- Joined
- Oct 2, 2011
- Messages
- 2,484
I'll Join!
I wish Warcraft allowed omni lights to shrink with model scaling But yeah, the way you're going to do it will be a cool environmental effect.trying to make a fire that has a Omnilight that shrinks as the fire does (thinking on just adding multiple lights that just change with different animations for different levels of the fire).
Slowly but surely.hows it going for you guys? : )
Rabbits | are one of the smallest animals you will encounter in the snow. They provide some food, and can be tamed and bred for even more food. |
Owls | fly over the forest slowly, hunting down rabbits. They can't be caught, but are easy to kill. |
Raccoons | scurry around the forest floor scavenging for food beneath the snow. |
Wolves | hunt together in a pack, searching for food in rabbit dens and raccoon holes. They are protective over their young but if you can get a cub separated enough from its mother than you might be able to raise it. |
Bears | rule the taiga as the apex predator. Being the largest and strongest of the snow dwelling animals they hunt the other land animals, including you. Living in families and protective of their young a bear den is a force to be prepared for. |
That sounds slightly like rulerofiron99's idea about surviving a rising sea by creating more land to stay on land, but it'll be interesting to see how you incorporate the other elements.Well, my concept is, it will happen in Cataclysm and you'll defend a group of islands from sinking because of the four elementals and their abilities and you will control a shaman with elemental abilities to counter them, I started working let's see if I can finish.
That is pure awesomeness Well... that's if you can steal ships GTA style. Need for Naval Speed. Grand Theft Nautical.my map is like a GTA Theme or NFS (Need for speed) Theme
but im using a Ship or Boat xD
CHASING STYLE
I dunno if this is fun or not :v
That sounds slightly like rulerofiron99's idea about surviving a rising sea by creating more land to stay on land, but it'll be interesting to see how you incorporate the other elements.
Damnit! I thought I was unique going with arrowkey movement! Anyway, nice to see that someone else does it. Cool map, man!Hello again!
Here is the early version of my map: http://www.hiveworkshop.com/forums/maps-564/before-winter-260674/?prev=status=p
Please check it and tell me your opinions about it!
Fix those memory leaks, mister! I personally like the arrow key movement in yours, because it allows you to use right clicking for instant attacks. But the marines only seem to show an attack animation while moving at the moment.Click the picture to get to map download!
Fix those memory leaks, mister! I personally like the arrow key movement in yours, because it allows you to use right clicking for instant attacks. But the marines only seem to show an attack animation while moving at the moment.
Aw, we never get to have our legendary battle to a brutal and gory death. Next contest then for sure.
I think most people are trying to avoid that clicheI know what's coming... ZOMBIE MAPS!
You join just by showing work in progress sometime before you post your final map before the deadline. You don't need to import anything if you don't need or want to. In fact, you might get some extra praise if you can pull off a good map with few or no imports at all (especially if it's multiplayer to save on file space). But imports are allowed as long as they aren't rips from non-Blizzard games.May i join too?
EDIT: Do the map 100% need imported model? cannot use original war3 textures? o.0