Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model LibraryTower of the bundle LibraryTower. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Suramar Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing libTower.mdx
Now Click the "Import File" Button:
Next select 'libTower.mdx' in the folder which you extracted from the zip archive:
LibraryTower
arch06.blp
astrowall02.blp
astrowall03.blp
grass05.blp
trimsCity01.blp
wallarch01.blp
The file has been properly added to the map archive:
libTower.mdx
Model
89
war3mapimported/libTower.mdx
Done, you have imported the file libTower.mdx.
Importing arch06.blp
Now Click the "Import File" Button:
Next select 'arch06.blp' in the folder which you extracted from the zip archive:
LibraryTower
libTower.mdx
astrowall02.blp
astrowall03.blp
grass05.blp
trimsCity01.blp
wallarch01.blp
The file has been properly added to the map archive:
libTower.mdx
Model
89
war3mapimported/libTower.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
Done, you have imported the file arch06.blp.
Importing astrowall02.blp
Now Click the "Import File" Button:
Next select 'astrowall02.blp' in the folder which you extracted from the zip archive:
LibraryTower
libTower.mdx
arch06.blp
astrowall03.blp
grass05.blp
trimsCity01.blp
wallarch01.blp
The file has been properly added to the map archive:
libTower.mdx
Model
89
war3mapimported/libTower.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp
Done, you have imported the file astrowall02.blp.
Importing astrowall03.blp
Now Click the "Import File" Button:
Next select 'astrowall03.blp' in the folder which you extracted from the zip archive:
LibraryTower
libTower.mdx
arch06.blp
astrowall02.blp
grass05.blp
trimsCity01.blp
wallarch01.blp
The file has been properly added to the map archive:
libTower.mdx
Model
89
war3mapimported/libTower.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
Done, you have imported the file astrowall03.blp.
Importing grass05.blp
Now Click the "Import File" Button:
Next select 'grass05.blp' in the folder which you extracted from the zip archive:
LibraryTower
libTower.mdx
arch06.blp
astrowall02.blp
astrowall03.blp
trimsCity01.blp
wallarch01.blp
The file has been properly added to the map archive:
libTower.mdx
Model
89
war3mapimported/libTower.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
grass05.blp
Image / Texture
69
war3mapimported/grass05.blp
Done, you have imported the file grass05.blp.
Importing trimsCity01.blp
Now Click the "Import File" Button:
Next select 'trimsCity01.blp' in the folder which you extracted from the zip archive:
LibraryTower
libTower.mdx
arch06.blp
astrowall02.blp
astrowall03.blp
grass05.blp
wallarch01.blp
The file has been properly added to the map archive:
libTower.mdx
Model
89
war3mapimported/libTower.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
grass05.blp
Image / Texture
69
war3mapimported/grass05.blp
trimsCity01.blp
Image / Texture
60
war3mapimported/trimsCity01.blp
Done, you have imported the file trimsCity01.blp.
Importing wallarch01.blp
Now Click the "Import File" Button:
Next select 'wallarch01.blp' in the folder which you extracted from the zip archive:
LibraryTower
libTower.mdx
arch06.blp
astrowall02.blp
astrowall03.blp
grass05.blp
trimsCity01.blp
The file has been properly added to the map archive:
libTower.mdx
Model
89
war3mapimported/libTower.mdx
arch06.blp
Image / Texture
52
war3mapimported/arch06.blp
astrowall02.blp
Image / Texture
89
war3mapimported/astrowall02.blp
astrowall03.blp
Image / Texture
78
war3mapimported/astrowall03.blp
grass05.blp
Image / Texture
69
war3mapimported/grass05.blp
trimsCity01.blp
Image / Texture
60
war3mapimported/trimsCity01.blp
wallarch01.blp
Image / Texture
136
war3mapimported/wallarch01.blp
Done, you have imported the file wallarch01.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.