Ooh "Reforged is so shiny!"
Personally, I think the models are
hideously overdesigned.
The hyper-detail, the reflective armour-- it doesn't even bear a passing resemblance to the cartoony, colourful Warcraft III of old.
That level of detail is wholly unnecessary in an RTS, and would only ever be noticed by the psychotically observant during close-ups.
The fellows who added HD Warcraft III models to Starcraft II had a vastly better vision than the faded, chunky stickmen we are being presented with.
But "Think of the possibilities!"
These "New" models don't mean jack shit to the modeling & mapping community because they only go with themselves.
- Mappers would have to use
only the new models in their maps, resulting in a much narrower field of available creations without a huge clash of quality.
- Modelers would have to do
truly professional work for free, which is not only unrealistic, but stunningly disrespectful to expect someone perform that level of work for free on what (in my case) is hundreds of models.
In my book, Reforged is an unwelcome waste of money and skill that could otherwise have been used on something more fruitful.
How it should've been done.
Note how the stances are the same, the colours are the same, the models are still clearly identifiable.
Really makes Wc3:Reforged look like a Warhammer mod, doesn't it?