I do get where he is coming from, though.
I already fear the wave of thousands of mediocre maps with hundreds of taxing WoW imports incoming, causing users to clean up their map folder every week if they don't want their WC3 directory to burst in size.
And while you might not see that, there is a benefit in limits and restrictions. Psychologists actually acknowledge the
creativity benefits of having restraints.
from your link:
{
Yet constraints alone can stifle and kill creativity. While we need them to spur passion and insight, we also need a sense of hopefulness to keep us engaged and unwavering in our search for the right idea. Innovation is born from the interaction between constraint and vision.
}
not to speak it's mostly talks about company's view: time is money. Artists put restrictions by themselves ON themselves. Some of them draw only some games, other - only anime-style. Nothing stops them from doing any other kind of art.
The map size limit forced the community to get creative about pushing the boundary of what is technically possible in maps, as you could not simply crush every problem by throwing resources at it (example: you want upgradable items? I could probably use item charges for that but ... nah, it's easier to just import multiple variations of the same icon with a counter added in photoshop).
as from player's perspective, I have nothing against that. did you ever saw dota's code? this game has been made on GUI and took millions players around the world.
nobody cares about your code. at all. especially talking about non-opensource non-live-updating wc3.
the way you took to make something doesn't matter for any of players involved.
It also served as a great equalizer in terms of visual quality; maps could not simply mask terrible gameplay in amazing visuals, like it is so common in the triple A game industry right now.
Im not gonna buy CoD regardless how beauty it is. Not any other map gonna buy players by that!! Oh wait, dota2 actually killed dota1 not just because it's interface better, but, guess what, graphics! Show both games to any PC player, who aren't bound to any of those titles, and ask him. Why should he chose wc3 instead?
I fear that people who have access to unlimited freedom might lead to a certain reduced approval of newer, fresher maps, that can not keep up with the established infrastructure of these older maps and fall short on players as the result.
"Nah, this map looks ugly, not gonna play it!"
you gonna release win95-like platform on the market in 2016 and curse every other company for following aero-design. "damn, your products mess with my perfect program! I had no time for design, but do you know how wonderful it is?!".
DId you heard about Age of Myths custom map? It was created before DotA's era, and contained a lot of import content. It was beatiful. All skills were triggered, none of them were default in any way, simply perfection. And it lost to dota, which barely contains any imported models and mostly based on default skills. So, how is that even possible by your vision?
Also, it was a good thing that modellers were forced to keep the filesize of their creations low. Attachment models with 50+kb in size were frowned upon for simply not being optimized enough (useless geosets, too many polys, etc.). Now everyone wouldn't care anymore, leading to less and less expertize in the section and less teaching of valuable optimization skills for new modellers.
Those who wants to learn, will learn, no matter what boundaries are. At least you'll have to consider people not gonna dl 100mb maps/models for fun. It have to be really perfect and useful. Therefore you gonna
polish your content and it's size as well, but not
sacrifice one of those.
Don't get me wrong: I think pushing the limit is neccesary and healthy for the community, but pushing it too far might end up being counter-productive. At least I wouldn't want to download 100MB for playing a quick game of an unknown tower defense map just to find out that it sucked.
I could imagine 64MB being the sweet spot between allowing more freedom without everyone going apeshit crazy with (probably illegal) imports.
...
Then again, with the community being as small as it is today, who really cares anyway? It's not like we have thousands of maps submitted every day.
That's a thing I'd like to point out. lobby desgin supposed to fit melee maps, not custom. It can take only 2-3 lines of text, and picture could be bad as well. Good maps could put more efforts in the description, to specify more about map's idea. We need to remake this window from scratch, giving more info to any player.
But, again, thats not a cure. Right now there are dozens of bad maps, hacked maps and other stuff. 8 or 100 mb - doesnt really matter. You still wasting your time.
by the way, you have to note at the wishlist:
ms over 522: you have to add game constant for that, else tons of maps may be broken. all those things which are limited by no reason should be covered the same way. sight range, fog update time, etc etc.
if mapmaker would use it, he will check a field. and no backward compat issues