Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Bridge1 of the bundle Bridge1. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Suramar Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Bridge01.mdx
Now Click the "Import File" Button:
Next select 'Bridge01.mdx' in the folder which you extracted from the zip archive:
Bridge1
arch01.blp
astrobridge01.blp
astrobridge02.blp
astrotrim05.blp
dungeon01.blp
floorornate1.blp
The file has been properly added to the map archive:
Bridge01.mdx
Model
45
war3mapimported/Bridge01.mdx
Done, you have imported the file Bridge01.mdx.
Importing arch01.blp
Now Click the "Import File" Button:
Next select 'arch01.blp' in the folder which you extracted from the zip archive:
Bridge1
Bridge01.mdx
astrobridge01.blp
astrobridge02.blp
astrotrim05.blp
dungeon01.blp
floorornate1.blp
The file has been properly added to the map archive:
Bridge01.mdx
Model
45
war3mapimported/Bridge01.mdx
arch01.blp
Image / Texture
66
war3mapimported/arch01.blp
Done, you have imported the file arch01.blp.
Importing astrobridge01.blp
Now Click the "Import File" Button:
Next select 'astrobridge01.blp' in the folder which you extracted from the zip archive:
Bridge1
Bridge01.mdx
arch01.blp
astrobridge02.blp
astrotrim05.blp
dungeon01.blp
floorornate1.blp
The file has been properly added to the map archive:
Bridge01.mdx
Model
45
war3mapimported/Bridge01.mdx
arch01.blp
Image / Texture
66
war3mapimported/arch01.blp
astrobridge01.blp
Image / Texture
41
war3mapimported/astrobridge01.blp
Done, you have imported the file astrobridge01.blp.
Importing astrobridge02.blp
Now Click the "Import File" Button:
Next select 'astrobridge02.blp' in the folder which you extracted from the zip archive:
Bridge1
Bridge01.mdx
arch01.blp
astrobridge01.blp
astrotrim05.blp
dungeon01.blp
floorornate1.blp
The file has been properly added to the map archive:
Bridge01.mdx
Model
45
war3mapimported/Bridge01.mdx
arch01.blp
Image / Texture
66
war3mapimported/arch01.blp
astrobridge01.blp
Image / Texture
41
war3mapimported/astrobridge01.blp
astrobridge02.blp
Image / Texture
37
war3mapimported/astrobridge02.blp
Done, you have imported the file astrobridge02.blp.
Importing astrotrim05.blp
Now Click the "Import File" Button:
Next select 'astrotrim05.blp' in the folder which you extracted from the zip archive:
Bridge1
Bridge01.mdx
arch01.blp
astrobridge01.blp
astrobridge02.blp
dungeon01.blp
floorornate1.blp
The file has been properly added to the map archive:
Bridge01.mdx
Model
45
war3mapimported/Bridge01.mdx
arch01.blp
Image / Texture
66
war3mapimported/arch01.blp
astrobridge01.blp
Image / Texture
41
war3mapimported/astrobridge01.blp
astrobridge02.blp
Image / Texture
37
war3mapimported/astrobridge02.blp
astrotrim05.blp
Image / Texture
52
war3mapimported/astrotrim05.blp
Done, you have imported the file astrotrim05.blp.
Importing dungeon01.blp
Now Click the "Import File" Button:
Next select 'dungeon01.blp' in the folder which you extracted from the zip archive:
Bridge1
Bridge01.mdx
arch01.blp
astrobridge01.blp
astrobridge02.blp
astrotrim05.blp
floorornate1.blp
The file has been properly added to the map archive:
Bridge01.mdx
Model
45
war3mapimported/Bridge01.mdx
arch01.blp
Image / Texture
66
war3mapimported/arch01.blp
astrobridge01.blp
Image / Texture
41
war3mapimported/astrobridge01.blp
astrobridge02.blp
Image / Texture
37
war3mapimported/astrobridge02.blp
astrotrim05.blp
Image / Texture
52
war3mapimported/astrotrim05.blp
dungeon01.blp
Image / Texture
56
war3mapimported/dungeon01.blp
Done, you have imported the file dungeon01.blp.
Importing floorornate1.blp
Now Click the "Import File" Button:
Next select 'floorornate1.blp' in the folder which you extracted from the zip archive:
Bridge1
Bridge01.mdx
arch01.blp
astrobridge01.blp
astrobridge02.blp
astrotrim05.blp
dungeon01.blp
The file has been properly added to the map archive:
Bridge01.mdx
Model
45
war3mapimported/Bridge01.mdx
arch01.blp
Image / Texture
66
war3mapimported/arch01.blp
astrobridge01.blp
Image / Texture
41
war3mapimported/astrobridge01.blp
astrobridge02.blp
Image / Texture
37
war3mapimported/astrobridge02.blp
astrotrim05.blp
Image / Texture
52
war3mapimported/astrotrim05.blp
dungeon01.blp
Image / Texture
56
war3mapimported/dungeon01.blp
floorornate1.blp
Image / Texture
92
war3mapimported/floorornate1.blp
Done, you have imported the file floorornate1.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.