• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import HouseCoreB

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model HouseCoreB of the bundle HouseCoreB. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Suramar Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

HouseCoreB
HouseCoreB.mdx
astrowall01.blp
canaltrim1.blp
column1.blp
column3.blp
column4.blp
door02.blp
railings01.blp
tilefloor1.blp
trims2.blp
walltrim01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HouseCoreB.mdx

Now Click the "Import File" Button:

Next select 'HouseCoreB.mdx' in the folder which you extracted from the zip archive:

HouseCoreB
HouseCoreB.mdx
astrowall01.blp
canaltrim1.blp
column1.blp
column3.blp
column4.blp
door02.blp
railings01.blp
tilefloor1.blp
trims2.blp
walltrim01.blp

The file has been properly added to the map archive:

HouseCoreB.mdx
Model
52
war3mapimported/HouseCoreB.mdx

Done, you have imported the file HouseCoreB.mdx.

Importing astrowall01.blp

Now Click the "Import File" Button:

Next select 'astrowall01.blp' in the folder which you extracted from the zip archive:

HouseCoreB
HouseCoreB.mdx
astrowall01.blp
canaltrim1.blp
column1.blp
column3.blp
column4.blp
door02.blp
railings01.blp
tilefloor1.blp
trims2.blp
walltrim01.blp

The file has been properly added to the map archive:

HouseCoreB.mdx
Model
52
war3mapimported/HouseCoreB.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp

Done, you have imported the file astrowall01.blp.

Importing canaltrim1.blp

Now Click the "Import File" Button:

Next select 'canaltrim1.blp' in the folder which you extracted from the zip archive:

HouseCoreB
HouseCoreB.mdx
astrowall01.blp
canaltrim1.blp
column1.blp
column3.blp
column4.blp
door02.blp
railings01.blp
tilefloor1.blp
trims2.blp
walltrim01.blp

The file has been properly added to the map archive:

HouseCoreB.mdx
Model
52
war3mapimported/HouseCoreB.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp

Done, you have imported the file canaltrim1.blp.

Importing column1.blp

Now Click the "Import File" Button:

Next select 'column1.blp' in the folder which you extracted from the zip archive:

HouseCoreB
HouseCoreB.mdx
astrowall01.blp
canaltrim1.blp
column1.blp
column3.blp
column4.blp
door02.blp
railings01.blp
tilefloor1.blp
trims2.blp
walltrim01.blp

The file has been properly added to the map archive:

HouseCoreB.mdx
Model
52
war3mapimported/HouseCoreB.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp

Done, you have imported the file column1.blp.

Importing column3.blp

Now Click the "Import File" Button:

Next select 'column3.blp' in the folder which you extracted from the zip archive:

HouseCoreB
HouseCoreB.mdx
astrowall01.blp
canaltrim1.blp
column1.blp
column3.blp
column4.blp
door02.blp
railings01.blp
tilefloor1.blp
trims2.blp
walltrim01.blp

The file has been properly added to the map archive:

HouseCoreB.mdx
Model
52
war3mapimported/HouseCoreB.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp

Done, you have imported the file column3.blp.

Importing column4.blp

Now Click the "Import File" Button:

Next select 'column4.blp' in the folder which you extracted from the zip archive:

HouseCoreB
HouseCoreB.mdx
astrowall01.blp
canaltrim1.blp
column1.blp
column3.blp
column4.blp
door02.blp
railings01.blp
tilefloor1.blp
trims2.blp
walltrim01.blp

The file has been properly added to the map archive:

HouseCoreB.mdx
Model
52
war3mapimported/HouseCoreB.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp

Done, you have imported the file column4.blp.

Importing door02.blp

Now Click the "Import File" Button:

Next select 'door02.blp' in the folder which you extracted from the zip archive:

HouseCoreB
HouseCoreB.mdx
astrowall01.blp
canaltrim1.blp
column1.blp
column3.blp
column4.blp
door02.blp
railings01.blp
tilefloor1.blp
trims2.blp
walltrim01.blp

The file has been properly added to the map archive:

HouseCoreB.mdx
Model
52
war3mapimported/HouseCoreB.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
door02.blp
Image / Texture
52
war3mapimported/door02.blp

Done, you have imported the file door02.blp.

Importing railings01.blp

Now Click the "Import File" Button:

Next select 'railings01.blp' in the folder which you extracted from the zip archive:

HouseCoreB
HouseCoreB.mdx
astrowall01.blp
canaltrim1.blp
column1.blp
column3.blp
column4.blp
door02.blp
railings01.blp
tilefloor1.blp
trims2.blp
walltrim01.blp

The file has been properly added to the map archive:

HouseCoreB.mdx
Model
52
war3mapimported/HouseCoreB.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
door02.blp
Image / Texture
52
war3mapimported/door02.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp

Done, you have imported the file railings01.blp.

Importing tilefloor1.blp

Now Click the "Import File" Button:

Next select 'tilefloor1.blp' in the folder which you extracted from the zip archive:

HouseCoreB
HouseCoreB.mdx
astrowall01.blp
canaltrim1.blp
column1.blp
column3.blp
column4.blp
door02.blp
railings01.blp
tilefloor1.blp
trims2.blp
walltrim01.blp

The file has been properly added to the map archive:

HouseCoreB.mdx
Model
52
war3mapimported/HouseCoreB.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
door02.blp
Image / Texture
52
war3mapimported/door02.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp
tilefloor1.blp
Image / Texture
52
war3mapimported/tilefloor1.blp

Done, you have imported the file tilefloor1.blp.

Importing trims2.blp

Now Click the "Import File" Button:

Next select 'trims2.blp' in the folder which you extracted from the zip archive:

HouseCoreB
HouseCoreB.mdx
astrowall01.blp
canaltrim1.blp
column1.blp
column3.blp
column4.blp
door02.blp
railings01.blp
tilefloor1.blp
trims2.blp
walltrim01.blp

The file has been properly added to the map archive:

HouseCoreB.mdx
Model
52
war3mapimported/HouseCoreB.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
door02.blp
Image / Texture
52
war3mapimported/door02.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp
tilefloor1.blp
Image / Texture
52
war3mapimported/tilefloor1.blp
trims2.blp
Image / Texture
81
war3mapimported/trims2.blp

Done, you have imported the file trims2.blp.

Importing walltrim01.blp

Now Click the "Import File" Button:

Next select 'walltrim01.blp' in the folder which you extracted from the zip archive:

HouseCoreB
HouseCoreB.mdx
astrowall01.blp
canaltrim1.blp
column1.blp
column3.blp
column4.blp
door02.blp
railings01.blp
tilefloor1.blp
trims2.blp
walltrim01.blp

The file has been properly added to the map archive:

HouseCoreB.mdx
Model
52
war3mapimported/HouseCoreB.mdx
astrowall01.blp
Image / Texture
45
war3mapimported/astrowall01.blp
canaltrim1.blp
Image / Texture
67
war3mapimported/canaltrim1.blp
column1.blp
Image / Texture
78
war3mapimported/column1.blp
column3.blp
Image / Texture
69
war3mapimported/column3.blp
column4.blp
Image / Texture
50
war3mapimported/column4.blp
door02.blp
Image / Texture
52
war3mapimported/door02.blp
railings01.blp
Image / Texture
68
war3mapimported/railings01.blp
tilefloor1.blp
Image / Texture
52
war3mapimported/tilefloor1.blp
trims2.blp
Image / Texture
81
war3mapimported/trims2.blp
walltrim01.blp
Image / Texture
75
war3mapimported/walltrim01.blp

Done, you have imported the file walltrim01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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