Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model HouseCoreA of the bundle HouseCoreA. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Suramar Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HouseCoreA.mdx
Now Click the "Import File" Button:
Next select 'HouseCoreA.mdx' in the folder which you extracted from the zip archive:
HouseCoreA
arch1.blp
astrowall01.blp
canaltrim1.blp
column4.blp
door01.blp
nightborn13.blp
stairs2.blp
trims11.blp
trims2.blp
walltrim01.blp
The file has been properly added to the map archive:
HouseCoreA.mdx
Model
50
war3mapimported/HouseCoreA.mdx
Done, you have imported the file HouseCoreA.mdx.
Importing arch1.blp
Now Click the "Import File" Button:
Next select 'arch1.blp' in the folder which you extracted from the zip archive:
HouseCoreA
HouseCoreA.mdx
astrowall01.blp
canaltrim1.blp
column4.blp
door01.blp
nightborn13.blp
stairs2.blp
trims11.blp
trims2.blp
walltrim01.blp
The file has been properly added to the map archive:
HouseCoreA.mdx
Model
50
war3mapimported/HouseCoreA.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
Done, you have imported the file arch1.blp.
Importing astrowall01.blp
Now Click the "Import File" Button:
Next select 'astrowall01.blp' in the folder which you extracted from the zip archive:
HouseCoreA
HouseCoreA.mdx
arch1.blp
canaltrim1.blp
column4.blp
door01.blp
nightborn13.blp
stairs2.blp
trims11.blp
trims2.blp
walltrim01.blp
The file has been properly added to the map archive:
HouseCoreA.mdx
Model
50
war3mapimported/HouseCoreA.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
Done, you have imported the file astrowall01.blp.
Importing canaltrim1.blp
Now Click the "Import File" Button:
Next select 'canaltrim1.blp' in the folder which you extracted from the zip archive:
HouseCoreA
HouseCoreA.mdx
arch1.blp
astrowall01.blp
column4.blp
door01.blp
nightborn13.blp
stairs2.blp
trims11.blp
trims2.blp
walltrim01.blp
The file has been properly added to the map archive:
HouseCoreA.mdx
Model
50
war3mapimported/HouseCoreA.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
Done, you have imported the file canaltrim1.blp.
Importing column4.blp
Now Click the "Import File" Button:
Next select 'column4.blp' in the folder which you extracted from the zip archive:
HouseCoreA
HouseCoreA.mdx
arch1.blp
astrowall01.blp
canaltrim1.blp
door01.blp
nightborn13.blp
stairs2.blp
trims11.blp
trims2.blp
walltrim01.blp
The file has been properly added to the map archive:
HouseCoreA.mdx
Model
50
war3mapimported/HouseCoreA.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
Done, you have imported the file column4.blp.
Importing door01.blp
Now Click the "Import File" Button:
Next select 'door01.blp' in the folder which you extracted from the zip archive:
HouseCoreA
HouseCoreA.mdx
arch1.blp
astrowall01.blp
canaltrim1.blp
column4.blp
nightborn13.blp
stairs2.blp
trims11.blp
trims2.blp
walltrim01.blp
The file has been properly added to the map archive:
HouseCoreA.mdx
Model
50
war3mapimported/HouseCoreA.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
door01.blp
Image / Texture
112
war3mapimported/door01.blp
Done, you have imported the file door01.blp.
Importing nightborn13.blp
Now Click the "Import File" Button:
Next select 'nightborn13.blp' in the folder which you extracted from the zip archive:
HouseCoreA
HouseCoreA.mdx
arch1.blp
astrowall01.blp
canaltrim1.blp
column4.blp
door01.blp
stairs2.blp
trims11.blp
trims2.blp
walltrim01.blp
The file has been properly added to the map archive:
HouseCoreA.mdx
Model
50
war3mapimported/HouseCoreA.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
door01.blp
Image / Texture
112
war3mapimported/door01.blp
nightborn13.blp
Image / Texture
122
war3mapimported/nightborn13.blp
Done, you have imported the file nightborn13.blp.
Importing stairs2.blp
Now Click the "Import File" Button:
Next select 'stairs2.blp' in the folder which you extracted from the zip archive:
HouseCoreA
HouseCoreA.mdx
arch1.blp
astrowall01.blp
canaltrim1.blp
column4.blp
door01.blp
nightborn13.blp
trims11.blp
trims2.blp
walltrim01.blp
The file has been properly added to the map archive:
HouseCoreA.mdx
Model
50
war3mapimported/HouseCoreA.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
door01.blp
Image / Texture
112
war3mapimported/door01.blp
nightborn13.blp
Image / Texture
122
war3mapimported/nightborn13.blp
stairs2.blp
Image / Texture
34
war3mapimported/stairs2.blp
Done, you have imported the file stairs2.blp.
Importing trims11.blp
Now Click the "Import File" Button:
Next select 'trims11.blp' in the folder which you extracted from the zip archive:
HouseCoreA
HouseCoreA.mdx
arch1.blp
astrowall01.blp
canaltrim1.blp
column4.blp
door01.blp
nightborn13.blp
stairs2.blp
trims2.blp
walltrim01.blp
The file has been properly added to the map archive:
HouseCoreA.mdx
Model
50
war3mapimported/HouseCoreA.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
door01.blp
Image / Texture
112
war3mapimported/door01.blp
nightborn13.blp
Image / Texture
122
war3mapimported/nightborn13.blp
stairs2.blp
Image / Texture
34
war3mapimported/stairs2.blp
trims11.blp
Image / Texture
30
war3mapimported/trims11.blp
Done, you have imported the file trims11.blp.
Importing trims2.blp
Now Click the "Import File" Button:
Next select 'trims2.blp' in the folder which you extracted from the zip archive:
HouseCoreA
HouseCoreA.mdx
arch1.blp
astrowall01.blp
canaltrim1.blp
column4.blp
door01.blp
nightborn13.blp
stairs2.blp
trims11.blp
walltrim01.blp
The file has been properly added to the map archive:
HouseCoreA.mdx
Model
50
war3mapimported/HouseCoreA.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
door01.blp
Image / Texture
112
war3mapimported/door01.blp
nightborn13.blp
Image / Texture
122
war3mapimported/nightborn13.blp
stairs2.blp
Image / Texture
34
war3mapimported/stairs2.blp
trims11.blp
Image / Texture
30
war3mapimported/trims11.blp
trims2.blp
Image / Texture
81
war3mapimported/trims2.blp
Done, you have imported the file trims2.blp.
Importing walltrim01.blp
Now Click the "Import File" Button:
Next select 'walltrim01.blp' in the folder which you extracted from the zip archive:
HouseCoreA
HouseCoreA.mdx
arch1.blp
astrowall01.blp
canaltrim1.blp
column4.blp
door01.blp
nightborn13.blp
stairs2.blp
trims11.blp
trims2.blp
The file has been properly added to the map archive:
HouseCoreA.mdx
Model
50
war3mapimported/HouseCoreA.mdx
arch1.blp
Image / Texture
37
war3mapimported/arch1.blp
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
door01.blp
Image / Texture
112
war3mapimported/door01.blp
nightborn13.blp
Image / Texture
122
war3mapimported/nightborn13.blp
stairs2.blp
Image / Texture
34
war3mapimported/stairs2.blp
trims11.blp
Image / Texture
30
war3mapimported/trims11.blp
trims2.blp
Image / Texture
81
war3mapimported/trims2.blp
walltrim01.blp
Image / Texture
75
war3mapimported/walltrim01.blp
Done, you have imported the file walltrim01.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.