Suramar Doodads

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Collection of several doodads from Suramar City from WoW's legion-expansion, mostly buildings and parts to build them. Also contains the distinct Suramar-Trees with violet/blueisch color scheme, some fences and statues. Basically tried to export as much of the city as i could and did some minor tweaks to the models and textures (nothing fancy).

First upload so sorry if something goes wrong.
Contents

arcaneScar (Model)

Archer_Statue (Model)

balcony (Model)

Banner (Model)

Bridge1 (Model)

Bridge2 (Model)

CliffWall (Model)

Fence (Model)

Fencepost (Model)

HouseCoreA (Model)

HouseCoreB (Model)

HouseShellA (Model)

HouseShellB (Model)

leaves (Model)

LibraryTower (Model)

Planter1 (Model)

Planter2 (Model)

Quay (Model)

RoofA (Model)

RoofB (Model)

RoofC (Model)

smallArch1 (Model)

stairrail (Model)

Stairs+45 (Model)

Stairs-45 (Model)

stairsA (Model)

stairsB (Model)

Stairsstraight (Model)

Statue1 (Model)

Statue2 (Model)

Statue3 (Model)

teleporter (Model)

TopA (Model)

TopB (Model)

TopC (Model)

TopD (Model)

TopE (Model)

TopF (Model)

Tower (Model)

tree1 (Model)

tree2 (Model)

I can't get it to work... It did work with one of the bridges but it didn't work again?? I'm using 1.30 version

I made Bridge02 work for some reason, but when I opened the world editor it didn't work again... Now I tried Bridge01 and now I can't fully make it work

I tried copying the path files like:

Model File: Bridge01.mdx (i removed the war3mapimported\)
  • arch01.blp => war3mapimported/arch01.blp
  • astrobridge01.blp => war3mapimported/astrobridge01.blp
  • astrobridge02.blp => war3mapimported/astrobridge02.blp
  • astrotrim05.blp => war3mapimported/astrotrim05.blp
  • dungeon01.blp => war3mapimported/dungeon01.blp
  • floorornate1.blp => war3mapimported/floorornate1.blp
But I can't get it to work again, lol. Does anyone know how to make this work? This doodads look amazing
 
Last edited:
I can't get it to work... It did work with one of the bridges but it didn't work again?? I'm using 1.30 version

I made Bridge02 work for some reason, but when I opened the world editor it didn't work again... Now I tried Bridge01 and now I can't fully make it work

I tried copying the path files like:

Model File: Bridge01.mdx (i removed the war3mapimported\)
  • arch01.blp => war3mapimported/arch01.blp
  • astrobridge01.blp => war3mapimported/astrobridge01.blp
  • astrobridge02.blp => war3mapimported/astrobridge02.blp
  • astrotrim05.blp => war3mapimported/astrotrim05.blp
  • dungeon01.blp => war3mapimported/dungeon01.blp
  • floorornate1.blp => war3mapimported/floorornate1.blp
But I can't get it to work again, lol. Does anyone know how to make this work? This doodads look amazing
With this specific pack you shouldn't remove the "war3mapimported\"
If you are ever stumped with a model which's textures aren't working, use mdlx converter and convert the mdx to mdl file, open the mdl with a text editor and scroll down a bit, you should see all textures used and their paths like here.
1774367261592.png
 
With this specific pack you shouldn't remove the "war3mapimported\"
If you are ever stumped with a model which's textures aren't working, use mdlx converter and convert the mdx to mdl file, open the mdl with a text editor and scroll down a bit, you should see all textures used and their paths like here.
View attachment 580834
whhaaaat I thought I had to change the file path omg, it works now!!
 
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