Zenonoth
Ported Models Reviewer
- Joined
- Dec 19, 2009
- Messages
- 1,931
Times Change (SD & HD) (Co-Op Campaign)
Last edited:
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(3 ratings)
ApprovedZenonoth Presents
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Special thanks to Durash, Sapprine, Kuras2003, Zkovchyo, Altruistic Anduin, jcarrill0 for BETA testing!
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MAP IS NOT PROTECTED!
• Singleplayer & Co-Op mode(s) available!
• SD Version is compatible with 1.26a+ (Higher versions than 1.26a needed for Co-op due to large filesize)
• HD Version is compatible with latest Reforged version (Make sure your co-op partner downloads it firsthand and places it in download folder)
• Check map development thread here.
• New map/chapter for SD & HD will be posted in this thread every 2 weeks! (14 chapters planned total!)
• Post your playthroughs on youtube and send me links and I'll include/link them in this thread!!!
Wallpaper image for Youtube content creators
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Features
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• Continuation of TFT Campaign
• (New items/techtree/spells/units/music)
• AI Sampled voices
• 2-Player Co-op mode
• 2 Difficulties
• SD & Reforged modes
• Time-challenge mode
• Achievements-Included version (Planned/in-development)
• QWERTY Hotkeys version (Planned/in-development)
• Fully AI co-op mode (Planned/in-development)
• Fully compiled into one campaign file for both SD & Reforged with Game Cache (Planned/in-development)
Story
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"After unleashing the Voidstorm upon Azeroth, Xal’atath led her followers to the Dragonblight in Northrend, gathering at the bones of Galakrond to siphon what remained of the ancient dragon’s power Her ritual was interrupted by the bronze dragon Chronormu, who attempted to stop her using her temporal discombobulator device. Their powers collided, but Chronormu's device somehow failed, and both Chronormu and Xal’atath were violently warped through time."
Characters
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Chromie
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Chromie - Keeper of Time
• Sand Blast: Blasts enemies with a wave of sand, causing damage to land units in a cone and leaving behind a stationary temporal clone of Chromie that will also cast Sand Blast whenever she does.
• Time Warp: Quickens time, causing Chromie to attack faster and empower her attacks to deal additional damage and have a splashing effect.
• Temporal Trap: Summons a temporal trap that stuns enemy land units around it. The temporal trap activates when an enemy land unit approaches and destroys all other temporal traps in its area of effect.
• Slowing Sands: Calls forth a vortex of shifting time sands, any unit or building that stands in it will receive damage every second.
Xal'atath
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Xal'atath - Priestess of the Void
• Dark Ascension: Increases the attack rate of a target unit but drains hit points per second. Each succesful attack while under this effect restores hit points.
• Shadow Apparition: Creates a shadowy replica of a target unit, the replica will deal a percentage of its original copy's damage.
• Dominate Mind: Takes control of a target enemy unit for 12 seconds.
• Umbral Gate: Xal'atath fully recovers her health and mana then teleports the player's nearby units, including Xal'atath, to a friendly ground unit or structure.
Lana'thel
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Lana'thel - Master Swordsman
• Whirlwind: Strikes with a whirling force at the ground, dealing damage to and slowing the movement speed and attack rate of nearby enemy land units by 25%.
• Fire Shield: Protects the Hero with a fiery barrier, causing damage to nearby enemy land units.
• Defensive Stance: Orders nearby friendly units to assume a defensive stance, increasing their armor for 30 seconds.
• Retaliation: Gives a chance to dodge an attack and a chance to deal 4 times normal damage for 20 seconds.
Keleseth
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Keleseth - Magister
• Frost Nova: Blasts enemy units with a wave of frost that deals damage to the target, and nova damage. Cold damage slows units' movement and attack rate for a duration.
Valanar
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Valanar - Magister
• Mana Burn: Sends a bolt of negative energy that burns points of a target enemy unit's mana. The mana combusts, dealing damage equal to the amount of mana burned.
• Cyclone: Tosses a target non-mechanical enemy unit into the air, rendering it unable to move, attack or cast spells, and stopping others from attacking or casting on it.
Taldaram
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Taldaram - Magister
• Rain of Fire: Calls down waves of fire that damage units in an area. Each wave deals initial damage and additional damage per second for a duration.
Screenshots
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SD Screenshots
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HD Screenshots
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Videos
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SD Videos (INCLUDES MAJOR SPOILERS)
HD Videos (INCLUDES MAJOR SPOILERS)
Changelog
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[7/2/2026] - Project announced, chapter 1 in SD & HD posted.
[18/2/2026] - 1st Update Posted.
[28/2/2026] - 2nd Update Posted.
[11/4/2026] - 3rd Update Posted.
Credits
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DM Me immediately if I missed your name in the credits.
SD Credits
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BETA TESTING (WITHOUT YOU, THE PROJECT COULDN'T HAVE BEEN MADE!)
