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Solo Mini-Mapping Contest #7 - Boss Fight

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Boss Fight
Contestants must create a map with a tough boss that must be killed in 'phase-by-phase' style one by another.

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    • No submission may violate any of the site rules.
    • If a submission does not follow the map submission rules the creator will be disqualified.
    • All submissions must follow the current theme. If any model does not fit, a moderator will tell you as soon as possible as to avoid confusion.
    • Your submission must be posted before the deadline. The post containing your final submission must also contain the following:
      • Several screenshots of terrain and gameplay.
      • The file in the appropriate format.
    • You must show at least one unfinished preview of your submission, before the deadline, as proof that its yours.
    • Your submission may not be started/made before the official launch of the contest.
    • Judges may not participate.
    • Your final submission must be bug free.
    • Teamwork is not allowed.
      • Finding testers and voice actors to help you with your submission is not considered teamwork.
    • Imports may be used in the map, however they must all be credited.
    • All multiplayer maps must be under 8mb.
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  • First Place: 45 reputation points and your entry on the award icon
  • Second Place: 35 reputation points and an award icon
  • Third Place: 25 reputation points and an award icon


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  • bowser499
  • Remixer
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Checking Field
ExplanationPoints

Originality:
Map must be original, a simple copy of another map might get less points for the gameplay and originality, but if the terrain and everything are fine, then you would still have some points. We want to see unique things and cool ideas.You can score up to 15 points here.

Map Presentation/Design:
Author name, map name, category, type, description, links ingame on loading screen, messages ingame are very important.
How good the map preview or the loading screen image are, check tooltips, quest menu, icons all around (hero/unit stats, interface, tooltips etc).
Same colored icons and spell effects as well as models (like green for poison hero) are better than random ones.
Passive icons on active ones or vice versa are bad.
Check UI and game constants as well.
You can score up to 10 points here.

Terrain:
Please take care, some maps use a generated terrain (created with triggers), thus the preview image may show an empty map.
Negative things are empty, plain, single-tile terrains, without environmental doodads or any kind of terrain style.
Good things are special effect doodads (to make the terrain a little animated), lighting, fog, terrain styles or custom resources.
You can score up to 25 points here.

Triggers/Efficiency/Performance:
Bugs, errors and performance issues will reduce your score. (Everything created with triggers is usually the case) However if there are just small bugs/errors, then you probably won't get a lower score.
Memory leaks are the main problem, systems and spells should be more or less lag-free/errorless.
Even protected maps can show how good the user's triggering skills are, for example check if there are any performance issues when units are spawned.
You can score up to 10 points here.

Object Data:
Units' size ingame, selection size, how good creeps look like. (small skeleton with sword, normal with bow and another one with axe is better than ogre, gnoll and murloc -> Creeps should not be completely random and very different from each other).
In other words check how good abilities and stats fit to units.
Maps with a huge file size are horrible, no one will wait 2 minutes long to download a map on battle.net. (unless single player)
That's why we need to check imported resources.
MP3 files can be edited, the quality can be reduced and thus a lot of space can be saved, simple effect sounds without voice can be reduced even to 32 kbps in some cases, for voices don't go below 50.
Maps with a file size of 8MB and only 1 sound effect/music file are not acceptable. Also check if only a part of a song is used and if it has been cropped.
Same thing goes for textures, if you can reduce the quality from 100-75% and thus the size will go down from 40-70% in some cases.
You can score up to 10 points here.

Gameplay:
The gameplay is the main aspect of the map. Game modes, game difficulties, special events, systems(not how well they are made, but if they make the map more fun) etc.
Everything else that is left unchecked can go here. Please check how balanced the gameplay is, check how long the game lasts, if the map can be finished without any major problems.
You can score up to 30 points here.
  • 65 % of the winner shall be determined by the contest's appointed judge(s).
  • 35 % of the winner shall be determined by the results of a public poll.
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  • The contest shall begin on 6th of May, 2012 and conclude on 27th of May, 2012 7th of June, 2012, GMT
 
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Level 5
Joined
Apr 11, 2011
Messages
107
about how long will this contest last? if its a 1 week deal ide be less interested than a 1 month contest.
 
Level 5
Joined
Apr 11, 2011
Messages
107
2.5 sounds good. odds are i will be in when this is finalized. as a judge or as a participant. all depends on time
 
Level 9
Joined
Mar 31, 2012
Messages
205
When will this contest begin? It looks like so much fun! Please do start it soon, I cant wait to participate :D!

Oh fuck by the way I think all the settings are good to go, from the due time to the idea so just get your shit straight and lets do this!!! ahahaha xD
 
Okay, good. Then I can start planning this boss - I wanted to ask same question. Really boss fight will be 10x better with them. I have seen to map WOA by Serbian Beast has WOW models. You have told Three bosses, then One boss so can be this with two bosses with phases of course and it will be single-player map. I am in of course I love most Boss fight.

I only three weeks to create best map in my life. Better to sleep now and work tomorrow :D
 
Level 11
Joined
May 13, 2010
Messages
167
Oh i am so into this..

I do have a couple of questions though..

Do we need to create a boss battle enviroment directly from game start or the player must go trough some sort of dungeon or laberynth before the boss battle?

Just 1 boss, right? Just to be clear here.

It is meant to be 1 player only? If so, why the file size limit and the battle.net stuff in the first post?

Cheers and good luck everybody!
 
Level 4
Joined
Sep 1, 2010
Messages
67
Sounds great! I hope I will have enough spare time.

Edit: Only a boss and nothing else or can I make like a level of a building with more rooms and units?
 
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Level 6
Joined
Feb 23, 2008
Messages
302
Quick! Someone do a boss fight that's on first person view gameplay, where the boss is a giant monster that you can climb on like in shadow of the colossus! Just kidding, no one can do it in such a small amount of time!
 
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