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[UME] Goldrush

Discussion in 'Map Development' started by Goldendemon, Aug 30, 2009.

  1. Goldendemon

    Goldendemon

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    [​IMG]
    presents...



    [​IMG]

    » download
    ...download not yet available


    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



    • mapdata ++

      Author: Vitosimba ............
      Players: 5 vs 5 ............
      Tileset: Barrens ............
      Language: English ............
      Perspective: Normal camera ............
      Heroes: 15 ............
      Mapsize: 128x96 ............


    » description

    • Goldrush takes place in an ancient Dwarven mine where numerous battles occur.
      Driven by their insatiable greed the Blood elves attacked the mine, their eyes set on only one thing: they want the Dwarves' gold!
      [​IMG]
      The big bridge in the middle of the map is the spawning point of the gold waggon and is surely going to turn into a battlfield soon.

      The main target of the map is to gain control over the gold-laden waggon which can only be moved over a railway system.
      The attacking Blood elves try to get a hold of it whereas the Dwarves do everything within their powers to stop them from doing so.




    [​IMG]
    A brutal battle for control over the waggon has started


    » features

    • 2 different modes
      ~"Push it, move it" and "Move it, stop it"

      Waypoint-system
      ~special system to limit battles to a smaller area; works in combination with the revive-system

      Herochoose-system
      ~Fullscreen-Herochoose-system to give the player a more detailed view on each hero and their respective abilities

      Innovative terrain
      ~Terrain which is truly perfectly fit for a Dwarven mine

      Neutral heroes
      ~5 neutral heroes which can be hired by both sides

      Custom heroes
      ~Innovative heroes with ~95% triggerspells
    [​IMG]
    Neutral heroes like Goblins and Kobolds can be hired by both factions



    • credits ++

      Terrain: Vitoisimba ............
      Lead scripter: Spong3bob ............
      Concept: Vitoisimba ............





    [​IMG]
    A big 'Thanks!' to Tyra31 for creating the gold waggon's model




    » progress


    ~Terrain: 100%
    ~Gameplay-Trigger: 90%
    ~Spell-Trigger: 10%
    ~Concept: 90%
    ~Bugfixing: 0%

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    »editor-screenshots


    [​IMG][​IMG]
    [​IMG][​IMG]
     
    Last edited: Aug 31, 2009
  2. noob134

    noob134

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    terrain looks great, good luck with project but one question.
    When is the expected open-beta?
     
  3. Nurga

    Nurga

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    Wow....pretty awesome project at all, very interesting gameplay, terrain and also this thread is cool :p
    Can´t wait to play it!!

    Finish it!
    Good luck at all. :smile:
     
  4. NoAmmoSrry

    NoAmmoSrry

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    your using lighting arent you?
     
  5. L2love

    L2love

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    this looks pretty amazing i cant 2 play it.
     
  6. Goldendemon

    Goldendemon

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    Hi x)
    look... the gameplay triggers are nearly finished just some peanuts is still to do
    the problem are the spelltrigger i think we still need to finish ~40 spells :<

    and yeah I use lightsources ;)
     
  7. NoAmmoSrry

    NoAmmoSrry

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    ahhh u cheeky monkey. How the hell you use lightsources! I know only one map pack that gives you lightsources and I cant find it. Spill the beans!
     
  8. TheHunterKiller

    TheHunterKiller

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    Holy... That. Looks. AMAZING. I can't wait to play that!
     
  9. M4stah

    M4stah

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    It looks amazing!(Also due to the image editing). I hope this is the new kind of AoS we've all been waiting for. Also, I think its wagon, not waggon.
     
  10. Deolrin

    Deolrin

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    Oh wow, amazing! I can't wait to play it!
     
  11. rcshaggy

    rcshaggy

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    Looks interesting.
    I love it.
     
  12. Deolrin

    Deolrin

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    Hey, it seems that some of your images expired. This image-hosting service isn't best, I'd recommend http://tinypic.com/
     
  13. Goldendemon

    Goldendemon

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    hm okay i think about it and maybe ill change it x)
     
  14. Goldendemon

    Goldendemon

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    » Heroes


    So, let's have a more detailed look at one of the heroes: the Bloodmage.
    This bloodelven spellcaster is a master of healing and supporting his allies which makes him the one who bears the full responsibility of keeping his teammembers alive. Anyway, although he's a healer he's nothing like a pacifist. In fact, his healing magic is most effective when the Bloodmage himself is engaged in battle, so he'll gladly take any chance to crush some dwarves!


    [​IMG]




    >Life Leech

    The selected foe will immediately lose a certain amount of his vitality which will be given to the Bloodmage instead.

    >Blood bond

    The Bloodmage will drain the selected unit's life force. Instead of using it for himself he will heal the most critically wounded ally within his proximity, restoring even more of said ally's life force than he actually took from the enemy.

    >Retribution (passive)

    Every time the Bloodmage attacks there is a certain chance he will release energy which will heal a allied unit within the area.

    >Path of the Benefactor [Ultimate]

    As soon as this spell is activated the Bloodmage will register all the damage dealt to his allies within a certain range. After a certain time span he will heal all his allies in the area, the amount of the healing depending on how much damage he registered. All the while, the Bloodmage can act like usual.
     
  15. TheHunterKiller

    TheHunterKiller

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    That hero looks interesting, i love the spells and that hero choosing system.
     
  16. Super-Sheep

    Super-Sheep

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    Looks nice, but cant say anything about the gameplay as the map isnt out yet, but I hope that you put some effort on balancing and stuff.
     
  17. takakenji

    takakenji

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    even though an AOS, you made it very original and twisted it in your own way. i love it!
     
  18. oddsocks

    oddsocks

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    hmmm, seems to be a bit Team Fortress like. I must say I have toyed with the idea of making a payload style war3 map. All the best with this.
     
  19. Goldendemon

    Goldendemon

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    payload would be a part of the map ;D
     
  20. DocDude

    DocDude

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    Looks good, great presentetion, but the dark red colors are pretty annoying for my eyes :p