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- Altruistic Anduin
- Durash
- jcarrill0
- KuraTheKura
- Sapprine
- Zkovchyo
MODELS
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- 00110000
- alfredx-sotn
- Archaos
- assasin_lord
- Azure Phoenix
- BaiyuGalan
- Baker
- Bakr
- Baroque
- Boogles
- Champara Bros
- Commedia
- crill-myster
- Cuore
- Darious
- Delgado
- Dentothor
- doom_sheep
- Dubey
- Em
- FrlkY
- Fugrim
- Fuzzfury
- General Frank
- Halberdie
- handclaw
- Hantoo
- HerrDave
- Himperion
- Ilya Alaric
- Infrenus
- Izhael_DC
- JetFangInferno
- JesusHipster
- jj84
- JohnWar
- kjh
- Khil
- Kino
- Kuhneghetz
- LarsLushmane
- Lender
- Liebanas_dn
- Malvodion
- Mana Storm
- Mephistrial
- Missing Shadowsong
- Mr Ogre Man
- nGy
- OVOGenez
- Power
- PurrsandMlems
- Pyritie
- Retera
- Rolland
- Sarsaparilla
- Sellenisko
- Stan0033
- Superfrycook
- Tamplier
- The_Silent
- Thrikodius
- Tranquil
- Triceron
- UgoUgo
- Ujimasa Hojo
- Uncle Fester
- VictorZ
- vindorei
- Vinz
- Xecutor_ShamanX
ICONS
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- HuanJuan
- Scias
- Zephyrius2412
Support & Contact
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○ Discord: Zenonoth / Zenonoth#4626
○ E-mail contact: [email protected]
○ Patreon: (Get early-access to future chapters): https://www.patreon.com/Zenonoth
○ Ko-fi: https://ko-fi.com/Zenonoth
○ Support is much appreciated and can assist in improving my resource(s)' quality/quantity
Changed.I'm assuming "voice acted" is a lie not an overstatement since it's AI sampled rather?
You've an option to choose as singleplayer or co-op if you choose co-op, your partner will play the other hero, drops, rescued units, etc.. will be divided between you too, there are also 2xDifficulties + Time-mode challenge, much more will be added as time progresses.Co-op campaign? But I may sound silly, but from what I saw in screenshots, it can be played alone, right? Just by controlling both players at the same time, right, @Zenonoth?
The thing is, 2 other heroes are unlocked at a later part of chapter 1.Would be cool if there was a mode for 5 players, with other players controlling the three supporting heroes. There's not many campaigns for more than 2 players.
Mode selection at the start should be quicker with no delay, instead for waiting for each button to appear.
This has been a completely reasonable/legetimate complaint I made it so for a purpose when I release the achievement version of this campaign, but if many complaints about this specific thing is raised I'll gladly remove spell immunity.I personally don't quite understand why elves hero are given magic immunity, as it prevents me from using
Xal'atath skills to heal him.
Ty a lot for reporting this bug, you've helped me a lot will fix it prompty!!! BTW I accept any kind of criticism so even if you can provide me nitpicking feedback I'd really like it.Played chapter 1 SD version on Warcraft 3 V1.29.2. Nice hero team beats up undead with ai voice over and map looks good.
ty, that it works for an old version.
proably bug: illusions summoned by Xal'ataths take 0 dmg, i mean the tooltip does not say so.
Thanks for your making!~ * 1st UPDATE [18/2/2026] * ~
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* SD Version Changes
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Chapter 1 (Now updated to version 1.1)!!!
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1) Chromie, Chromie's sand clones, and Blood Elf Magisters now have their proper team color(s)
2) Removed spell immunity as requested above from magisters
3) Now revealed map areas of objectives + added ping(s) to their respective locations
4) Removed icon model(s) as they glitch sometimes for people
5) Fixed Xal'atath's illusion bug
6) Removed AI attitude that made magisters autocast spells
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* HD Version Changes
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Chapter 1 (Now updated to version 1.1)!!!
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1) Chromie, Chromie's sand clones, and Blood Elf Magisters now have their proper team color(s)
2) Removed spell immunity as requested above from magisters
3) Now revealed map areas of objectives + added ping(s) to their respective locations + added minimap icons!
4) Removed icon model(s) as they glitch sometimes for people
5) Fixed Xal'atath's illusion bug
6) Removed AI attitude that made magisters autocast spells
7) Now including assets for both SD & HD mode!
- Remember, you can PM me your playthrough video of the campaign and I'll link it to this thread so you'd get views!
- Still looking for more feedback (even if nitpicking) from everyone!
- @SENMON Sure, feel free to translate it.
- Second mission of the campaign will be available for BETA testing tomorrow (19/2/2026): Follow https://www.hiveworkshop.com/threads/times-change-co-op-campaign.370614/ for more info.
- So far none has yet completed time mode challenge/hard mode (Or shown evidence of it) :3
I don't know what is KK platform but sure.Thanks for your making!
