Been playing with the idea of adding something to the background on the lower right side. So far, I've got shit. Ideas?
Elements and entry name, please?
I'm sorry, I forgot to reply to this. The elements are nature and lightning. The idea was -- loosely, and retardedly -- lightning powered botany. THAT'S WHY THEY'RE ON ELEVATED PLATFORMS, SEE?!.. I honestly forgot that naming was a thing we did too, so I may as well crowdsource that. I was never good with that either way. What should I call the sucker?
I want you to bring back the other tree to contrast the background lighting, try removing the other one instead and fool around with the scaling a bit?
Could maybe give it a try and see what sticks. I definitely don't hate the idea of making the contrast between foreground and background clearer.
Personally I liked the old composition better. It was less busy and the focus was better - the foreground tree/cube island feels particularly absent from your latest version. I believe you could strike a better balance between detail and a strong composition.
The foreground tree is gone, yeah. But the cube island, or whatever, is still there? In terms of details alone the update is probably less cluttered honestly, but the lighter backdrop could maybe contribute to that it looks more busy I guess.
EDIT
While I'm at it.
@HL_Vortex
Get better pine trees. Also make the fog much thicker (if you even have any currently) and work with the background. And the foreground plateaus need more details than just plain tiles. Grass, tiny rocks, flora, some props maybe. Solid start otherwise, and the glowing cube is a cool idea.
@Z-Machine
First. Get rid of the rain. The idea of weather is tempting, but the native editor weather effects are shit and all it does is ruin the piece. You could play around with fog to get better results. Or add a couple rain drops manually to instill the idea that it's raining and then add ripples to the water.
Second. Do something about the water. Either scale down the water model a lot and use several or, probably better, try something like what I'm doing in mine. Alpha tiles and placing the hidden shoreline models manually
Doodads\LordaeronSummer\Water\ShorelineWave\ShorelineWave1.mdl
Third. Get a better fire model. There are several in the UTM you could use that look better.
Last. Find better unit models. If all else fails, just go with WoW exports.
You have something good going there, so make it better.
@Bernkastel
Gogogo.