• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

How to import teleporter

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model teleporter of the bundle teleporter. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Suramar Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

teleporter
Teleporter.mdx
teleporter01.blp
teleporter02.blp
teleporter03.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Teleporter.mdx

Now Click the "Import File" Button:

Next select 'Teleporter.mdx' in the folder which you extracted from the zip archive:

teleporter
Teleporter.mdx
teleporter01.blp
teleporter02.blp
teleporter03.blp

The file has been properly added to the map archive:

Teleporter.mdx
Model
40
war3mapimported/Teleporter.mdx

Done, you have imported the file Teleporter.mdx.

Importing teleporter01.blp

Now Click the "Import File" Button:

Next select 'teleporter01.blp' in the folder which you extracted from the zip archive:

teleporter
Teleporter.mdx
teleporter01.blp
teleporter02.blp
teleporter03.blp

The file has been properly added to the map archive:

Teleporter.mdx
Model
40
war3mapimported/Teleporter.mdx
teleporter01.blp
Image / Texture
128
war3mapimported/teleporter01.blp

Done, you have imported the file teleporter01.blp.

Importing teleporter02.blp

Now Click the "Import File" Button:

Next select 'teleporter02.blp' in the folder which you extracted from the zip archive:

teleporter
Teleporter.mdx
teleporter01.blp
teleporter02.blp
teleporter03.blp

The file has been properly added to the map archive:

Teleporter.mdx
Model
40
war3mapimported/Teleporter.mdx
teleporter01.blp
Image / Texture
128
war3mapimported/teleporter01.blp
teleporter02.blp
Image / Texture
97
war3mapimported/teleporter02.blp

Done, you have imported the file teleporter02.blp.

Importing teleporter03.blp

Now Click the "Import File" Button:

Next select 'teleporter03.blp' in the folder which you extracted from the zip archive:

teleporter
Teleporter.mdx
teleporter01.blp
teleporter02.blp
teleporter03.blp

The file has been properly added to the map archive:

Teleporter.mdx
Model
40
war3mapimported/Teleporter.mdx
teleporter01.blp
Image / Texture
128
war3mapimported/teleporter01.blp
teleporter02.blp
Image / Texture
97
war3mapimported/teleporter02.blp
teleporter03.blp
Image / Texture
78
war3mapimported/teleporter03.blp

Done, you have imported the file teleporter03.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top