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Azeroth Goldrush

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Azeroth Goldrush

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Hi, I am currently working on a project called Azeroth Goldrush, and I need ideas for the hero spells and stories.

History
Azeroth Goldrush is an altered Hero Arena style map for Warcraft 3 expansion pack, The Frozen Throne. It was first developed by DoOs_101 who made the original versions of Goldrush, a mini-game style map yet known to be. Now it has been handed to me (scorpion182).

Game Description
Azeroth Goldrush is an altered Hero Arena style map and can be played under the conditions of various game modes. The dimension of the map is 98x98, which suits the needs of an arena style. This map can be played by a maximum of 10 players that divided into 2 teams.

The notion of the game is to start by choosing a hero from taverns that appear at the start of the game. Each hero has its own purposes, strengths, weaknesses, attributes, and unique skills. The success of the game is determined mainly by the cooperation of each hero in a team.

Danger will endure in this flood of unstoppable battle, surviving from enemy heroes and the wilderness will be tough. Nonetheless, there are items that can support the needs of each hero and there are units that can be recruited from a Barrack, which can help each hero fight through the dangers.

Above all, the multiple game modes that make the game play under certain conditions will all deal with Gold Mines/Gold Shrines. These Gold Shrines will appear like a magical box that glows yellow and there are 5 Gold Shrines in the map. For each game modes, heroes will have to interact with these Gold Shrines and it can be done by capturing those Gold Shrines. The ending of the game and a team’s victory will depend on the conditions that are applied by a game mode. Only 1 game mode applies to a game and can be done by the host player typing a corresponding short label of the game mode.

Game Modes
Conquest
String command: .co
There are two teams; each team gets 200 force points. The first team that causes the opposing team to lose their force points to 0 will win. A team can cause the opposing team to lose a force point in two ways. First, killing an enemy hero will reduce the opposing team’s force points by 1. Second, capturing a gold mine/gold shrine will cause the opponent to lose 1 force point periodically (the periodic time is determined by the game speed). If multiple gold mines/gold shrines are captured, the amount of force points the opponent team loses will stack, thus having more captured gold mines/gold shrines will cause the opposing team’s force points to lose faster.

Expansion
String command: .ex
There are two teams; each team must conquer all five gold mines/gold shrines that exist in the map. If a team conquers all five, there will be a 5 minute period where the opposing team have to retake over 1 gold mine, else they will lose.

Deathmatch
String command: .dm
There are two teams; each team will start with 0 score. If a team reaches the maximum amount of score, it will win the game. The maximum amount of score is determined by the game speed, the default maximum amount of score is 30. A team can gain a score by killing an enemy hero. A team can also gain 3 scores by capturing a gold mine/gold shrine.

Heroes:
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Dragon Knight
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Orc Slayer
btnelhielo.jpg
Ice Mage
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Judicator
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Lightning Knight
icons_7450_btn.jpg
Molten Throne Ambassodor
btnlavafiend.jpg
Nerubian Queen
icons_2924_btn.jpg
Sorceress
icons_2835_btn.jpg
Warlcok

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Berserker

Story
???

Skills

Jump Strike

Spell Type: Point Target

Launches Jubei'Thos into the air towards the target area, dealing physical damage and stuning them 1.5 seconds on impact.
Flame Swirl

Spell Type: Instant/No Target

Jubei'Thos spins and creates fire spiral around him, catching some enemy units, spinning them, and tossing them away if wandering too close.

icons_5410_btn.jpg
Fallen Angel
btnforestranger.jpg
Forest Ranger
icons_9435_btn.jpg
Huntress/Cheetah Rider
icons_9078_btn.jpg
Rosemaiden
btnironraven.jpg
Valkyrie
icons_6516_btn.jpg
Beastmaster
icons_9933_btn.jpg
Death Guard
icons_5353_btn.jpg
Pandaren Geomancer
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Tauren Warriors
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Tidal Giant


Hero Spells and Story ideas Example:

Chloe the Arcane Illusionist

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Story
Young and perhaps charming to the renegade soldiers battling at falls peak, Chloe is the very image of deception by elegance. Though charming, she has yet to fulfill her vigorous ambitions of deceiving the enemy. Adept in the arcane magic of illusions, she shreds upon her foes with chants and whispers that wreak confusion and puzzlement among each other. Her foes shudder in panic as they listen to mysterious and growing voices of chantry, not knowing what may happen the second they blink an eye!

Skills

Mind Shatter – Breaks the consciousness of an enemy unit, paralyzing its ability to control motion and causing it to wander around like a mindless creature for x seconds. With Chloe’s charm, the shattered enemy unit has a y% chance to wander closer to Chloe’s position.

Seduction – Chloe whispers charming words to the ears of an enemy unit that even if heard from far apart will cause the enemy unit to attack a nearby random friend for x seconds.

