Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Summary: Engage in an RPG dungeon crawler with a major twist; rather than fight alone, you will slowly recruit an army of allies to fight alongside you! Pick one of nine heroes to fight your way through a deep, abandoned part of the Vault of the Wardens where you will encounter familiar enemies and bosses from World of Warcraft!
-Choose one of nine characters
-Play with 1-5 players, the difficulty will scale up!
-Engage against 4 bosses from World of Warcraft raids and dungeons and an army of Elite mobs (their name is in yellow text!)
-Two difficulties, normal and heroic. Heroic has significantly higher health and damage.
-Four race-based soundtracks (Human, Orc, Undead, Night Elf)
-Customize your hero with over 100 unique items!
-Raise an army; with every boss you slay, your army will grow!
-Collect Vault Relics from Elite mobs, debris and bosses to buy special combinable items or augment your troops!
-Stuck on a boss? Under Quests, there are guides to each boss as you encounter them to see their abilities! You may want to acquire some help, or try it blind for a real challenge!
-(Unsure if it works with classic graphics, works specifically for Reforged graphics)
Gameplay video:
It can be played on SD/Classic graphics.
The terrain is quite monotonous. The gameplay somewhat trying to be diverse but quite similar throughout the map.
A unit is attacked events don't trigger when the unit/target is hit but when the unit is...
The terrain is quite monotonous. The gameplay somewhat trying to be diverse but quite similar throughout the map.
A unit is attacked events don't trigger when the unit/target is hit but when the unit is considered for attack like when you just right click the enemy or when your hero automatically senses the enemy and goes to attack. Approved.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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