- Joined
- May 28, 2007
- Messages
- 365
• Boss Contest •
So I'm creatively stooped on the next boss I should have for my dungeon-crawler.
If you're good at creating interesting, fun, and challenging boss fights then I'd love to implement your boss into my map. You WILL be credited for your work, and you will even have an item named after you, with the effect of your choice.
The dungeon-crawler I am working on is here:
CLICK HERE TO DOWNLOAD/VIEW
Be sure to check it out before suggesting an idea. It'll help you understand the overall feel for the game.
So, post your boss ideas in here and I'll pick the best one (or only one, if it might be) and you will get
- Your name in my map
- An in-game talisman crafted by you (including it's effect)
- An in-game talisman crafted by you (including it's effect)
How to format your post:
If you already formatted your post, you can edit it if you want, or not. It's up to you, but your post was read anyway and your boss is still eligible.
If you already formatted your post, you can edit it if you want, or not. It's up to you, but your post was read anyway and your boss is still eligible.
Information required:
• Boss name
• Boss model (preferably in-game, not custom)
• Theme (helps me with terraining the boss area)
• Number of phases, if any
• All spells the boss uses
The HP/DMG/ARMOR and hard values like that will be adjusted for me based on balance. So you won't have to worry about putting those values in.
Additional Notes
I'm currently thinking of having multiple bosses in the final boss fight. This means I might select more than 1 entry from this thread. Some ideas may be tweaked around to better suit the game. However, if your idea is used in the most remote way, I will definitely give you credit.
REMEMBER IN YOUR POST PLEASE POST A TALISMAN EFFECT SO I CAN CREATE AN IN-GAME ITEM AND NAME IT AFTER YOU. THE EFFECT CAN BE ANYTHING, BUT PLEASE BE CREATIVE. (I don't want "a talisman that deals 65 damage"). Like the boss ideas, I'll tune the hard values of the effect for balance.
Here is an example:
Name: Sewer Beast
Model: Sludge Flinger
Theme/Terrain: The fight takes place in a sewer environment. The boss has sludge, acid, types of spells.
Abilities Used In All Phases
Infection: Inflicts a powerful damage over time spell on a random target, dealing X damage per second and X damage to allies nearby the target. Lasts for X seconds.
Phase 1
Acid Bombs: Spews out 3 lines of "acid bombs", at the current target. The first line is a straight line to the target, the second line is to the right of the target, the third line is to the left of the target. Within X seconds, the bombs explode and kill anyone that are nearby.
Phase 2 - Starts at 50%
Acid Spore: Summons an immobile acid spore that spits out at nearby enemies, dealing X damage. Can be killed.
Phase 3 - Starts at 20%
Split: The boss duplicates itself, and gains a damage increase.
Push: Knocks back all nearby enemies, and deals X damage.
Model: Sludge Flinger
Theme/Terrain: The fight takes place in a sewer environment. The boss has sludge, acid, types of spells.
Abilities Used In All Phases
Infection: Inflicts a powerful damage over time spell on a random target, dealing X damage per second and X damage to allies nearby the target. Lasts for X seconds.
Phase 1
Acid Bombs: Spews out 3 lines of "acid bombs", at the current target. The first line is a straight line to the target, the second line is to the right of the target, the third line is to the left of the target. Within X seconds, the bombs explode and kill anyone that are nearby.
Phase 2 - Starts at 50%
Acid Spore: Summons an immobile acid spore that spits out at nearby enemies, dealing X damage. Can be killed.
Phase 3 - Starts at 20%
Split: The boss duplicates itself, and gains a damage increase.
Push: Knocks back all nearby enemies, and deals X damage.
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