- Joined
- Dec 1, 2008
- Messages
- 120
Graphic settings on high? I have no idea.
Why wouldn't my graphics be on high, there's no reason for Warcraft 3 to lag.
Mr.Goblin, did you never play old games, like Mario? The same thing happens. It's classic. ^^
Some sort of health management there will be. I just don't know how I want to display its hit points yet.If Xanid has any sort of health management, I suppose there needs to be some sort of indicator. If it just works off of a life system, there also needs to be some sort of indicator.
Otherwise, I really liked the game and it's style, I can't wait to see what other levels may look like (I'm anticipating some cool shit alongside the standard factory background/surroundings).
Someone like you should put forth a platformer tutorial. It would be quite awesome.
it's because of the model. It has some sort of camera bounds. I think you can increase itI don't know if that can be fixed. And for those who can't see what's wrong: The whole wind disappears when it's source is out of screen.
I can't think of any. But I thought of adding some sort of "coins" you can collect.Maybe some powerups would be good.
Aaa! It's the gobbooolin! HiGood God! it's back!
I still promised you a loading screen, although I've deleted the old drawing, due to the fact I had to clean my computer and that I didn't heard any news from this project :\
anyhow, I could make you a new one if you really asking for it.. and I might have an idea or two that doesn't have to do with the story mode, that would work with a text too.. blablabla
still need to test that map
There are 3 types of enemies.I tested the level and I'd recommend you to use a smaller variety of enemies. It's just too complex for level one. The first enemy you encounter is a sludge - but it drops from above without warning, making it a more difficult foe. The second one also drops from above. Later on you encounter some sort of spikes and never see them again. Last, but not least, those spiders are not intuitive -- it took me some time to realise that the web doesn't hurt me. Oh, and the spider infront of that door was placed in a impossible position, thought this can be just me.
Just make the level more intuitive, and keep the foe's ratio the same. Otherwise, awesome project.![]()
Sludge
Sludges are foes that walk forward until they hit a wall. Can be killed by jumping once on top of them.
Gliders
Gliders hang on the ceiling until you come under them. When you are in their range, they fall on the ground, causing damage. Cannot be killed.
Spiders
Spiders hang on the ceiling until you come under them. When you are in their range, they will prolapse. Their web does not do damage and they can be killed by jumping twice on top of them.
Yeah well, I'm quite satisfied with WC3, sometimes it's driving me crazy, though. There's a workaround for almost every limitation I've faced. Life will be displayed somehow in next version (it's the most important thing to get this rolling). Should that "puddle jumping" be removed, I find it very cute it trying to stay on surfaceIt's unfortunate that you're at the mercy of War3's limited arrow controls, but this is the best platformer I've seen in War3 to date. Very nice physics. My problems with it where not having a life bar and flickering background textures (sometimes obscuring the view). I noticed that you can 'puddle jump' if you're in water by mashing the jump key, which lets you travel across the surface of shallow water very quickly.
Thanks for testing and comments!Oh, dude
It is amazing *_*
I have so much fun playing it. And the first my thing was "Is it rlly warcraft 0_o?" Nice physics (water etc)
Not yet. I don't think it's required yet, because at this point it only increases filesize. And I haven't yet got time to give a single thought for what kind of music I'd like to have here.Does it have the custom music still?
Yes there will be be a breath meterSo... Will there still be 'Breath' underwater?