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Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Hi guys! I like crazy fights of plenty players on ludicrous maps, teams or FFA. Since there are not so many suitable maps for more then 12 players I try to make my contribution. This map is designed for two 10 players teams with plenty of space for their adventures. i hope you will enjoy it.
Starting trees are few and there's a thin line near the goldmine which can be exploited by workers, ghouls, Force of Nature, Flamestrike siege units and so on.
Not that much building space but a lot of empty space to move through outside bases...
Starting trees are few and there's a thin line near the goldmine which can be exploited by workers, ghouls, Force of Nature, Flamestrike siege units and so on.
Not that much building space but a lot of empty space to move through outside bases.
Terrain is mostly flat and repetitive.
The middle has free/unguarded mines. Can be exploited early on by Militia and moreover Acolytes.
Tenth level dragons are controversial, especially on such a huge map where you could do pesky tactics with them.
Because of the high number of players it can either be played in less players (but with the risk of an enemy starting nearby), full house (which is rare and hard to implement) or rather in teams.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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