Thank you
@deathanator
I forgot this thread was already in map development forums. I wanted to open a new one for what i have in plan here but i guess i'll have to make it due.
DEMO CAMPAIGN BETA
[Link coming soon]
PLEASE READ BELOW
With the impending onslaught of Warcraft 3 Reforged i feel i have to put more effort into pushing this forward, but troubles are still up. Let me start this over:
This is a beta demo Human Campaign of 6 maps. What? Just six maps in 1 year and a half? Yes, apart from importing everything, finding the material, recalculating and testing all the stats, being able to find the mood, but mostly the continuity, is a problem for me but as soon as i find it i can complete a map full with cinematics, triggers, scripts and all that in a mere 2 days. The problem is that everytime i find the continuity, the same problem comes up, and it's the reason why i NEVER wanted to even touch the idea of remaking this game, believe it or not: it's the OIL system.
The OIL system works flawlessly for the first maps(ice tileset) but doesn't work for the Khaz Modan ones nor for the new maps i create, even if i did bring the whole project back to 1.28f and successfully restored custom loading screens, tilesets etc. in the process.
The system is taken from this thread
[GUI] Custom Resource Harvest System 1.05 I've long time texted its creator, but he just popped in(active in forum) without answering.
You will find the oil system triggers at the bottom of the trigger tree in each of the maps where it is implemented(the ones where you have naval units and stuff). In mission 5/7 you won't be able to produce ships until the trouble is sorted, and that means you. Yes, i came to this point, where i have to ask for anyone who might be able to solve this riddle, or find a valid replacement for it.
The main problem is when an oil-requiring unit/building is clicked for training, and the system doesn't recognize the current amount of oil owned by the player with the corresponding oil amount required for the training/building. It is basically located in the very last trigger rows at the bottom. Once again: It works for the first maps, it doesn't for the others, and everything has been copied and pasted as it was in the previous map.
Going back to the campaign:
At the moment i'm writing this up from my office at work, so i obviously don't have access to my computer and can't take any screenshots for you or upload the campaign yet(even because there are still a few things i need to add interface-wise)
AI has been improved in some maps. There are custom models you haven't seen in any wc2 remake attempt published so far, and this, together with original musics, the wc2-themed custom interface, the wc2-themed tileset you'll find in Khaz Modan maps(and later in Northlands maps) and the innovative briefing cinematics altogether will make this an extremely accurate remake(allow me to say it) of which i'm already being proud of, and really enjoyable to play. Let me say just this: i was testing map 5 in khaz modan and instead of the standard map cheat code i typed "on screen" without even realizing it, even asking myself:"why is this not working??" xDD
I haven't tested objectives of several of these maps(they should work just fine), and AI base management may not be fully optimized, but hey, this is a beta, right? And the purpose of the whole thing is aimed to the OIL system concept, so please, please, please, i beg for your help. I've remade wc1 as a player for the players, and this is what i'm still doing. I'm doing this for you, and FOR FREE(although some voluntary donation would be extremely appreciated, and i'll set up something for the purpose in the future)! I still believe in this, i CRAVE for this, but now more than ever i need you to help me with this.
Thank you all and sorry for the WoT. The link should come up in the evening top.