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The Black Temple V.s 1.0.3

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
Come and play in the old Black temple raid. Defeat Illidan "The betrayer" and get items from this raid.

Welcome to the Black Temple for Warcraft III, join Akama's crusade to end the traitor Illidan Stormrage and return the temple to the sacred halls that it used to be.


It was posted on wowhead. Im am the owner of this map.
Black Temple Raid in Warcraft III - Custom Heroes, Raid Loot, and Every Boss

Visit my you tube channel! look at the trailer of this raid.
This version map is on ENGLISH. trailer in SPANISH, but this one is on ENGLISH. Enjoy :)
Previews
Contents

The Black Temple V.s 1.0.3 (Map)

Reviews
deepstrasz
Set to Lacking mostly because of some rule breaking without fix for more than a year.
gonna try this out now and edit my post afterward. first glance, it looks good. do you have any intention to allow multiple players in one game?

edit:

i got up to naj'entus so far. i'll edit as i go

first thing, i played this in reforged. i am not sure whether this was made in and intended to be played in classic, but i am getting some terrain glitches with the ramps. there was no opening cinematic, i believe there should have been.

after having a total wipe, i lost several heroes and could not not revive them again - the warrior, the combat rogue, and loki the shaman. this may be due to the game having a hard maximum amount of heroes. if you are not able to increase the number of heroes a player can have, perhaps having the player choose which heroes they want at the start would be the best way around this. also increasing the number of players and giving them a set party would fix this.

i would recommend using the button manager program to fix the abilities that are using passive icons that are actually active, and active abilities that are using passive icons

the graveyard room - after wiping so many times, i lost all of my gold and lumber and ended up just using greedisgood to keep playing. i would recommend getting rid of having to pick up gold and lumber entirely if you are going to keep this as a single player or even a multiplayer non-competitive game. i would also recommend creating a dummy worker unit inside the graveyard room that players can click on / press F8 to quickly pan their camera to. i am also not sure why the angels are able to revive heroes but at the added cost of lumber while the altars can revive for just gold.

the heroes - they are all fairly balanced and stand out from one another. my recommendation would be to change their icons to that of their role. it's otherwise a learning curve of figuring out what each one does. this can get hectic in a middle of a fight, especially the first room.

also, i was running into issues where my heroes were not acquiring new targets after killing one. reviewing the editor their acquisition ranges are normal, this is probably something on blizzard's end.

metagross - i am not sure how to unlock him. looking over the editor he is for heroic mode however his hero icon is still visible on the left while playing in normal mode but i am not able to view him. this also takes up a hero slot that could be further limiting the number of heroes i can revive after wiping.

the druid - i would recommend changing his bear form self heal into an ability that does not require you to target him after clicking the ability, for instance using a dummy roar or thunderclap ability. also having to use mana to switch back to his normal form feels bad. i would also recommend having his shapeshifer abilities in a spellbook.

allethya the slayer and other naga siren units - their fire ability hits HARD, like 70% of my entire party's health hard. several heroes would die every fight those units were in.
 
Last edited:
Level 2
Joined
Dec 24, 2019
Messages
12
gonna try this out now and edit my post afterward. first glance, it looks good. do you have any intention to allow multiple players in one game?

edit:

i got up to naj'entus so far. i'll edit as i go

first thing, i played this in reforged. i am not sure whether this was made in and intended to be played in classic, but i am getting some terrain glitches with the ramps. there was no opening cinematic, i believe there should have been.

after having a total wipe, i lost several heroes and could not not revive them again - the warrior, the combat rogue, and loki the shaman. this may be due to the game having a hard maximum amount of heroes. if you are not able to increase the number of heroes a player can have, perhaps having the player choose which heroes they want at the start would be the best way around this. also increasing the number of players and giving them a set party would fix this.

i would recommend using the button manager program to fix the abilities that are using passive icons that are actually active, and active abilities that are using passive icons

the graveyard room - after wiping so many times, i lost all of my gold and lumber and ended up just using greedisgood to keep playing. i would recommend getting rid of having to pick up gold and lumber entirely if you are going to keep this as a single player or even a multiplayer non-competitive game. i would also recommend creating a dummy worker unit inside the graveyard room that players can click on / press F8 to quickly pan their camera to. i am also not sure why the angels are able to revive heroes but at the added cost of lumber while the altars can revive for just gold.

the heroes - they are all fairly balanced and stand out from one another. my recommendation would be to change their icons to that of their role. it's otherwise a learning curve of figuring out what each one does. this can get hectic in a middle of a fight, especially the first room.

also, i was running into issues where my heroes were not acquiring new targets after killing one. reviewing the editor their acquisition ranges are normal, this is probably something on blizzard's end.

metagross - i am not sure how to unlock him. looking over the editor he is for heroic mode however his hero icon is still visible on the left while playing in normal mode but i am not able to view him. this also takes up a hero slot that could be further limiting the number of heroes i can revive after wiping.

the druid - i would recommend changing his bear form self heal into an ability that does not require you to target him after clicking the ability, for instance using a dummy roar or thunderclap ability. also having to use mana to switch back to his normal form feels bad. i would also recommend having his shapeshifer abilities in a spellbook.

allethya the slayer and other naga siren units - their fire ability hits HARD, like 70% of my entire party's health hard. several heroes would die every fight those units were in.



hey Tier10trash thank you very much for your appreciations, I will keep them in mind for the next version
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,836
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in Use by The Black Temple V.s 1.0.3 | HIVE

Translate what is in Espanol to English.

There's nothing much going on this map. There are at least 4 like it, just usual Warcraft III spells and items. Nothing quite custom triggered.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Shar Dundred
Paillan
Alexen
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 2
Joined
Dec 24, 2019
Messages
12
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in Use by The Black Temple V.s 1.0.3 | HIVE

Translate what is in Espanol to English.

There's nothing much going on this map. There are at least 4 like it, just usual Warcraft III spells and items. Nothing quite custom triggered.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Shar Dundred
Paillan
Alexen
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/


thank you, ill work on it
 
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