• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Warcraft 4 - New Content Patch (Naga, Nerubian, Tavern Heroes, Items)

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Warcraft IV brings fresh, innovative content while staying true to the beloved lore of the Warcraft universe.

This project introduces two of three meticulously crafted new races, each designed with an incredible focus on detail,
visual effects, and gameplay design. Players will discover new Tavern Heroes and items, expanding the strategic
possibilities and adding depth to well-known game.


Whether you're a longtime fan or a newcomer, Warcraft IV offers a unique posibility to enhance your RTS experience.






Please, do not export any resources from the map, that was not uploaded to the Hiveworkshop.

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Special thanks to @Keltalas10 for porting map scripts from Jass to Lua and new custom race pick system.
Special thanks to @Bawbz for the opportunity to provide you whole ladder map pool.
Special thanks to @Bleeq for custom burrow animations for Nerubians.
Special thanks to @KroLu and his community for the interest to the project and testing.
Special thanks to @Opheliax for detailed bug-reporting.

Patch 1.0
  • Royal Guards of Nerubian Queen are not longer 'Undead'.
  • Spawning Lair now have new utility ability - Select all native Nerubian eggs that are not hatching right now.
  • Some Nerubian Traps where rebalanced.
  • Nerubian Eggs armor type changed from Fortified 5 to Unarmored 5 to make it fragile.
Patch 1.1
  • Some typos fixed.
  • Possession and Charm bug was fixed.
  • Nerubian Traps icons removed from structures to make it more clean and stop icons from jumping around.
Patch 1.2
  • Almost all hero abilities rebalanced: mana, cooldown, possible targets.
  • Bug fixes.
  • New map pool.
Patch 1.3
  • Changes to tech tree. Architects removed.
  • Bug fixes.
Patch 1.4
  • Nerubian Queen now can heal herself with Healing Swarm.
  • Nerubian Egg max health reduced by 50.
  • Maps updated to the latest melee patch.
  • Turtle Rock now avaliable for playing!
Patch 1.5
  • Bug and balance fixes.
  • Huge map pool update.
Patch 1.6
  • Bug and balance fixes.
  • New race added - Naga.
Patch 2.0
  • Removed 5 seconds to research of Spider Nest.
  • 25 lumber cost of Feast-Swarmers ability reworked (removed repair disabling part, spiders spawn only if you attack ground or units).
  • Fire trap dmg increased.
  • Gatekeeper +1 base armor and new spell.
  • Ambushers Patient Hunter buff emprowed and now you can track the hiding duration.
  • Nerub tunnel - availbe without forge, but transfer ability are avaible at T2.
  • Nerubian Prophet 1 and 2 spell duration nerfed vs Heroes. Strings of Fate spread 18% not 20%.
  • Librarian 1 and 2 spells reworked.
  • Nerubian Flyer armor returned to Unarmored yet again.
  • Swarmer attack range reduced.
  • Webspinner attack range increased, damage reduced. Entomb Corpse now autocast by default.
  • Arachnids damage increased, HP increased.
  • Spider Lord food cost reduced to 7.
  • Brood Guardian HP increased.
  • Brood Guardian ability replaced with new one.
  • Reaver base damage increased.
  • Queen Scepter can be used directly on BroodGuardian with egg.
  • Abduct ability now allow to sacrifice abducted workers to Face the Void ability.
  • Face the Void ability reworked - now it is more efficient to low cost structures and less to expensive one.
  • Merciless One second ability reworked.
  • Merciless One aura a little bit nerfed.
  • A lot of bug fixes.
  • A lot of quality of life updates.
  • AI for computer fixed.
  • New secret item.
Patch 2.2
  • Toxic Slime now triggers only on enemies.
  • Nerubian Tunnels now repairable.
  • Turtle Caravan now can carry up to 4 items.
  • Spider Lord food cost doesn't change based on it burrowed state.
  • Fixed the bug when Naga Overseer icon multiply if there where not enought gold\lumber\food or when building is affected by Freezing Breath.
  • Naga Commander's Victory Blow damage increased from 20 to 30.
  • Naga Commander's Pillar of Conquest stun duration increased from 4 to 3\5\7 seconds (1.5\2.5\3.5 for Heroes).
  • Arachnathid's Poison Stinger ability reworked: now it is autocasted ability and damage is dealt over time.
  • Gatekeeper now is able to move while burrowed.
  • Gatekeeper aura reworked completely.
  • Prophet of Unseen's Strings of Fate damage reduced from 18% to 15%.
  • Vizier's Strong Dispel nerfed and moved to T2 while Enlightenment became T3.
  • Vizier's Insight also cause unit to never miss on attack.
  • Some typos are fixed.
  • Nerubian Eggs now hatch by one when multiselected.
  • New item: Wishbone
  • New Naga item: Staff of Exile
Patch 2.3
  • New Tavern Hero - Windlord
  • New Tavern Hero - Stonemother
  • Bug fixes and optimization
Patch 2.4
  • Maps translated to LUA.
  • New race selection system.
  • Gatekeeper removed from the game.
  • Nerubian Queen updated.
  • Giant Spider added to the Nerubian heroes.
  • Special effect updates for a lot of spells.
  • New icons for some spells.
  • Some models redesign.
  • New upgrades for Nerubians.
  • Maps optimization.
  • Maps size reduction.
  • Bug fixes.

