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- Jul 5, 2010
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Survival
Contestants are required to create a map fitting the survival theme.
Zombie apocalypse? Yes.
Lost on an island? Yes.
Temple run? Debatable, but probably yes.
- No submission may violate any of the site rules.
- If a submission does not follow the map submission rules the creator will be disqualified.
- All submissions must follow the current theme. If any model does not fit, a moderator will tell you as soon as possible as to avoid confusion.
- Your submission must be posted before the deadline. The post containing your final submission must also contain the following:
- Several screenshots of terrain and gameplay.
- The file in the appropriate format.
- You must show at least one unfinished preview of your submission, before the deadline, as proof that it’s yours.
- Your submission may not be started/made before the official launch of the contest.
- Judges may not participate.
- Your final submission must be bug free.
- Teamwork is not allowed.
- Finding testers and voice actors to help you with your submission is not considered teamwork.
- Imports may be used in the map, however they must all be credited.
- All the entries must be unprotected so that the triggers and scripts can be looked at.
First Place: 45 reputation points and your entry on the award icon
Second Place: 30 reputation points and an award icon
Third Place: 15 reputation points and an award icon
Dalvengyr
GreeN!X
There is one more open judging spot.
Area | Description | Points |
Originality: | Map must be original, a simple copy of another map might get less points for the gameplay and originality, but if the terrain and everything are fine, then you would still have some points. We want to see unique things and cool ideas. | You can score up to 15 points here. |
Map Presentation/Design: | Author name, map name, category, type, description, links ingame on loading screen, messages in-game are very important. How good the map preview or the loading screen image are, check tooltips, quest menu, icons all around (hero/unit stats, interface, tooltips etc). Same colored icons and spell effects as well as models (like green for poison hero) are better than random ones. Passive icons on active ones or vice versa are bad. Check UI and game constants as well. | You can score up to 10 points here. |
Terrain: | Please take care, some maps use a generated terrain (created with triggers), thus the preview image may show an empty map. Negative things are empty, plain, single-tile terrains, without environmental doodads or any kind of terrain style. Good things are special effect doodads (to make the terrain a little animated), lighting, fog, terrain styles or custom resources. | You can score up to 15 points here. |
Triggers/Efficiency/Performance: | Bugs, errors and performance issues will reduce your score. (Everything created with triggers is usually the case) However if there are just small bugs/errors, then you probably won't get a lower score. Memory leaks are the main problem, systems and spells should be more or less lag-free/errorless. (Even protected maps can show how good the user's triggering skills are, for example check if there are any performance issues when units are spawned.) Be noted that all final entries should be a none-optimized version of your map so that judges can take a look at triggers for many issues that may arise. Optimized final entries will lead to disqualification. | You can score up to 20 points here. |
Object Data: | Units' size ingame, selection size, how good creeps look like. (small skeleton with sword, normal with bow and another one with axe is better than ogre, gnoll and murloc -> Creeps should not be completely random and very different from each other). In other words check how good abilities and stats fit to units. Maps with a huge file size are horrible, no one will wait 2 minutes long to download a map on battle.net. (unless single player) That's why we need to check imported resources. MP3 files can be edited, the quality can be reduced and thus a lot of space can be saved, simple effect sounds without voice can be reduced even to 32 kbps in some cases, for voices don't go below 50. Maps with a file size of 8MB and only 1 sound effect/music file are not acceptable. Also check if only a part of a song is used and if it has been cropped. Same thing goes for textures, if you can reduce the quality from 100-75% and thus the size will go down from 40-70% in some cases. | You can score up to 10 points here. |
Gameplay: | The gameplay is the main aspect of the map. Game modes, game difficulties, special events, systems(not how well they are made, but if they make the map more fun) etc. Everything else that is left unchecked can go here. Please check how balanced the gameplay is, check how long the game lasts, if the map can be finished without any major problems. | You can score up to 30 points here. |
65 % of the winner shall be determined by the contest's appointed judge(s).
35 % of the winner shall be determined by the results of a public poll.
The contest shall begin on December 3rd and conclude on [highlight]January 15th[/code]
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