standard builder-type units, Age of Kingdoms utilizes a "building-plot" system. Each Kingdom gives you access to more building plots that you can use to build various buildings. However, some buildings can be built by a builder unit, such as various defense structures and resource-gathering points.
2)An Age of Empires-type map would not be complete without an Age-advancement system. Ages can be advanced through a Town Center, and each Age has various new technologies, units, and structures.
3)As most of you probably know, Age of Empires had many, many resources that needed to be collected. Because I am limited to two, I have decided to split them up in a logical way. Instead of Gold, Wood, and Food, players have "Food, Materials, and Population". Food can be gained by sending laborers to work on Farms, which can be built by the laborer himself. Materials can be earned by harvesting various resources, such as lumber, gold, and stone. Population can be gained by capturing Kingdoms or building Farms.
4)The combat will be much faster than standard Warcraft III. Units will have a very small amount of health and a very high rate of damage. Melee units' attacks will hit multiple units that may be standing nearby. Ranged units' (such as Archers, Crossbowmen, etc.) attacks may hit multiple units in a line. Hopefully these few things will make the combat a little bit quicker and exciting.
1)As opposed to standard builder-type units, Age of Kingdoms utilizes a "building-plot" system. Each Kingdom gives you access to more building plots that you can use to build various buildings. However, some buildings can be built by a builder unit, such as various defense structures and resource-gathering points.
2)An Age of Empires-type map would not be complete without an Age-advancement system. Ages can be advanced through a Town Center, and each Age has various new technologies, units, and structures.
3)As most of you probably know, Age of Empires had many, many resources that needed to be collected. Because I am limited to two, I have decided to split them up in a logical way. Instead of Gold, Wood, and Food, players have "Food, Materials, and Population". Food can be gained by sending laborers to work on Farms, which can be built by the laborer himself. Materials can be earned by harvesting various resources, such as lumber, gold, and stone. Population can be gained by capturing Kingdoms or building Farms.
4)The combat will be much faster than standard Warcraft III. Units will have a very small amount of health and a very high rate of damage. Melee units' attacks will hit multiple units that may be standing nearby. Ranged units' (such as Archers, Crossbowmen, etc.) attacks may hit multiple units in a line. Hopefully these few things will make the combat a little bit quicker and exciting.
Well? Tell me what you think!
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