Sonic Wave – Even though her voice of elegance is pure, Chloe sends out a terrible wave of dissonance that damage foes for x damage. The dissonance deafens enemy units causing them to miss attacks for 3 seconds.

Mind Control – Chloe sends out a deadly chant that forces an enemy unit to surrender its mind to Chloe for x seconds. During this period of control, the enemy unit will walk to wherever Chloe is walking or will attack whatever unit Chloe is attacking. If the enemy unit has more intelligence than Chloe, there is a 50% chance the chant will break during the period of control.

Notes:
- please post for the 20 heroes above (dragon knight, orc slayer, ice mage, judicator...tidal giant).
- each hero has 5 skills: 1 default (1 level), 3 normal (5 levels), and 1 ultimate (3 levels).
- please don't post dota spells. and spells like a straight up stun, crit, or avatar.



Any help would be appreciated :thumbs_up:
 

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Last edited:
Level 16
Joined
Nov 30, 2009
Messages
2,073
Need a hero suggestion? Okay. I'm in.

Decoheus the Darkener, Corrupter of Life

Story:
A former noble of Stromgarde. Decoheus has never been happier before his undeath. All that he wants when he was living was to be Immortal and Poweful. One day, the Demonic God of Corruption and Blood named Azazel appears before him, promising him powers and immortality as long as he become an undead vessel of the Dark One. Accepting the demon's offer, Decoheus was granted power to control the soul and life itself, crushing his opponents with ease.

Skills:

Lifetrancer (Passive, Default)
Each of the Corrupter's attack restores his life energy by a small percentage of damage dealt.

Blood Coil (Active, Levelable)
Fires a powerful stream of blood from the Darkener's blade. Inflicting damage to every units in its path. Also heals the Darkener by some amount for each unit struck.

Soul Corruption (Active, Levelable)
Corrupts the target unit's soul. Crippling it's movement speed and attack rate. An unit who dies while under the effect of this spell will explode, dealing damage to enemies near the exploded unit.

Darkener Aura (Aura, Levelable)
The presence of the Corrupter heaves the life of his adversaries, reducing the effectivity of their Life Regeneration.

Avatar of Azazel (Transformation, Ultimate)
The Darkener transforms himself into an Avatar of his God, which exponentially increases his damage and defense capability and renders him immune to magic, making him a perfect killing machine
 
Level 16
Joined
Jun 9, 2008
Messages
734
Nice to see this project is still in development, I'll come up with some hero ideas later

i'll be waiting :grin:

Need a hero suggestion? Okay. I'm in.

Decoheus the Darkener, Corrupter of Life

Story:
A former noble of Stromgarde. Decoheus has never been happier before his undeath. All that he wants when he was living was to be Immortal and Poweful. One day, the Demonic God of Corruption and Blood named Azazel appears before him, promising him powers and immortality as long as he become an undead vessel of the Dark One. Accepting the demon's offer, Decoheus was granted power to control the soul and life itself, crushing his opponents with ease.

Skills:

Lifetrancer (Passive, Default)
Each of the Corrupter's attack restores his life energy by a small percentage of damage dealt.

Blood Coil (Active, Levelable)
Fires a powerful stream of blood from the Darkener's blade. Inflicting damage to every units in its path. Also heals the Darkener by some amount for each unit struck.

Soul Corruption (Active, Levelable)
Corrupts the target unit's soul. Crippling it's movement speed and attack rate. An unit who dies while under the effect of this spell will explode, dealing damage to enemies near the exploded unit.

Darkener Aura (Aura, Levelable)
The presence of the Corrupter heaves the life of his adversaries, reducing the effectivity of their Life Regeneration.

Avatar of Azazel (Transformation, Ultimate)
The Darkener transforms himself into an Avatar of his God, which exponentially increases his damage and defense capability and renders him immune to magic, making him a perfect killing machine

thanks for the ideas, but i'm not making new heroes, i need the spell ideas and stories from the existing 20 heroes above: (dragon knight, orc slayer, ice mage, judicator...tidal giant) :grin:
 
Last edited:
Level 16
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Nov 30, 2009
Messages
2,073
Hmm..... Let me see.....

Velnas Goldskull, Judicator

Story
A Monk in life and a Judicator in Undeath. Velnas has always been a devout of the holy Light. On day, he became a problem consultant of everything connected with the Light and Dark. On night, he trains himself in a rigorous training to master the way of Holy Light. One night, however, the monastery where he reside was besieged by the Scourge, and Velnas was slain while protecting other monks who made their escape. However, the Holy Light, watching over his brave actions, ressurected the monk. However, in the middle of the ressurection, a powerful Necromancer fused the spell with his power and raised Velnas as a "Lich". This proved to be the Necromancer's undoing, though, since his mind was already restored to that of a monk. Gaining power beyond imagining, Velnas devastated the Scourge forces as a final act of vengeance. Now, feeling that his comrades has abandoned him, Velnas embarks on a lone journey, away from the life of humanity.....

