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Fatal Wound

Can be used as a "wounded" buff. Got the idea from the game [PROTOTYPE].

-Added new particle emmiters
-Added new textures
-Changed some particle emmiter properties


Keywords:
blood,wound,fatal,squirt,decapitate,end,doom,rupture
Contents

Fatal Wound (Model)

Reviews
Misha 5th Sep 2013 Moderator's Review: particle spam, could easily be done with just a trigger and default war3 bleed effect. try to make it a lill bit more unique, and not like that wild constant blood fountain.. no-one has that much...

Moderator

M

Moderator


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Misha
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5th Sep 2013
Moderator's Review: particle spam, could easily be done with just a trigger and default war3 bleed effect. try to make it a lill bit more unique, and not like that wild constant blood fountain.. no-one has that much blood in their system feels nicer now, but you haven't changed the model's internal name (which you can do with 'Model Properties' in model editor's 'edit' tab)
and also do a proper description with a changelog, and the purpose of that 'portrait' since i personally think you don't really need it


meh, useful..
 
Level 26
Joined
Jun 5, 2008
Messages
1,768
blood as poison? what are you planning again? lol >.>

Hmwat? It's rather logical. All poison does is slowing down the attacked unit slightly and causes the attacked unit to lose hp per second. If you rename "Poison" to "Bleeding". It works just the same, because poison and blood loss in this context is the same. The buff could thus be applied to envenomed weapons and then attached to a feral animal, like a wolf or a bear, for example. Poison only works on organic units however, not mechanical ones. Thus, a tank will not encounter the bug of bleeding, because it's very type will be immune. Instead of a green cloud, you now have a blood sfx attached instead.

Thus, the wolf bites you, you start to bleed. You lose more HP. After a while after not being attacked, it goes away. Just like poison. Is it really that difficult for you to understand what I mean?
 

Roland

R

Roland

@Roland the guy's above me is a pinoy too. Can he join without the invitation of Master Orcy?

I'm sorry my Friend, but I think I don't have any powers on Inviting Filipinos to The group, I've been waiting for Orcnet's orders if he will try to Invite some of the Half or a Full filipino Hivers..

On-Topic: This is one great Update! Keep up your work, Sir!
 
Hmwat? It's rather logical. All poison does is slowing down the attacked unit slightly and causes the attacked unit to lose hp per second. If you rename "Poison" to "Bleeding". It works just the same, because poison and blood loss in this context is the same. The buff could thus be applied to envenomed weapons and then attached to a feral animal, like a wolf or a bear, for example. Poison only works on organic units however, not mechanical ones. Thus, a tank will not encounter the bug of bleeding, because it's very type will be immune. Instead of a green cloud, you now have a blood sfx attached instead.

Thus, the wolf bites you, you start to bleed. You lose more HP. After a while after not being attacked, it goes away. Just like poison. Is it really that difficult for you to understand what I mean?

no, i meant you editing something on a whim..
 
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