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- Jun 9, 2008
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Azeroth Goldrush

Hi, I am currently working on a project called Azeroth Goldrush, and I need ideas for the hero spells and stories.
History
Azeroth Goldrush is an altered Hero Arena style map for Warcraft 3 expansion pack, The Frozen Throne. It was first developed by DoOs_101 who made the original versions of Goldrush, a mini-game style map yet known to be. Now it has been handed to me (scorpion182).
Game Description
Azeroth Goldrush is an altered Hero Arena style map and can be played under the conditions of various game modes. The dimension of the map is 98x98, which suits the needs of an arena style. This map can be played by a maximum of 10 players that divided into 2 teams.
The notion of the game is to start by choosing a hero from taverns that appear at the start of the game. Each hero has its own purposes, strengths, weaknesses, attributes, and unique skills. The success of the game is determined mainly by the cooperation of each hero in a team.
Danger will endure in this flood of unstoppable battle, surviving from enemy heroes and the wilderness will be tough. Nonetheless, there are items that can support the needs of each hero and there are units that can be recruited from a Barrack, which can help each hero fight through the dangers.
Above all, the multiple game modes that make the game play under certain conditions will all deal with Gold Mines/Gold Shrines. These Gold Shrines will appear like a magical box that glows yellow and there are 5 Gold Shrines in the map. For each game modes, heroes will have to interact with these Gold Shrines and it can be done by capturing those Gold Shrines. The ending of the game and a team’s victory will depend on the conditions that are applied by a game mode. Only 1 game mode applies to a game and can be done by the host player typing a corresponding short label of the game mode.
Game Modes
Conquest
String command: .co
There are two teams; each team gets 200 force points. The first team that causes the opposing team to lose their force points to 0 will win. A team can cause the opposing team to lose a force point in two ways. First, killing an enemy hero will reduce the opposing team’s force points by 1. Second, capturing a gold mine/gold shrine will cause the opponent to lose 1 force point periodically (the periodic time is determined by the game speed). If multiple gold mines/gold shrines are captured, the amount of force points the opponent team loses will stack, thus having more captured gold mines/gold shrines will cause the opposing team’s force points to lose faster.
Expansion
String command: .ex
There are two teams; each team must conquer all five gold mines/gold shrines that exist in the map. If a team conquers all five, there will be a 5 minute period where the opposing team have to retake over 1 gold mine, else they will lose.
Deathmatch
String command: .dm
There are two teams; each team will start with 0 score. If a team reaches the maximum amount of score, it will win the game. The maximum amount of score is determined by the game speed, the default maximum amount of score is 30. A team can gain a score by killing an enemy hero. A team can also gain 3 scores by capturing a gold mine/gold shrine.
Heroes:










Story
???
Skills
Jump Strike
Spell Type: Point Target
Launches Jubei'Thos into the air towards the target area, dealing physical damage and stuning them 1.5 seconds on impact.
Flame Swirl
Spell Type: Instant/No Target
Jubei'Thos spins and creates fire spiral around him, catching some enemy units, spinning them, and tossing them away if wandering too close.










Hero Spells and Story ideas Example:
Chloe the Arcane Illusionist

Story
Young and perhaps charming to the renegade soldiers battling at falls peak, Chloe is the very image of deception by elegance. Though charming, she has yet to fulfill her vigorous ambitions of deceiving the enemy. Adept in the arcane magic of illusions, she shreds upon her foes with chants and whispers that wreak confusion and puzzlement among each other. Her foes shudder in panic as they listen to mysterious and growing voices of chantry, not knowing what may happen the second they blink an eye!
Skills
Mind Shatter – Breaks the consciousness of an enemy unit, paralyzing its ability to control motion and causing it to wander around like a mindless creature for x seconds. With Chloe’s charm, the shattered enemy unit has a y% chance to wander closer to Chloe’s position.
Seduction – Chloe whispers charming words to the ears of an enemy unit that even if heard from far apart will cause the enemy unit to attack a nearby random friend for x seconds.
Sonic Wave – Even though her voice of elegance is pure, Chloe sends out a terrible wave of dissonance that damage foes for x damage. The dissonance deafens enemy units causing them to miss attacks for 3 seconds.
Mind Control – Chloe sends out a deadly chant that forces an enemy unit to surrender its mind to Chloe for x seconds. During this period of control, the enemy unit will walk to wherever Chloe is walking or will attack whatever unit Chloe is attacking. If the enemy unit has more intelligence than Chloe, there is a 50% chance the chant will break during the period of control.
Notes:
- please post for the 20 heroes above (dragon knight, orc slayer, ice mage, judicator...tidal giant).
- each hero has 5 skills: 1 default (1 level), 3 normal (5 levels), and 1 ultimate (3 levels).
- please don't post dota spells. and spells like a straight up stun, crit, or avatar.
Any help would be appreciated

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