Maybe i will add some spells suggestions too.
 
Level 16
Joined
Jun 9, 2008
Messages
734
Hmm..... Let me see.....

Velnas Goldskull, Judicator

Story
A Monk in life and a Judicator in Undeath. Velnas has always been a devout of the holy Light. On day, he became a problem consultant of everything connected with the Light and Dark. On night, he trains himself in a rigorous training to master the way of Holy Light. One night, however, the monastery where he reside was besieged by the Scourge, and Velnas was slain while protecting other monks who made their escape. However, the Holy Light, watching over his brave actions, ressurected the monk. However, in the middle of the ressurection, a powerful Necromancer fused the spell with his power and raised Velnas as a "Lich". This proved to be the Necromancer's undoing, though, since his mind was already restored to that of a monk. Gaining power beyond imagining, Velnas devastated the Scourge forces as a final act of vengeance. Now, feeling that his comrades has abandoned him, Velnas embarks on a lone journey, away from the life of humanity.....

Maybe i will add some spells suggestions too.

nice. btw "Lich" in Judicator (Lich) means the hero used in-game model Lich, it's not hero name/proper name and i used http://www.hiveworkshop.com/forums/skins-552/thejudge-blp-85880/?prev=search=judge&d=list&r=20 as custom skin.

ok waiting for the spell ideas :grin:
 
Level 16
Joined
Nov 30, 2009
Messages
2,073
Well, Judicator sounds good anyway :p

Some Suggestions for the Judicator:
Holy Ray (Default)
Shoots a blinding ray of light at the target, which damages the target by X and send it to an Ethereal Banishment for Y seconds, making it invulnerable to attacks but takes two times damage from spells and cannot attack. Velnas can still attack units under the effect of Ethereal Banishment (Basically a Banish but the afflicted unit can still be attacked by Caster. Good for Hero-Killing).

The Golden Army (Levelable)
Velnas, having a powerful connection to both the Light and the realm of Undeath, can summon creatures of both backgrounds with ease.
Lasts 120 Seconds
Level 1 - 1 Golden Revenant (Melee Unit with Bash)
Level 2 - 1 Golden Sniper (Ranged Unit with Piercing Arrows (Make attacks go through main target))
Level 3 - 1 Golden Revenant and 1 Golden Sniper, Both has increased stats
Level 4 - 2 Golden Revenants and 1 Golden Sniper
Level 5 - 2 Golden Revenants and 2 Golden Snipers, Both types has an even more increased stats

Don't worry. More will come if you need it.
 
Level 16
Joined
Jun 9, 2008
Messages
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thanks :).

anyway i already finish 2 abilities for berserker.

Jump Strike

Spell Type: Point Target

Launches Jubei'Thos into the air towards the target area, dealing physical damage and stuning them 1.5 seconds on impact.
Flame Swirl

Spell Type: Instant/No Target

Jubei'Thos spins and creates fire spiral around him, catching some enemy units, spinning them, and tossing them away if wandering too close.
 

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Level 16
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Messages
2,073
More:
Guardian Angel (Levelable)
Using the powers of the Holy Light, Velnas call upon a Guardian Angel on a target area. Heals all allied units inside AoE and give them bonus armor. However, the Angel is not your happy-go-lucky Guardian Angel, as it will strike enemies inside the AoE with powerful bolts.

Level 1 - 300 AoE 200 Heal/50 Damage, +1 Armor
Level 2 - 400 AoE 300 Heal/150 Damage, +2 Armor
Level 3 - 550 AoE 400 Heal/200 Damage, +3 Armor
Level 4 - 600 AoE 500 Heal/250 Damage, +4 Armor
Level 5 - 700 AoE 700 Heal/350 Damage, +6 Armor (Maybe a little bit imba)

Shadow Guardian (Levelable, Passive)
Calling upon the darker parts of the Light, Velnas creates a shadowy dome around him, giving him a small percentage of Evasion and reduces the Magic Resistance enemies in 300 AoE around him by some percentage.

Level 1 - 5% Evasion, 10% Resistance Reduction
Level 2 - 7% Evasion, 15% Resistance Reduction
Level 3 - 10% Evasion, 18% Resistance Reduction
Level 4 - 12% Evasion, 23% Resistance Reduction
Level 5 - 15% Evasion, 26% Resistance Reduction

EDIT: O RLY?! AN ULTIMATE?!

Hammer of Judgment / Vanquisher of Darkness (ULTIMATE) (Can't Decide Which :D)
Sacrificing his own Life Force and Mana, Velnas creates a gigantic hammer made of pure light which will be slammed at the target unit, inflicting heavy damage and stuns the target for some time.