Arcane Missile by Weep
Bondage by Vinz
BreathOfFireDamage by JetFangInferno
BTNSniper by -Grendel
CrushingWaveDamage by JetFangInferno
Fatal Wound by cotd333
Giant Spider Pack by HerrDave
GuardianAura by EnetheruAnuon
Heal by Vinz
Holy Light by Vinz
Mini Comet by 00110000
Nerubian Arbalest by -Grendel
Nerubian Behemoth by -Grendel
Nerubian Elder by -Grendel b
Nerubian Flying Bombarder by Burning_Dragoon5 by Burning_Dragoon5
PeeKay's LawOfBloodScroll Cast by 8512590215848
Shield Buff Pack by HerrDave
Sniper by -Grendel
Spell Markers by Vinz
Spore Cloud by doom_sheep
Tomb of Relics and Derivatives by Ujimasa Hojo
Valiant Charge by Vinz
Void Missiles by Vinz
Blood Beetle by Kenntaur
Nerubian Archmage by MatiS
Nerubian Infector by -Grendel
Nerubian Worker by Alok
Nerubian Guard by Callahan
NerubianWidow by Callahan
SpiderBlack by garfield
Altar of the Spider by Khazmo
Naga Royal Guard by Ujimasa Hojo
Tidal Guard by Hermit, Lord_T, Zerox
Naga Overseer by Misha
Naga Sea Witch by DeuceGordon
Turtle Caravan by AndrewOverload519
Tidal Surge by 00110000
Water Orb by JesusHipster
Naga Tidemistress by Tarrasque
Murloc Village by MasterHaosis :cgrin:
Naga Commander by Tarrasque
Tentacle by Frostwhiskey
Fathom Ray by GhostThruster
Brood Guardian by Draktar

Warcraft 3, Nerubian, Naga, Elementals, Warcraft 4, custom race, race, tavern heroes, world of warcraft, arachnids, murloc, murgul, update, neutral items, patch, melee, alternate melee.
Contents

Warcraft 4 - Autumn Leaves (Map)

Warcraft 4 - Gloom Stalker (Map)

Warcraft 4 - King and Country (Map)

Warcraft 4 - Shattered Exile (Map)

Warcraft 4 - Springtime (Map)

Warcraft 4 - Typhoon (Map)

Reviews
I'll start by saying that it's really nice that I can choose the race I wanna play in game and not actually pregame from the menu. I played it two times vs orcs then vs undead. I just wanna say that I literally have nothing to complain. Despite my...
Level 2
Joined
Oct 1, 2024
Messages
2
In the Warcraft 4 New Content Patch, both the Naga and Nerubians bring unique strengths. The Nerubians can swarm the battlefield faster than most factions with units like Broodlings, which can be produced quickly in large numbers, allowing them to overwhelm opponents early on. However, the Naga feel more balanced overall, with a mix of strong melee, ranged units, and powerful spellcasters like the Siren, making them versatile and adaptable to various strategies. While the Nerubians rely on fast swarming, the Naga excel in both offense and defense with a well-rounded army composition.
 
