Grasping Tentacle

This bundle is marked as approved. It works and satisfies the submission rules.
A grasping tentacle, springing from the shadows to ensnare its target and fail it about.

Modelled and animated from scratch. Uses three variations of ingame textures.
This effect is designed to utilize the Sprite First Ref attachment and to work particularly with abilities based off Cyclone.
For this reason the Death sequence is 5 seconds (the game's hardcoded like that).

All open source. Feel free to modify to your liking. Credits will do fine.

Note: On patch 1.29 there seems to be a bug with the Cyclone ability, where casting it on a moving target will freeze the tornado (or tentacle) effect after its Birth animation and only resume once the Death animation begins.
Previews
Contents

Grasping Tentacle (Model)

Grasping Tentacle 2 (Model)

Grasping Tentacle 3 (Model)

Reviews
ILH
ILH
Creative! Works in-game. Approved! To fix the 'Birth' issue when used as cyclone, simply remove one of the "Stand #" animations. Leaving it with a single "Stand" animation.
Level 23
Joined
Mar 28, 2015
Messages
2,534
Cool!

It is a model truly worthy for a boss battle with a Forgotten One or even with Yogg-Saron!!
 

frostwhisper

Media Manager
Level 43
Joined
May 25, 2007
Messages
4,131
by this you are addressing the fact that setting the Duration to less than 6 seconds this happens right?
View attachment 376090

Basically yeah.
With a duration of less than 6 sec like your example you get the Birth (1 sec) sequence, one or two Stand (2 secs each) sequences, then it abruptly cuts.
With a duration of exactly 6 sec you only get the Birth (1 sec) and Death (5 sec) sequences.
With a duration of more than 6 sec you get Birth, a few Stands and Death.

Cyclone is a weird ability like that. Essentially it will devote 5 seconds of its duration to the death animation and skip it entirely if the duration is less.

I might be wrong of course and there may be a way to work around it, potentially with gameplay constants and such.
 
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