Level 1 - Sacrifices 40% health to Inflict 500 Damage and Stuns for 4 Seconds. 250 Mana Cost
Level 2 - Sacrifices 45% health to Inflict 700 Damage and Stuns for 6 Seconds. 350 Mana Cost
Level 3 - Sacrifices 50% health to Inflict 1000 (!!!) Damage and Stuns for 7 (!) Seconds. 600 (!!) Mana Cost (O hai... Imba Variables...)
 
Last edited:
Level 16
Joined
Nov 30, 2009
Messages
2,073
Okay. Moving all of my ideas into one nice post. :)

Velnas Goldskull the Judicator
icons_5252_btn.jpg

Story
A Monk in life and a Judicator in Undeath. Velnas has always been a devout of the holy Light. On day, he became a problem consultant of everything connected with the Light and Dark. On night, he trains himself in a rigorous training to master the way of Holy Light. One night, however, the monastery where he reside was besieged by the Scourge, and Velnas was slain while protecting other monks who made their escape. However, the Holy Light, watching over his brave actions, ressurected the monk. However, in the middle of the ressurection, a powerful Necromancer fused the spell with his power and raised Velnas as a "Lich". This proved to be the Necromancer's undoing, though, since his mind was already restored to that of a monk. Gaining power beyond imagining, Velnas devastated the Scourge forces as a final act of vengeance. Now, feeling that his comrades has abandoned him, Velnas embarks on a lone journey, away from the life of humanity.....


Skills:
Holy Ray (Default)
Shoots a blinding ray of light at the target, which damages the target by X and send it to an Ethereal Banishment for Y seconds, making it invulnerable to attacks but takes two times damage from spells and cannot attack. Velnas can still attack units under the effect of Ethereal Banishment (Basically a Banish but the afflicted unit can still be attacked by Caster. Good for Hero-Killing).

The Golden Army (Levelable)
Velnas, having a powerful connection to both the Light and the realm of Undeath, can summon creatures of both backgrounds with ease.
Lasts 120 Seconds
Level 1 - 1 Golden Revenant (Melee Unit with Bash)
Level 2 - 1 Golden Sniper (Ranged Unit with Piercing Arrows (Make attacks go through main target))
Level 3 - 1 Golden Revenant and 1 Golden Sniper, Both has increased stats
Level 4 - 2 Golden Revenants and 1 Golden Sniper
Level 5 - 2 Golden Revenants and 2 Golden Snipers, Both types has an even more increased stats

Guardian Angel (Levelable)
Using the powers of the Holy Light, Velnas call upon a Guardian Angel on a target area. Heals all allied units inside AoE and give them bonus armor. However, the Angel is not your happy-go-lucky Guardian Angel, as it will strike enemies inside the AoE with powerful bolts.

Level 1 - 300 AoE 200 Heal/50 Damage, +1 Armor
Level 2 - 400 AoE 300 Heal/150 Damage, +2 Armor
Level 3 - 550 AoE 400 Heal/200 Damage, +3 Armor
Level 4 - 600 AoE 500 Heal/250 Damage, +4 Armor
Level 5 - 700 AoE 700 Heal/350 Damage, +6 Armor

Shadow Guardian (Levelable, Passive)
Calling upon the darker parts of the Light, Velnas creates a shadowy dome around him, giving him a small percentage of Evasion and reduces the Magic Resistance enemies in 300 AoE around him by some percentage.

Level 1 - 5% Evasion, 10% Resistance Reduction
Level 2 - 7% Evasion, 15% Resistance Reduction
Level 3 - 10% Evasion, 18% Resistance Reduction
Level 4 - 12% Evasion, 23% Resistance Reduction
Level 5 - 15% Evasion, 26% Resistance Reduction

Hammer of Judgment (ULTIMATE)
Sacrificing his own Life Force and Mana, Velnas creates a gigantic hammer made of pure light which will be slammed at the target unit, inflicting heavy damage and stuns the target for some time.

Level 1 - Sacrifices 40% health to Inflict 500 Damage and Stuns for 4 Seconds. 250 Mana Cost
Level 2 - Sacrifices 45% health to Inflict 700 Damage and Stuns for 6 Seconds. 350 Mana Cost
Level 3 - Sacrifices 50% health to Inflict 1000 Damage and Stuns for 7 Seconds. 600 Mana Cost
 
Level 12
Joined
Aug 7, 2004
Messages
875
I have given up on Warcraft 3, seeing as how this could become, I shall make my last stand before the end of wc3!

The calm is me studying PhP and mySQL, my programmer buddy left to CarnegieMelon making viruses instead of ranking system :p.

@scorpion, how bout also use the heroes from Falls Basin?

@Werewolf, I only need to click a few buttons to clear the spams :p.
 
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