Level 8
Joined
Dec 28, 2014
Messages
90
I recently played this map with Computer AIs and thoroughly enjoyed it. I explored all the possibilities with the Nerubian and Naga races, as well as the new Neutral Heroes: Windlord and Stonemother.

The content in this altered melee will make you say "Wow" in a good way.

I also looked around at the war3map.lua of the map. It contains familiar libraries, some generated code by the World Editor, and what seems to be transpiled code from Typescript to Lua.

Game Design
Compared to other altered melee maps I’ve played, Maxwell's race design stands out. It feels like it tries to match to what the 2000s Blizzard team would have done. As of Patch 2.4, it feels more like playtesting a beta version of a new expansion pack rather than a new installment, as it’s currently advertised.

Similar to the vanilla races in Warcraft III, the Nerubian and Naga races in this altered melee have unique mechanics. The Nerubian race is reminiscent of StarCraft’s Zerg, allowing you to spawn multiple units at once. The Naga race features a slavery mechanic that can bolster your forces and infrastructure but can backfire if used inefficiently.

I appreciate the custom-made spells for each unit, item, and hero, which look professionally made during gameplay. There are mechanics that synergize well, such as Brood Guardians carrying Nerubian Eggs. These eggs can be used for healing during battle, serve as reinforcements, or, if destroyed, add an additional Broodling to your army for 60 seconds. This is just one of the many unique features in this altered melee.

Game Art
Most of the buildings in this altered melee look fantastic. However, some structures resemble existing vanilla structures too closely. The art direction for the icons is great and they are easily distinguishable from one another.

Overall, the ideas in this altered melee are quite creative compared to others I’ve played, which often feel like reskins of the vanilla races. This project shows a lot of promise. I will stay tuned for the updates.
 
Level 2
Joined
Nov 17, 2024
Messages
2
I really like the new Naga race. However, there seems to be a bug with the Naga spell caster unit when using "Enhancement". It's supposed to give a magic bonus to attack, but ends up instantly killing the units that receive the buff!
 
Level 24
Joined
Feb 19, 2015
Messages
915
I really like the new Naga race. However, there seems to be a bug with the Naga spell caster unit when using "Enhancement". It's supposed to give a magic bonus to attack, but ends up instantly killing the units that receive the buff!
Lol, what? It was not doint that last time I checked. I am curious is it new Wc3 update feature. Sadly right now I cant even fix it, since I do not own Warcraft 3 anymore in Battlenet. I guess we should wait.
 
Level 2
Joined
Nov 17, 2024
Messages
2
Lol, what? It was not doint that last time I checked. I am curious is it new Wc3 update feature. Sadly right now I cant even fix it, since I do not own Warcraft 3 anymore in Battlenet. I guess we should wait.
I noticed it happen twice when fighting an Orc AI with the thorns upgrade on their buildings.

After enchantment was cast, a single hit on an Orc building with thorns killed the units instantly. This happened on melee units and heroes, but I think ranged units were not affected.
 
Level 24
Joined
Feb 19, 2015
Messages
915
I noticed it happen twice when fighting an Orc AI with the thorns upgrade on their buildings.

After enchantment was cast, a single hit on an Orc building with thorns killed the units instantly. This happened on melee units and heroes, but I think ranged units were not affected.
Thank you for reporting. I will look into it as soon as I get my access back.
 
Level 4
Joined
Feb 22, 2024
Messages
33
I'm so eager to play with the Black Empire already! I hope you're doing well, Maxwell. It must be a brutal effort to design all these races. I've been waiting since you announced it in 2023—I hope it releases soon! 😍
 
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