Two Sides Update — Version 2.01
Changes & Additions:
• Added an Allied Creep Denying system.
• Added a button to enable or disable Allied Creep Denying.
• Removed 2 Dragon Summoning abilities. These abilities were breaking the pathing system.
• Fixed a Multishot bug.
• Changed the Knight model to a Vault.
• Updated the recommended abilities for Rexxar, Garithos, and Lich.
• Reduced Nova range from 800 to 600.
• Thunder Clap has been weakened. It was 5% per level and is now 1% per level.
• Fixed a major bug where abilities bound to "W", "E", and "R" that reduce cooldowns when upgraded were not properly reducing cooldowns.
• Added the Storm Hammer ability.
• Added the Dagger Throw ability.
• Added the Silence ability.
• Reduced the cooldown of Dispel Buffs from 120 seconds to 60 seconds. Mana cost reduced from 200 to 100.
• Changed the Hero Revival window. It now displays your player name when your hero is dead.
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Map Name: "Two Sides"
This is a unique MOBA map that offers exciting gameplay with innovative mechanics. At the start of the game, you choose one hero from nine available options. Each hero has their own attributes: Health, Mana, and Damage, and belongs to one of three classes: melee fighter, ranged attacker, or mage.
After that, at your base, you will see recommended abilities for your hero. However, you are not limited to them — the game features 52 different abilities that can be freely combined. Abilities are purchased using the "Tree" resource, which is earned by leveling up your hero and destroying enemy towers.
Most abilities can be upgraded infinitely, allowing you to create powerful combinations. For example, one ability increases your armor based on your attack speed — the higher your attack speed, the higher your armor. Another ability restores health based on your armor — the more armor you have, the stronger the healing effect. There is also an ability that increases your damage based on your maximum health. With so many possible combinations, you can create a unique playstyle that best suits you.
In addition, merchants at the base sell items for gold. Gold is earned by leveling up your hero, destroying enemy towers, and killing creeps.
You can also purchase one of eight auras from the Knight at your base: four buff auras and four debuff auras. Choosing an aura grants various advantages to your team or weakens your enemies. Every hero has a unique item — Teleport — which can be used every 10 seconds for strategic movement around the map.
One of the unique mechanics of the game is the Light and Darkness system. The forces of Light have Magic attacks and Medium armor, while the forces of Darkness have Chaos attacks and Light armor. Magic attacks are effective against Light armor, while Chaos attacks are effective against Medium armor. This means that Light forces cannot deal damage to other Light forces, and Darkness forces cannot deal damage to other Darkness forces.
In the center of the map, there are also two bosses along with their own groups of creeps: Light and Darkness. Defeating these bosses causes them to drop items that allow you to summon 11 powerful units. Defeating the Light boss grants the ability to summon Infernals, while defeating the Darkness boss grants the ability to summon Giants.
Join the battle and test your skills in this unique MOBA map, where every choice can change the course of the fight!

"Some parts of the terrain were created with the help of Host."