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- May 28, 2007
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Cavern of Chaos
By TheGrandEditor
Version 0.12a
By TheGrandEditor
Version 0.12a
Cavern of Chaos is a dungeon-crawler with many unique aspects that hopes to differentiate itself from others, while still staying true to the genre. The map is not done, but has enough content that it can be played.
• What is a dungeon crawler? •
A dungeon crawler is a map where heroes are placed within a "dungeon" and work together to go through it. Essentially you select a hero and venture through the map, cooperatively working together. At certain points, your team will be faced with a boss fight. It features RPG elements, but is typically not a save/load RPG.
Players who have played World of Warcraft or any kind of RPG will quickly understand this map.
• Features •
• A robust attribute system that introduces some new gameplay elements but not being overly complicated. All spells/abilities are directly effected by this attribute system.
• A cool new item system that dynamically generates items. All items have level (shown by their Charge) and they are assigned random attributes based on their item-class type.
• 4 item types: Off-Hand, Weapon, Talisman, Amulet. Talisman all have a special on-use ability.
• 6 completely different and unique classes that offer their own playstyles and roles. Each hero can learn up to 6 spells.
• A skill system that allows for futher customization of your hero. You can choose to make your hero into an excellent tank or more of a damage dealer. Once you research enough skills you "unlock" new abilities.
• Epic boss fights that strive to provide a balance between creative tactics and fast thinking.
• A unique damage engine: Physical damage is mitigated by armor, while spell damage is not. All spell damage does variable damage, anywhere from 80-120% of the damage stated. All damage types can be critical hits for 2x the damage (based on your critical % chances that are determined by your attributes).
• Waypoint system - After defeating the first 4 bosses, your game will essentially "save" giving a code for you to type in later so that you can play from that spot again, as long as all players also have gotten that far.
• Damage Text - All damage dealt is displayed and colour coded.
• Event Text - All boss events are displayed on-screen, as part of the interface. You'll never miss a crucial boss event again.
• Raid Warning Text - A neat little command that can help players get there message across by displaying large text that stands out, and "slides" into the main interface.
• Mini-events! - Littered throughout the dungeon there are mini-events that should provide a nice change in pace from straight killing creeps. Everything from dodge-them games to secret bosses that require luring into barrels of explosive to defeat.
• Nice terrain
• Hero icon display - To assist in healing, you can see the HP/MP of your allies at the left.
• Helpful Tips •
• If it's your first time playing, with people you don't know, you likely won't get passed the second boss.
• Please post any bug reports in this thread
• You must have a balanced team to get anywhere. A Priest and Barbarian is pretty much required in any party setup.
• Make sure your casters get some points in Strength as well as Intelligence. Otherwise they'll die later on. This goes likewise for a Barbarian who wants to tank -> GET SKILL! RESISTANCE IS WHAT MAKES A TANK.
• If you die, and there are no priests alive and no Potion of Revivals left, then you lose.
• Please post any bug reports in this thread
• You must have a balanced team to get anywhere. A Priest and Barbarian is pretty much required in any party setup.
• Make sure your casters get some points in Strength as well as Intelligence. Otherwise they'll die later on. This goes likewise for a Barbarian who wants to tank -> GET SKILL! RESISTANCE IS WHAT MAKES A TANK.
• If you die, and there are no priests alive and no Potion of Revivals left, then you lose.
• Download •
http://www.hiveworkshop.com/forums/maps-564/cavern-chaos-158955/
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