Additionally, can this SD version be released on Chinese KK platform?
You should credit johnwar instead of me. Please credit his name.1) Replaced Chromie's old model with a better one thanks to @BaiyuGalan 's awesome Chromie model.
- Added videos! Honored you enjoyed it..
Times Change... Am I right that dreadlords have stolen our heroines at the end of chapter 3?.. Oops, spoiler!
While I cannot remember what I wanted to say about the second chapter, I can swear that the third chapter is way too punishing for being slow at first, for a third of it.
Attacks of the First Legion are barely salvageable if you want to bite much and take side quests for unit buffs.
And poor footman somehow managed to survive Lich King's wrath and remain in front of closed gates
I like this usage of Starcraft 2 Wings of Liberty's mission mechanic with Laser Drill. I like Swann in Co-op, so doing powerful OMMMM into the desired enemy or gate is satisfying to watch.
Although I would enjoy seeing if its damage actually increases per time it drills into not-gate unit, you can utilize Damage Engine for that, if you want to
Lich King boss fight felt somewhat meh.
Dodging stuff is cool, but I think that Anguished Souls part is way too underwhelming. I see a reason why you included it to utilize Xal'atath's Mind Control, but it felt perhaps too lengthy. And King Terenas part - well, Terenas did clearly soloed him under Xal's buff.
Knaifu supremacy, hint-hint?
Anub'arak's death in 1vs1 combat to Magnataur, in my case, was hilarious to watch.
The story is still enjoyable, and I cannot wait to see where you lead our heroines.
Hell, you even reminded me about my own Chromie Time Origins campaign, and I think that I can do something for it
Thanks for the inspiration
Keep it going, @Zenonoth!
1) What is this lol? For starters, this is not a campaign. You cannot play it as a custom campaign, you have to play it from the normal custom games menu, one map at a time.
2) Second, what even is this? I am not familiar with WoW lore, but this is confusing as hell. Who are these characters? Where are they from? We needed some sort of explanation at the start about what is going on.
1) Gameplay-wise, why are the hotkeys for spells B and W? They should be Q, W, E, and so on. The Blood Elf Magister also has Frost Nova on the N hotkey, which is just terrible. Also, I chose hard difficulty and got destroyed by the undead waves. They are super strong, while my heroes are very weak.
3) I also tried to explore and go south, but there seems to be some kind of invisible wall that forces your units to go back. However, the Void Priestess is not affected by it and can move freely, while other heroes and units cannot. But if you spam-click them forward, you can actually get past the wall. This is really bizarre. I assume it is meant to stop the player from exploring the map while undead waves are still spawning, but why implement it like this? It should just be a proper invisible wall that completely blocks movement. Even then, it still looks bad.
4) Every time a sorceress casts Slow, she says the “What’s your hurry?” line, which gets very annoying.
5) Finally, I got defeated because Valanar’s base was destroyed by me, but that was not mentioned in the main quest log (F9). I mean, it was at first, but after I defended it, the quest was marked as completed. So why was I defeated later when that objective had already been completed?
On top of that, some of the buildings drop tomes, so I destroyed them thinking it was intended. After doing that, I got defeated. Great logic, what can I say.
Yeah, that is where I gave up. Too many frustrating issues. This feels like a beta of a beta version of a campaign that is not even a proper campaign.
Had a very terrible car accident and am in bed for the past 1 month am recovering fast gonna make new releases soon but I am so proud and satisfied you liked it, still looking for people to post playthrough vids too on youtube so I can link it on this thread and help 'em get views.So, first off I got a general confession to make.
I am a super long-time lurker on Hive, and played somewhere between 100-150 custom campaigns.
Generally, I only play single player content, so I had my doubts with this one. That being said, I was pleasantly surprised once I got into it.
I had a great share of issues initially, because I did not see maps were w3x and not w3n. So that caused some issues. However, I can’t really let that influence my review, as it comes down to me not reading the description. So that aside.
The story of Chromie had me enticed and I do love that you seem to have caught the sweet spot between something original flavored with the "what if" twisting of timelines that Caverns of Time brought us in WoW. So good job at that. It was nice to see this mixture of known concepts to bring up an original storyline.
The map design was overall good and you took your time to place several nice scenery features that created a good ambient feeling to the maps overall.
On act2 I did find that Chromes movement on the map seemed limited. I never found a passage way to the second gold mine as all obstructions were indestructible.
I do miss the "carry over of items" (and yes, I know it´s coming, but I still miss it).
I also very much liked the variety of play. All 3 maps so far had great variation, and they weren’t just "3x build a base and trash the opponent".
At the end of it, I believe a gaming experience can be deemed good or bad, based on how you feel, when the last chapter is over. Did you urge for more or were you glad it was finally over?
On that note: When is the next chapter coming?
Story (so far) 4/5
Map: 4/5
gameplay variation 5/5
