- Joined
- Aug 11, 2009
- Messages
- 6,527
Yes please.
Except if you're talking about a WiP, then no a screenshot will do.
Except if you're talking about a WiP, then no a screenshot will do.
oho i bet nobody remembers my post but i think i quit this contest cause im not fast enough to fix all the bugs <.<
Category | Accomplished | To Do | Percent Done |
Terrain | Finished base terrain, is playable and fully functioning. Sufficient trees/enviroment doodads placed. | Maybe add moving/dynamic doodads | 90% |
Object Editor | 1 Hero, 1 enemy unit, 1 spell tooltip created. | Finish 3-4 more enemy units, finish the rest of the tooltips for spells | 35% |
Trigger Editor | Finish movement/return to systems, and finished water damage system. 1 Spell fully functional. | Finish spells, create wave settings and player difficulty. Maybe add multiboard | 55% |
Imports | Imported and credited 3 different models | Import matching icons | 75% |
Miscellaneous | Changed gameplay constants to fit game | Fix some UI stuff | 60% |
Not really ;_; It's just a screenshot with a misleading terrain and I don't exactly know what the map is about.Any suggestions for me?
lolwatThis is the swarm where a town was someday. That's and atmosphere time gap.
Bro I see you're not coding a lotOh dear, so far I don't have any suggestionseverything seems so perfect, the triggers, the terrain, the idea, ...
Although that fire elemental model is really bad, I would suggest you find a different model.
![]() | Weekend Mapping Madness #2 Day 2 over! 1 Day to Go! (Ends on sunday, the 4th september) | ![]() |
Bugz Presents | |||
Ancient Hero Defense * Work in progress * Map Info: In the ancient times of history, a Warlord was chosen to attack the secret's of the tomb. A Lich was the only one back to defend it. Trough force and might will he change the destiny? Features: * Unit spawn system * Ultimate hero control More to come Something else about map: Map will be continued in the mini-mapping contest #5 Screenshot: Notes: Terrain: 100 % Triggers: 0% Unit's and hero: 0% |
Progress:
Terrain: 100%
Code: 75%
OE Work: 20% (Lua scripts weren't working out -_-')
Oh and I came up with an awesome name for my map
Destromath TD!
Waffles TD sounds wierd :3